Digitale Bibliotheek
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                             36 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Adaptive transfer functions Díaz-García, Jesús
2016
32 6-8 p. 835-845
artikel
2 Adaptive undersampling for efficient mobile ray tracing Kim, Youngwook
2016
32 6-8 p. 801-811
artikel
3 An efficient layered simulation workflow for snow imprints Dagenais, François
2016
32 6-8 p. 881-890
artikel
4 An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm Papaefthymiou, Margarita
2016
32 6-8 p. 751-759
artikel
5 A simulation on grass swaying with dynamic wind force Lee, Ruen-Rone
2016
32 6-8 p. 891-900
artikel
6 A spatio-temporal wavelet-based descriptor for dynamic 3D facial expression retrieval and recognition Danelakis, Antonios
2016
32 6-8 p. 1001-1011
artikel
7 A study on user preference of high dynamic range over low dynamic range video Mukherjee, Ratnajit
2016
32 6-8 p. 825-834
artikel
8 Automatic alignment for virtual fitting using 3D garment stretching and human body relocation Huang, Luchen
2016
32 6-8 p. 705-715
artikel
9 CGI 2016 Editorial (TVCJ) Thalmann, Daniel
2016
32 6-8 p. 675-679
artikel
10 Colocalization structures and eigenvalue spectra for colour image comparison Berger, Benjamin
2016
32 6-8 p. 1057-1067
artikel
11 3D cartoon face generation by local deformation mapping Zhou, Jingyong
2016
32 6-8 p. 717-727
artikel
12 Deformable strokes towards temporally coherent video painting Krompiec, Przemyslaw
2016
32 6-8 p. 813-823
artikel
13 Direct raytracing of a closed-form fluid meniscus Morgenroth, D.
2016
32 6-8 p. 791-800
artikel
14 Dynamic lapped texture for fluid simulations Gagnon, Jonathan
2016
32 6-8 p. 901-909
artikel
15 Examining the effect of body ownership in immersive virtual and augmented reality environments Škola, Filip
2016
32 6-8 p. 761-770
artikel
16 Expressive chromatic accumulation buffering for defocus blur Jeong, Yuna
2016
32 6-8 p. 1025-1034
artikel
17 Fast capture of textured full-body avatar with RGB-D cameras Lin, Shuai
2016
32 6-8 p. 681-691
artikel
18 Hybrid fur rendering: combining volumetric fur with explicit hair strands Andersen, Tobias Grønbeck
2016
32 6-8 p. 739-749
artikel
19 Incremental reconstruction of planar B-Rep models from multiple point clouds Sand, Maximilian
2016
32 6-8 p. 945-954
artikel
20 Inverse lighting design using a coverage optimization strategy Gkaravelis, Anastasios
2016
32 6-8 p. 771-780
artikel
21 Involving multiple fingers in exploring a haptic surface: an evaluation study Catala, Alejandro
2016
32 6-8 p. 921-932
artikel
22 ITEA—interactive trajectories and events analysis: exploring sequences of spatio-temporal events in movement data Cibulski, Lena
2016
32 6-8 p. 847-857
artikel
23 Layered shape grammars for procedural modelling of buildings Jesus, Diego
2016
32 6-8 p. 933-943
artikel
24 Lighting-driven voxels for memory-efficient computation of indirect illumination Chen, Yen-Yu
2016
32 6-8 p. 781-789
artikel
25 Light mixture intrinsic image decomposition based on a single RGB-D image Xing, Guanyu
2016
32 6-8 p. 1013-1023
artikel
26 Multi-class anisotropic blue noise sampling for discrete element pattern generation Kita, Naoki
2016
32 6-8 p. 1035-1044
artikel
27 Multiscale descriptors and metric learning for human body shape retrieval Giachetti, Andrea
2016
32 6-8 p. 693-703
artikel
28 Parallel BVH construction using k-means clustering Meister, Daniel
2016
32 6-8 p. 977-987
artikel
29 Parallel mesh simplification using embedded tree collapsing Lee, Hyunho
2016
32 6-8 p. 967-976
artikel
30 Physics-inspired controllable flame animation Kim, TaeHyeong
2016
32 6-8 p. 871-880
artikel
31 Realistic hair modeling from a hybrid orientation field Bao, Yongtang
2016
32 6-8 p. 729-738
artikel
32 Texture filtering based physically plausible image dehazing Liu, Chunxiao
2016
32 6-8 p. 911-920
artikel
33 Texture map generation for 3D reconstructed scenes Jeon, Junho
2016
32 6-8 p. 955-965
artikel
34 Toward semantic image similarity from crowdsourced clustering Kleiman, Yanir
2016
32 6-8 p. 1045-1055
artikel
35 View synthesis with 3D object segmentation-based asynchronous blending and boundary misalignment rectification Liu, Jing
2016
32 6-8 p. 989-999
artikel
36 Visual analytics and rendering for tunnel crack analysis Ortner, Thomas
2016
32 6-8 p. 859-869
artikel
                             36 gevonden resultaten
 
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