Digitale Bibliotheek
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                             20 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Accessible software development: a conceptual model proposal Silva, João Sousa e
2019
18 3 p. 703-716
artikel
2 Agile development of multiplatform educational video games using a Domain-Specific Language González García, Cristian
2019
18 3 p. 599-614
artikel
3 A guide for making video games accessible to users with cerebral palsy Compañ-Rosique, Patricia
2019
18 3 p. 565-581
artikel
4 Analyzing the usability of the WYRED Platform with undergraduate students to improve its features García-Peñalvo, Francisco J.
2019
18 3 p. 455-468
artikel
5 Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game Zhou, Yun
2019
18 3 p. 551-563
artikel
6 Creating different learning experiences: assessment of usability factors in an interactive three-dimensional holographic projection system for experiential learning Huang, Hsinfu
2019
18 3 p. 443-453
artikel
7 Design and evaluation of a graphical user interface for facilitating expert knowledge transfer: a teleoperation case study Rodríguez-Sedano, F. J.
2019
18 3 p. 431-442
artikel
8 ECLECTIC as a learning ecosystem for higher education disruption Moreira, Fernando
2019
18 3 p. 615-631
artikel
9 Engagement in the course of programming in higher education through the use of gamification Rojas-López, Arturo
2019
18 3 p. 583-597
artikel
10 Extending UTAUT2 toward acceptance of mobile learning in the context of higher education Arain, Aijaz Ahmed
2019
18 3 p. 659-673
artikel
11 Game for aNy heuristic evaluation (G4NHE): a generalization of the G4H gamification considering different sets of usability heuristics de Souza Filho, José Cezar
2019
18 3 p. 489-505
artikel
12 Improving student engagement in a biometric classroom: the contribution of gamification Milenković, Ivan
2019
18 3 p. 523-532
artikel
13 Interactive and collaborative technological ecosystems for improving academic motivation and engagement Fonseca, David
2019
18 3 p. 423-430
artikel
14 Methodology I’M IN applied to workshop: successful educational practice for consultants in user experience with gamification fields Villegas, Eva
2019
18 3 p. 507-521
artikel
15 Modelling an interplay of adoption determinants with respect to social Web applications used in massive online open courses Orehovački, Tihomir
2019
18 3 p. 469-487
artikel
16 Teachers as designers of formative e-rubrics: a case study on the introduction and validation of go/no-go criteria Company, Pedro
2019
18 3 p. 675-688
artikel
17 Technological ecosystems and ontologies for an educational model based on Web 3.0 Sein-Echaluce, María Luisa
2019
18 3 p. 645-658
artikel
18 The educative model is changing: toward a student participative learning framework 3.0—editing Wikipedia in the higher education Mareca, María Pilar
2019
18 3 p. 689-701
artikel
19 Understanding student behavior and perceptions toward earning badges in a gamified MOOC Ortega-Arranz, Alejandro
2019
18 3 p. 533-549
artikel
20 Using multimodal learning analytics to study collaboration on discussion groups Riquelme, Fabian
2019
18 3 p. 633-643
artikel
                             20 gevonden resultaten
 
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