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                             20 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Adaptive scaffolding and engagement in digital game-based learning Chen, Ching-Huei

71 4 p. 1785-1798
artikel
2 A study on the effects of using gamification with the 6E model on high school students’ computer programming self-efficacy, IoT knowledge, hands-on skills, and behavioral patterns Hsiao, Hsien-Sheng

71 4 p. 1821-1849
artikel
3 Constructing problems in context: a synthesized model of dialectical problem-framing Palmer, Russ

71 4 p. 1525-1545
artikel
4 Developing and validating the assessment of the skills of preservice teachers in implementing pedagogical model of collaborative problem solving Lu, Hong

71 4 p. 1799-1819
artikel
5 Development and validation of a computational thinking test for lower primary school students Zhang, Shuhan

71 4 p. 1595-1630
artikel
6 Do teaching staff trust stakeholders and tools in learning analytics? A mixed methods study Alzahrani, Asma Shannan

71 4 p. 1471-1501
artikel
7 Effect of an interactive e-book on middle school students' mathematics reading and spatial ability Yohannes, Abebayehu

71 4 p. 1869-1886
artikel
8 Exploring the influence of competition and collaboration on learning performance in digital game-based learning Wang, Ding-Chau

71 4 p. 1547-1565
artikel
9 Group regulation guidance through agile learning strategies: empowering co-regulation, transactive memory, group cohesion, atmosphere, and participation Yildiz Durak, Hatice

71 4 p. 1653-1685
artikel
10 How do teachers engaging messages affect students? A sentiment analysis Falcon, Samuel

71 4 p. 1503-1523
artikel
11 “If it’s sunny, don’t take an umbrella”: a systematic evaluation of design principles for CT teaching games Jiang, Xina

71 4 p. 1725-1763
artikel
12 In-between worlds: Chilean university lecturers’ experiences of teaching transition between face-to-face and virtual reality contexts during the COVID-19 pandemic Dai, Kun

71 4 p. 1851-1867
artikel
13 Integrating augmented reality into inquiry-based learning approach in primary science classrooms Wen, Yun

71 4 p. 1631-1651
artikel
14 Investigation of research trends in educational technologies based on scientometric method (1965–2020): a cross-comparative study between publications from the world and the UK Yılmaz Özden, Şule

71 4 p. 1421-1447
artikel
15 Role of emotional tone and gender of computer-generated voices in multimedia lessons Zhao, Fangzheng

71 4 p. 1449-1469
artikel
16 Role of organisational readiness and stakeholder acceptance: an implementation framework of adaptive learning for higher education Mirata, Victoria

71 4 p. 1567-1593
artikel
17 Self-regulation, motivation, and outcomes in HyFlex classrooms Athens, Wendy

71 4 p. 1765-1783
artikel
18 Students’ perception on immersive learning through 2D and 3D metaverse platforms Hwang, Yohan

71 4 p. 1687-1708
artikel
19 Students’ preferences with university teaching practices: analysis of testimonials with artificial intelligence Álvarez-Álvarez, Carmen

71 4 p. 1709-1724
artikel
20 The influence of course community and personal community support on learner engagement in online courses Kipp, Kristin

71 4 p. 1397-1420
artikel
                             20 gevonden resultaten
 
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