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                             73 results found
no title author magazine year volume issue page(s) type
1 Adaptive voxels: interactive rendering of massive 3D models Tian, Fenglin
2010
26 6-8 p. 409-419
article
2 A fully geometric approach for developable cloth deformation simulation Chen, Ming
2010
26 6-8 p. 853-863
article
3 A GPU-based matting Laplacian solver for high resolution image matting Huang, Mengcheng
2010
26 6-8 p. 943-950
article
4 A graph-based representation of game scenarios; methodology for minimizing anomalies in computer game Park, Jung-Yong
2010
26 6-8 p. 595-605
article
5 A high dynamic range rendering pipeline for interactive applications Petit, Josselin
2010
26 6-8 p. 533-542
article
6 A hybrid approach to interactive global illumination and soft shadows Knauer, Erik
2010
26 6-8 p. 565-574
article
7 An additional branch free algebraic B-spline curve fitting method Hu, Mingxiao
2010
26 6-8 p. 801-811
article
8 An efficient clustering method for fast rendering of time-varying volumetric medical data Wang, Zhenlan
2010
26 6-8 p. 1061-1070
article
9 A new image-based CAPTCHA using the orientation of the polygonally cropped sub-images Kim, Jong-Woo
2010
26 6-8 p. 1135-1143
article
10 Animation rendering with Population Monte Carlo image-plane sampler Lai, Yu-Chi
2010
26 6-8 p. 543-553
article
11 A nonsmooth nonlinear conjugate gradient method for interactive contact force problems Silcowitz-Hansen, Morten
2010
26 6-8 p. 893-901
article
12 A novel semi-blind-and-semi-reversible robust watermarking scheme for 3D polygonal models Lin, Chao-Hung
2010
26 6-8 p. 1101-1111
article
13 A novel terrain rendering algorithm based on quasi Delaunay triangulation Liu, Xin
2010
26 6-8 p. 697-706
article
14 A PDE method for patchwise approximation of large polygon meshes Sheng, Yun
2010
26 6-8 p. 975-984
article
15 A SIMD-efficient 14 instruction shader program for high-throughput microtriangle rasterization Roca, Jordi
2010
26 6-8 p. 707-719
article
16 A Virtual World Grammar for automatic generation of virtual worlds Trescak, Tomas
2010
26 6-8 p. 521-531
article
17 Cage-free local deformations using green coordinates Li, Zheng
2010
26 6-8 p. 1027-1036
article
18 Camera movement for chasing a subject with unknown behavior based on real-time viewpoint goodness evaluation Ozaki, Maya
2010
26 6-8 p. 629-638
article
19 Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images Han, Seunghyun
2010
26 6-8 p. 639-648
article
20 Color juxtaposition for pointillism based on an artistic color model and a statistical analysis Seo, SangHyun
2010
26 6-8 p. 421-431
article
21 Combined X-ray and facial videos for phoneme-level articulator dynamics Chen, Hui
2010
26 6-8 p. 477-486
article
22 Constructing up to G2 continuous curve on freeform surface Wang, Xiaoping
2010
26 6-8 p. 813-822
article
23 Content-aware copying and pasting in images Ding, Meng
2010
26 6-8 p. 721-729
article
24 Contrast prescription for multiscale image editing Paja̧k, Dawid
2010
26 6-8 p. 739-748
article
25 Curling and clumping fur represented by texture layers Silva, Paulo
2010
26 6-8 p. 659-667
article
26 3D-freehand-pose initialization based on operator’s cognitive behavioral models Feng, Zhiquan
