nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A game attention model for efficient bit rate allocation in cloud gaming
|
Ahmadi, Hamed |
|
2014 |
20 |
5 |
p. 485-501 |
artikel |
2 |
A hybrid edge-cloud architecture for reducing on-demand gaming latency
|
Choy, Sharon |
|
2014 |
20 |
5 |
p. 503-519 |
artikel |
3 |
Dissecting the protocol and network traffic of the OnLive cloud gaming platform
|
Manzano, M. |
|
2014 |
20 |
5 |
p. 451-470 |
artikel |
4 |
Guest editorial: special issue on network and systems support for games
|
Abdallah, Maha |
|
2014 |
20 |
5 |
p. 447-449 |
artikel |
5 |
Lightweight graphics instrumentation for game state-specific power management in Android
|
Dietrich, Benedikt |
|
2014 |
20 |
5 |
p. 563-578 |
artikel |
6 |
On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads
|
Lehn, Max |
|
2014 |
20 |
5 |
p. 609-620 |
artikel |
7 |
On the performance of OnLive thin client games
|
Claypool, Mark |
|
2014 |
20 |
5 |
p. 471-484 |
artikel |
8 |
Opportunistic mobile games using public transportation systems: a deployability study
|
Maggiorini, Dario |
|
2014 |
20 |
5 |
p. 545-562 |
artikel |
9 |
QoE assessment of fairness in networked game with olfaction: influence of time it takes for smell to reach player
|
Ishibashi, Yutaka |
|
2014 |
20 |
5 |
p. 621-631 |
artikel |
10 |
Secure peer-to-peer trading in small- and large-scale multiplayer games
|
GauthierDickey, Chris |
|
2014 |
20 |
5 |
p. 595-607 |
artikel |
11 |
SLA-based operations of massively multiplayer online games in clouds
|
Nae, Vlad |
|
2014 |
20 |
5 |
p. 521-544 |
artikel |
12 |
Towards a scalable refereeing system for online gaming
|
VĂ©ron, Maxime |
|
2014 |
20 |
5 |
p. 579-593 |
artikel |