Digitale Bibliotheek
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                             30 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A contextualized assessment of reliability and validity of student-initiated momentary self-reports during lectures Chavan, Pankaj

72 2 p. 503-539
artikel
2 An exploration of factors that predict higher education faculty members’ intentions to utilize emerging technologies Campbell, Laurie O.

72 2 p. 643-659
artikel
3 Artificial intelligence learning platform in a visual programming environment: exploring an artificial intelligence learning model Chang, Jui-Hung

72 2 p. 997-1024
artikel
4 A two-staged SEM: artificial neural network approach for understanding and predicting the factors of students’ satisfaction with emergency remote teaching Sangwan, Anupma

72 2 p. 1249-1286
artikel
5 Block-based versus text-based programming: a comparison of learners’ programming behaviors, computational thinking skills and attitudes toward programming Sun, Dan

72 2 p. 1067-1089
artikel
6 Co-creating curriculum with students, teachers, and practitioners in a technology-enhanced environment Tsui, Eric

72 2 p. 869-893
artikel
7 Design, development, and evaluation of educational virtual reality environment: EVRECA Geriş, Ali

72 2 p. 915-945
artikel
8 Design principles to develop digital innovation skills: a design-based research approach van den Berg, Carolien

72 2 p. 947-972
artikel
9 Developing a digital tutor as an intermediary between students, teaching assistants, and lecturers Hobert, Sebastian

72 2 p. 797-818
artikel
10 Development and validation of the blended laboratory and e-learning instructional design (BLEND) model for university remote laboratory sessions: responding to the COVID-19 pandemic and planning for the future Lee, Gyeong-Geon

72 2 p. 1025-1065
artikel
11 Development of an immersive virtual reality system for learning about plants in primary education: evaluation of teachers’ perceptions and learners’ flow experiences and learning attitudes Cheng, Kun-Hung

72 2 p. 845-867
artikel
12 Different programming approaches on primary students’ computational thinking: a multifactorial chain mediation effect Sun, Lihui

72 2 p. 557-584
artikel
13 Effects of VR instructional approaches and textual cues on performance, cognitive load, and learning experience Zhang, Hui

72 2 p. 585-607
artikel
14 Exploring online authentic learning environment (OnALE) for inferential statistics: its efficacy and benefits to statistics learners Lau, Ung Hua

72 2 p. 1153-1203
artikel
15 Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study Luo, Zhanni

72 2 p. 447-477
artikel
16 Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review Li, Liuyufeng

72 2 p. 765-796
artikel
17 How do they define design failure? An investigation of design failure in instructional design practice from the practitioners’ perspective Lachheb, Ahmed

72 2 p. 687-725
artikel
18 Inter-brain coupling analysis reveals learning-related attention of primary school students Chen, Jingjing

72 2 p. 541-555
artikel
19 Learning experience design (LXD) professional competencies: an exploratory job announcement analysis Wang, Xiaoman

72 2 p. 609-641
artikel
20 Online instructors’ pedagogical beliefs and choice of student learning activities Inan, Fethi A.

72 2 p. 727-746
artikel
21 Relationships between students’ affective experiences and technology acceptance in augmented reality design training in higher education Park, Sanghoon

72 2 p. 479-501
artikel
22 Seasoned scholars’ perspectives on the core competencies, programs, research, and future directions of the field of instructional design and technology An, Yunjo

72 2 p. 895-914
artikel
23 Situated technology infusion in a school district: how systems and structures mediate the process Hannan, Maggie Quinn

72 2 p. 819-844
artikel
24 Students’ acceptance of and preferences regarding online exams: a systematic literature review Topuz, Arif Cem

72 2 p. 1111-1151
artikel
25 Students’ perceptions of their learning outcomes in a flipped classroom environment Ruiz-Jiménez, M. Carmen

72 2 p. 1205-1223
artikel
26 Successful and unsuccessful mapping behaviors for learning procedural-type knowledge Evers, Katerina

72 2 p. 747-764
artikel
27 The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum Tan, Jinbo

72 2 p. 1091-1110
artikel
28 The effects of reading prompts and of post-reading generative learning tasks on multiple document integration: evidence from concept network analysis Wei, Ziqian

72 2 p. 661-685
artikel
29 The iBuddy experience: A digital simulation-based approach to enhance secondary school students’ privacy awareness Botturi, Luca

72 2 p. 973-996
artikel
30 Transforming teachers’ self-narratives about game-based learning Kim, Beaumie

72 2 p. 1225-1248
artikel
                             30 gevonden resultaten
 
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