nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Accessible software development: a conceptual model proposal
|
Silva, João Sousa e |
|
2019 |
18 |
3 |
p. 703-716 |
artikel |
2 |
Agile development of multiplatform educational video games using a Domain-Specific Language
|
González García, Cristian |
|
2019 |
18 |
3 |
p. 599-614 |
artikel |
3 |
A guide for making video games accessible to users with cerebral palsy
|
Compañ-Rosique, Patricia |
|
2019 |
18 |
3 |
p. 565-581 |
artikel |
4 |
Analyzing the usability of the WYRED Platform with undergraduate students to improve its features
|
García-Peñalvo, Francisco J. |
|
2019 |
18 |
3 |
p. 455-468 |
artikel |
5 |
Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game
|
Zhou, Yun |
|
2019 |
18 |
3 |
p. 551-563 |
artikel |
6 |
Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning
|
Huang, Hsinfu |
|
2019 |
18 |
3 |
p. 443-453 |
artikel |
7 |
Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study
|
Rodríguez-Sedano, F. J. |
|
2019 |
18 |
3 |
p. 431-442 |
artikel |
8 |
ECLECTIC as a learning ecosystem for higher education disruption
|
Moreira, Fernando |
|
2019 |
18 |
3 |
p. 615-631 |
artikel |
9 |
Engagement in the course of programming in higher education through the use of gamification
|
Rojas-López, Arturo |
|
2019 |
18 |
3 |
p. 583-597 |
artikel |
10 |
Extending UTAUT2 toward acceptance of mobile learning in the context of higher education
|
Arain, Aijaz Ahmed |
|
2019 |
18 |
3 |
p. 659-673 |
artikel |
11 |
Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics
|
de Souza Filho, José Cezar |
|
2019 |
18 |
3 |
p. 489-505 |
artikel |
12 |
Improving student engagement in a biometric classroom: the contribution of gamification
|
Milenković, Ivan |
|
2019 |
18 |
3 |
p. 523-532 |
artikel |
13 |
Interactive and collaborative technological ecosystems for improving academic motivation and engagement
|
Fonseca, David |
|
2019 |
18 |
3 |
p. 423-430 |
artikel |
14 |
Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields
|
Villegas, Eva |
|
2019 |
18 |
3 |
p. 507-521 |
artikel |
15 |
Modelling an interplay of adoption determinants with respect to social Web applications used in massive online open courses
|
Orehovački, Tihomir |
|
2019 |
18 |
3 |
p. 469-487 |
artikel |
16 |
Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria
|
Company, Pedro |
|
2019 |
18 |
3 |
p. 675-688 |
artikel |
17 |
Technological ecosystems and ontologies for an educational model based on Web 3.0
|
Sein-Echaluce, María Luisa |
|
2019 |
18 |
3 |
p. 645-658 |
artikel |
18 |
The educative model is changing: toward a student participative learning framework 3.0—editing Wikipedia in the higher education
|
Mareca, María Pilar |
|
2019 |
18 |
3 |
p. 689-701 |
artikel |
19 |
Understanding student behavior and perceptions toward earning badges in a gamified MOOC
|
Ortega-Arranz, Alejandro |
|
2019 |
18 |
3 |
p. 533-549 |
artikel |
20 |
Using multimodal learning analytics to study collaboration on discussion groups
|
Riquelme, Fabian |
|
2019 |
18 |
3 |
p. 633-643 |
artikel |