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                             36 results found
no title author magazine year volume issue page(s) type
1 A high-capacity steganographic approach for 3D polygonal meshes Cheng, Yu-Ming
2006
22 9-11 p. 845-855
article
2 A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields Tamura, Naoki
2006
22 9-11 p. 702-712
article
3 A unified scheme for adaptive stroke-based rendering Kang, Hyung W.
2006
22 9-11 p. 814-824
article
4 Completion-based texture design using deformation Shen, Jianbing
2006
22 9-11 p. 936-945
article
5 Correlated visibility sampling for direct illumination Ghosh, Abhijeet
2006
22 9-11 p. 693-701
article
6 2D shape deformation using nonlinear least squares optimization Weng, Yanlin
2006
22 9-11 p. 653-660
article
7 Dynamic stills and clip trailers Caspi, Yaron
2006
22 9-11 p. 642-652
article
8 Editorial Magnenat-Thalmann, Nadia
2006
22 9-11 p. 591-592
article
9 Efficient wavelet construction with Catmull–Clark subdivision Wang, Huawei
2006
22 9-11 p. 874-884
article
10 Estimation of missing markers in human motion capture Liu, Guodong
2006
22 9-11 p. 721-728
article
11 Fast example-based surface texture synthesis via discrete optimization Han, Jianwei
2006
22 9-11 p. 918-925
article
12 Fast GPU computation of the mass properties of a general shape and its application to buoyancy simulation Kim, Jinwook
2006
22 9-11 p. 856-864
article
13 Geometrically based potential energy for simulating deformable objects Huang, Jin
2006
22 9-11 p. 740-748
article
14 Interactive aesthetic curve segments Yoshida, Norimasa
2006
22 9-11 p. 896-905
article
15 Interactive continuous collision detection for non-convex polyhedra Zhang, Xinyu
2006
22 9-11 p. 749-760
article
16 Interactive 3D video editing Waschbüsch, Michael
2006
22 9-11 p. 631-641
article
17 Interactive image completion with perspective correction Pavić, Darko
2006
22 9-11 p. 671-681
article
18 Interactive multi-scale exploration for volume classification Lum, Eric B.
2006
22 9-11 p. 622-630
article
19 Interactive ray tracing of skinned animations Günther, Johannes
2006
22 9-11 p. 785-792
article
20 Object-based vectorization for interactive image editing Price, Brian
2006
22 9-11 p. 661-670
article
21 Paper craft models from meshes Shatz, Idan
2006
22 9-11 p. 825-834
article
22 Probabilistic silhouette based importance toward line-art non-photorealistic rendering Elber, Gershon
2006
22 9-11 p. 793-804
article
23 Quadratic approximation to plane parametric curves and its application in approximate implicitization Li, Ming
2006
22 9-11 p. 906-917
article
24 Real-time animation of spark discharge Matsuyama, Katsutsugu
2006
22 9-11 p. 761-771
article
25 Real-time structured texture synthesis and editing using image-mesh analogies Dischler, Jean-Michel
2006
22 9-11 p. 926-935
article
26 Real-time triple product relighting using spherical local-frame parameterization Ma, Wan-Chun
2006
22 9-11 p. 682-692
article
27 Rendering stylized highlights using projective textures Choi, Jung-Ju
2006
22 9-11 p. 805-813
article
28 R-LODs: fast LOD-based ray tracing of massive models Yoon, Sung-Eui
2006
22 9-11 p. 772-784
article
29 Segmenting a deforming mesh into near-rigid components Lee, Tong-Yee
2006
22 9-11 p. 729-739
article
30 Similarity based interpolation using Catmull–Clark subdivision surfaces Lai, Shuhua
2006
22 9-11 p. 865-873
article
31 SnapPaste: an interactive technique for easy mesh composition Sharf, Andrei
2006
22 9-11 p. 835-844
article
32 Spherical harmonics scaling Wang, Jiaping
2006
22 9-11 p. 713-720
article
33 Surface mosaics Lai, Yu-Kun
2006
22 9-11 p. 604-611
article
34 Surface reconstruction by layer peeling Lim, Chi-Wan
2006
22 9-11 p. 593-603
article
35 Surface remeshing in arbitrary codimensions Cañas, Guillermo D.
2006
22 9-11 p. 885-895
article
36 Variational sphere set approximation for solid objects Wang, Rui
2006
22 9-11 p. 612-621
article
                             36 results found
 
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