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                             16 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Assistive technology for the inclusion of students with disabilities: a systematic review Fernández-Batanero, José María

70 5 p. 1911-1930
artikel
2 Can videos affect learning outcomes? Evidence from an actual learning environment Tani, Massimiliano

70 5 p. 1675-1693
artikel
3 Connecting learning and playing: the effects of in-game cognitive supports on the development and transfer of computational thinking skills Liu, Zhichun

70 5 p. 1867-1891
artikel
4 Critical events and pivotal factors as tools for analyzing the sustainability of online study programs Suhonen, Jarkko

70 5 p. 1551-1573
artikel
5 Development of the Design Thinking and Instructional Lessons (DTAIL) model: a creative approach for teachers Elwood, Kristin

70 5 p. 1781-1807
artikel
6 Did library learners benefit from m-learning strategies? Research-based evidence from a co-citation network analysis of the literature Tang, Kai-Yu

70 5 p. 1719-1753
artikel
7 Does slow and steady win the race?: Clustering patterns of students’ behaviors in an interactive online mathematics game Lee, Ji-Eun

70 5 p. 1575-1599
artikel
8 Evaluation of the level of problem solving skills of Turkish higher education graduates in technology-rich environments Açıkgöz, Ömer

70 5 p. 1893-1910
artikel
9 Explicit instruction in the context of whole-tasks: the effectiveness of the task-centered instructional strategy in computer science education Rosenberg-Kima, Rinat B.

70 5 p. 1627-1655
artikel
10 Exploring collaborative caption editing to augment video-based learning Bhavya, Bhavya

70 5 p. 1755-1779
artikel
11 Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective Cheng, Miaoting

70 5 p. 1931-1949
artikel
12 Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes? Elme, Liisalotte

70 5 p. 1601-1626
artikel
13 Impacts of an AI-based chabot on college students’ after-class review, academic performance, self-efficacy, learning attitude, and motivation Lee, Yen-Fen

70 5 p. 1843-1865
artikel
14 The effects of a game-enhanced learning intervention on foreign language learning Aydın, Seda Musaoğlu

70 5 p. 1809-1841
artikel
15 The influence of external concept structures on an individual’s knowledge structures Lee, Minkyung

70 5 p. 1657-1674
artikel
16 The interaction effects of an instructor’s emotions in instructional videos and students’ emotional intelligence on L2 vocabulary learning Zhu, Fangfang

70 5 p. 1695-1718
artikel
                             16 gevonden resultaten
 
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