nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A contextualized assessment of reliability and validity of student-initiated momentary self-reports during lectures
|
Chavan, Pankaj |
|
|
72 |
2 |
p. 503-539 |
artikel |
2 |
An exploration of factors that predict higher education faculty members’ intentions to utilize emerging technologies
|
Campbell, Laurie O. |
|
|
72 |
2 |
p. 643-659 |
artikel |
3 |
Artificial intelligence learning platform in a visual programming environment: exploring an artificial intelligence learning model
|
Chang, Jui-Hung |
|
|
72 |
2 |
p. 997-1024 |
artikel |
4 |
A two-staged SEM: artificial neural network approach for understanding and predicting the factors of students’ satisfaction with emergency remote teaching
|
Sangwan, Anupma |
|
|
72 |
2 |
p. 1249-1286 |
artikel |
5 |
Block-based versus text-based programming: a comparison of learners’ programming behaviors, computational thinking skills and attitudes toward programming
|
Sun, Dan |
|
|
72 |
2 |
p. 1067-1089 |
artikel |
6 |
Co-creating curriculum with students, teachers, and practitioners in a technology-enhanced environment
|
Tsui, Eric |
|
|
72 |
2 |
p. 869-893 |
artikel |
7 |
Design, development, and evaluation of educational virtual reality environment: EVRECA
|
Geriş, Ali |
|
|
72 |
2 |
p. 915-945 |
artikel |
8 |
Design principles to develop digital innovation skills: a design-based research approach
|
van den Berg, Carolien |
|
|
72 |
2 |
p. 947-972 |
artikel |
9 |
Developing a digital tutor as an intermediary between students, teaching assistants, and lecturers
|
Hobert, Sebastian |
|
|
72 |
2 |
p. 797-818 |
artikel |
10 |
Development and validation of the blended laboratory and e-learning instructional design (BLEND) model for university remote laboratory sessions: responding to the COVID-19 pandemic and planning for the future
|
Lee, Gyeong-Geon |
|
|
72 |
2 |
p. 1025-1065 |
artikel |
11 |
Development of an immersive virtual reality system for learning about plants in primary education: evaluation of teachers’ perceptions and learners’ flow experiences and learning attitudes
|
Cheng, Kun-Hung |
|
|
72 |
2 |
p. 845-867 |
artikel |
12 |
Different programming approaches on primary students’ computational thinking: a multifactorial chain mediation effect
|
Sun, Lihui |
|
|
72 |
2 |
p. 557-584 |
artikel |
13 |
Effects of VR instructional approaches and textual cues on performance, cognitive load, and learning experience
|
Zhang, Hui |
|
|
72 |
2 |
p. 585-607 |
artikel |
14 |
Exploring online authentic learning environment (OnALE) for inferential statistics: its efficacy and benefits to statistics learners
|
Lau, Ung Hua |
|
|
72 |
2 |
p. 1153-1203 |
artikel |
15 |
Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study
|
Luo, Zhanni |
|
|
72 |
2 |
p. 447-477 |
artikel |
16 |
Gamification enhances student intrinsic motivation, perceptions of autonomy and relatedness, but minimal impact on competency: a meta-analysis and systematic review
|
Li, Liuyufeng |
|
|
72 |
2 |
p. 765-796 |
artikel |
17 |
How do they define design failure? An investigation of design failure in instructional design practice from the practitioners’ perspective
|
Lachheb, Ahmed |
|
|
72 |
2 |
p. 687-725 |
artikel |
18 |
Inter-brain coupling analysis reveals learning-related attention of primary school students
|
Chen, Jingjing |
|
|
72 |
2 |
p. 541-555 |
artikel |
19 |
Learning experience design (LXD) professional competencies: an exploratory job announcement analysis
|
Wang, Xiaoman |
|
|
72 |
2 |
p. 609-641 |
artikel |
20 |
Online instructors’ pedagogical beliefs and choice of student learning activities
|
Inan, Fethi A. |
|
|
72 |
2 |
p. 727-746 |
artikel |
21 |
Relationships between students’ affective experiences and technology acceptance in augmented reality design training in higher education
|
Park, Sanghoon |
|
|
72 |
2 |
p. 479-501 |
artikel |
22 |
Seasoned scholars’ perspectives on the core competencies, programs, research, and future directions of the field of instructional design and technology
|
An, Yunjo |
|
|
72 |
2 |
p. 895-914 |
artikel |
23 |
Situated technology infusion in a school district: how systems and structures mediate the process
|
Hannan, Maggie Quinn |
|
|
72 |
2 |
p. 819-844 |
artikel |
24 |
Students’ acceptance of and preferences regarding online exams: a systematic literature review
|
Topuz, Arif Cem |
|
|
72 |
2 |
p. 1111-1151 |
artikel |
25 |
Students’ perceptions of their learning outcomes in a flipped classroom environment
|
Ruiz-Jiménez, M. Carmen |
|
|
72 |
2 |
p. 1205-1223 |
artikel |
26 |
Successful and unsuccessful mapping behaviors for learning procedural-type knowledge
|
Evers, Katerina |
|
|
72 |
2 |
p. 747-764 |
artikel |
27 |
The effectiveness of design thinking on K-12 school students’ creativity in a maker curriculum
|
Tan, Jinbo |
|
|
72 |
2 |
p. 1091-1110 |
artikel |
28 |
The effects of reading prompts and of post-reading generative learning tasks on multiple document integration: evidence from concept network analysis
|
Wei, Ziqian |
|
|
72 |
2 |
p. 661-685 |
artikel |
29 |
The iBuddy experience: A digital simulation-based approach to enhance secondary school students’ privacy awareness
|
Botturi, Luca |
|
|
72 |
2 |
p. 973-996 |
artikel |
30 |
Transforming teachers’ self-narratives about game-based learning
|
Kim, Beaumie |
|
|
72 |
2 |
p. 1225-1248 |
artikel |