2010
26 6-8 p. 607-617
article
27 Direct raycasting of unstructured cell-centered data by discontinuity Roe-average computation Ma, Qianli
2010
26 6-8 p. 1049-1059
article
28 Editorial Magnenat-Thalmann, Nadia
2010
26 6-8 p. 397
article
29 Environmental lighting on dynamic objects using hemicube bit masks Lankes, Franz K.
2010
26 6-8 p. 575-582
article
30 Example-based contrast enhancement by gradient mapping Huang, Hua
2010
26 6-8 p. 731-738
article
31 Example-based painting guided by color features Huang, Hua
2010
26 6-8 p. 933-942
article
32 Fast indirect illumination using Layered Depth Images Nießner, Matthias
2010
26 6-8 p. 679-686
article
33 Filling n-sided regions with G1 triangular Coons B-spline patches Shi, Kan-Le
2010
26 6-8 p. 791-800
article
34 From sentence to emotion: a real-time three-dimensional graphics metaphor of emotions extracted from text Gobron, Stephane
2010
26 6-8 p. 505-519
article
35 Fusion of disconnected mesh components with branching shapes Lin, Juncong
2010
26 6-8 p. 1017-1025
article
36 Generating B-spline curves with points, normals and curvature constraints: a constructive approach Abbas, Abdulwahed
2010
26 6-8 p. 823-829
article
37 GPU rendering for tiled multi-projector autostereoscopic display based on chromium Luo, Jianli
2010
26 6-8 p. 457-465
article
38 Highlights on weathering effects Bandeira, Djalma
2010
26 6-8 p. 965-974
article
39 Interactive 3D visualization for wireless sensor networks ElHakim, Reda
2010
26 6-8 p. 1071-1077
article
40 Inverse lighting and photorealistic rendering for augmented reality Aittala, Miika
2010
26 6-8 p. 669-678
article
41 Live path: adaptive agent navigation in the interactive virtual world Kang, Shin-Jin
2010
26 6-8 p. 467-476
article
42 Local albedo-insensitive single image dehazing Zhang, Jiawan
2010
26 6-8 p. 761-768
article
43 Monge mapping using hierarchical NURBS Chen, Wenyu
2010
26 6-8 p. 779-789
article
44 Multilevel vorticity confinement for water turbulence simulation Jang, Taekwon
2010
26 6-8 p. 873-881
article
45 Multi-rate coupling of physical simulations for haptic interaction with deformable objects Böttcher, Guido
2010
26 6-8 p. 903-914
article
46 Noise- and compression-robust biological features for texture classification Martens, Gaëtan
2010
26 6-8 p. 915-922
article
47 Nonhomogeneous scaling optimization for realtime image resizing Jin, Yong
2010
26 6-8 p. 769-778
article
48 One step at a time: animating virtual characters based on foot placement Egges, Arjan
2010
26 6-8 p. 497-503
article
49 Optimal multiple-seams search for image resizing with smoothness and shape prior Han, Dongfeng
2010
26 6-8 p. 749-759
article
50 Perceptually-motivated shape exaggeration Zhang, Xin
2010
26 6-8 p. 985-995
article
51 Perceptual-saliency extremum lines for 3D shape illustration Miao, Yongwei
2010
26 6-8 p. 433-443
article
52 Periodic pattern of texture analysis and synthesis based on texels distribution Gui, Yan
2010
26 6-8 p. 951-964
article
53 Precise Hausdorff distance computation for planar freeform curves using biarcs and depth buffer Kim, Yong-Joon
2010
26 6-8 p. 1007-1016
article
54 Prior model evaluation from Null Space Compensation perspective with application to surface reconstruction from single images Liao, Iman Y.
2010
26 6-8 p. 997-1005
article
55 Realistic rendering of bokeh effect based on optical aberrations Wu, Jiaze
2010
26 6-8 p. 555-563
article
56 Real-time coherent stylization for augmented reality Wang, Shandong
2010
26 6-8 p. 445-455
article
57 Real-time computation of photic extremum lines (PELs) Zhang, Long
2010
26 6-8 p. 399-407
article
58 Real-time data driven deformation with affine bones Kim, Byung-Uck
2010
26 6-8 p. 487-495
article
59 Real-time foveation filtering using nonlinear Mipmap interpolation Zhang, Xin
2010
26 6-8 p. 923-932
article
60 Real-time single scattering inside inhomogeneous materials Bernabei, D.
2010
26 6-8 p. 583-593
article
61 Scalable real-time planar targets tracking for digilog books Kim, Kiyoung
2010
26 6-8 p. 1145-1154
article
62 Seamless video composition using optimized mean-value cloning Xie, Zhi-Feng
2010
26 6-8 p. 1123-1134
article
63 Shape enhancement for rapid prototyping Pintus, R.
2010
26 6-8 p. 831-840
article
64 Solving the Shallow Water equations using 2D SPH particles for interactive applications Lee, Hyokwang
2010
26 6-8 p. 865-872
article
65 Streaming compression of hexahedral meshes Courbet, Clement
2010
26 6-8 p. 1113-1122
article
66 Subdivision depth computation for n-ary subdivision curves/surfaces Mustafa, Ghulam
2010
26 6-8 p. 841-851
article
67 TF–DF indexing for mocap data segments in measuring relevance based on textual search queries Tanuwijaya, Sindharta
2010
26 6-8 p. 1091-1100
article
68 The physiological mirror—a system for unconscious control of a virtual environment through physiological activity Groenegress, Christoph
2010
26 6-8 p. 649-657
article
69 Usability evaluation of virtual reality interaction techniques for positioning and manoeuvring in reduced, manipulation-oriented environments Martinez, Diego
2010
26 6-8 p. 619-628
article
70 View-dependent exploration of massive volumetric models on large-scale light field displays Iglesias Guitián, José Antonio
2010
26 6-8 p. 1037-1047
article
71 Visual simulation of mixed-motion avalanches with interactions between snow layers Tsuda, Yusuke
2010
26 6-8 p. 883-891
article
72 Volumetric ambient occlusion for volumetric models Ruiz, Marc
2010
26 6-8 p. 687-695
article
73 Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction Liu, Baoquan
2010
26 6-8 p. 1079-1089
article
                             73 results found
 
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