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                             26 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes Ritzhaupt, Albert D.

69 5 p. 2493-2522
artikel
2 An exploration of the relationship between argumentative prompts and depth to elicit alternative positions in ill-structured problem solving Malogianni, Chrysoula

69 5 p. 2353-2375
artikel
3 An improved hybrid ontology-based approach for online learning resource recommendations Shanshan, Shang

69 5 p. 2637-2661
artikel
4 Correction to: The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes Davis, Robert O.

69 5 p. 2937
artikel
5 Cross-cultural learning in virtual reality environment: facilitating cross-cultural understanding, trait emotional intelligence, and sense of presence Shadiev, Rustam

69 5 p. 2917-2936
artikel
6 Digital badging systems as a set of cultural tools for personalized professional development Gamrat, Chris

69 5 p. 2615-2636
artikel
7 Effects of podcast-making on college students’ English speaking skills in higher education Yeh, H. C.

69 5 p. 2845-2867
artikel
8 Enhancing computational thinking skills in informatics in secondary education: the case of South Korea Lee, Myunghwa

69 5 p. 2869-2893
artikel
9 Examining K-12 teachers’ feelings, experiences, and perspectives regarding online teaching during the early stage of the COVID-19 pandemic An, Yunjo

69 5 p. 2589-2613
artikel
10 Exploring groups’ affective states during collaborative learning: what triggers activating affect on a group level? Törmänen, Tiina

69 5 p. 2523-2545
artikel
11 Factors influencing university teachers’ use of a mobile technology-enhanced teaching (MTT) platform Tang, Kai-Yu

69 5 p. 2705-2728
artikel
12 From cooperation to collaboration: investigating collaborative group writing and social knowledge construction in pre-service teachers Leng, Jing

69 5 p. 2377-2398
artikel
13 Integration of problem-based learning in elementary computer science education: effects on computational thinking and attitudes Kwon, Kyungbin

69 5 p. 2761-2787
artikel
14 Knowledge building: idea-centered drawing and writing to advance community knowledge Gan, YongCheng

69 5 p. 2423-2449
artikel
15 Primary teachers’ self-assessment of their confidence in implementing digital technologies curriculum Redmond, Petrea

69 5 p. 2895-2915
artikel
16 Promoting student flow and interest in a science learning game: a design-based research study of School Scene Investigators Bressler, Denise M.

69 5 p. 2789-2811
artikel
17 Rubric formats for the formative assessment of oral presentation skills acquisition in secondary education Nadolski, Rob J.

69 5 p. 2663-2682
artikel
18 The effect of narrative-based E-learning systems on novice users’ cognitive load while learning software applications Darejeh, Ali

69 5 p. 2451-2473
artikel
19 The effects of virtual human gesture frequency and reduced video speed on satisfaction and learning outcomes Davis, Robert O.

69 5 p. 2331-2352
artikel
20 The IT2 Survey: contextual knowledge (XK) influences on teacher candidates’ intention to integrate technology Foulger, Teresa S.

69 5 p. 2729-2760
artikel
21 The role of hardiness in securities practitioners' web-based continuing learning: Internet self-efficacy as a mediator Tu, Yun-Fang

69 5 p. 2547-2569
artikel
22 Two sides of the same coin: video annotations and in-video questions for active learning Mirriahi, Negin

69 5 p. 2571-2588
artikel
23 Understanding the mediating effect of learning approach between learning factors and higher order thinking skills in collaborative inquiry-based learning Lu, Kaili

69 5 p. 2475-2492
artikel
24 Understanding the relationship between computational thinking and computational participation: a case study from Scratch online community Jiang, Bo

69 5 p. 2399-2421
artikel
25 Visualizing the learning patterns of topic-based social interaction in online discussion forums: an exploratory study Wong, Gary K. W.

69 5 p. 2813-2843
artikel
26 We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer science Çakır, Nur Akkuş

69 5 p. 2683-2703
artikel
                             26 gevonden resultaten
 
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