nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Academic, social, and cultural learning in the French #bac2018 Twitter hashtag
|
Greenhalgh, Spencer P. |
|
|
69 |
3 |
p. 1835-1851 |
artikel |
2 |
A meta-analysis of relative effectiveness of flipped learning in English as second/foreign language research
|
Shahnama, Mojdeh |
|
|
69 |
3 |
p. 1355-1386 |
artikel |
3 |
A review of how class orchestration with technology has been conducted for pedagogical practices
|
Song, Yanjie |
|
|
69 |
3 |
p. 1477-1503 |
artikel |
4 |
Collaborative research and use of Q methodology to understand technology infusion in teacher preparation
|
Clausen, Jon M. |
|
|
69 |
3 |
p. 1617-1639 |
artikel |
5 |
Co-teaching with an immersive digital game: supporting teacher-game instructional partnerships
|
Mutch-Jones, Karen |
|
|
69 |
3 |
p. 1453-1475 |
artikel |
6 |
Development and validation of a measure of authentic online work
|
Darling-Aduana, Jennifer |
|
|
69 |
3 |
p. 1729-1752 |
artikel |
7 |
East Africa and China faculty use of information and communication technology tools: a descriptive and comparative analysis
|
Munyengabe, Sylvestre |
|
|
69 |
3 |
p. 1773-1797 |
artikel |
8 |
Extending the social influence factor: behavioural intention to increase the usage of information and communication technology-enhanced student-centered teaching methods
|
Leow, Lei Ping |
|
|
69 |
3 |
p. 1853-1879 |
artikel |
9 |
Impact of showing a male instructor’s face on female students’ perceived social presence, satisfaction, and comprehension in distance education in a conservative, gender-segregated culture
|
Alasfor, Khalid |
|
|
69 |
3 |
p. 1799-1810 |
artikel |
10 |
Investigating the usability and learner experience of a virtual reality adaptive skills intervention for adults with autism spectrum disorder
|
Schmidt, Matthew |
|
|
69 |
3 |
p. 1665-1699 |
artikel |
11 |
Learning about history in immersive virtual reality: does immersion facilitate learning?
|
Parong, Jocelyn |
|
|
69 |
3 |
p. 1433-1451 |
artikel |
12 |
Learning teamwork through a computer game: for the sake of performance or collaborative learning?
|
Riivari, Elina |
|
|
69 |
3 |
p. 1753-1771 |
artikel |
13 |
Measuring instructional design competencies of future professionals: construct validity of the ibstpi® standards
|
Yalçın, Yasin |
|
|
69 |
3 |
p. 1701-1727 |
artikel |
14 |
Open educational resources (OERs) and courseware development in dual-mode universities in Nigeria
|
Ofoegbu, Onyema Theresa |
|
|
69 |
3 |
p. 1811-1833 |
artikel |
15 |
Personalizing mathematical content in educational applets repository: human teacher versus machine-based considerations
|
Cohen, Anat |
|
|
69 |
3 |
p. 1505-1528 |
artikel |
16 |
Pointing and tracing enhance computer-based learning
|
Ginns, Paul |
|
|
69 |
3 |
p. 1387-1403 |
artikel |
17 |
Predict or describe? How learning analytics dashboard design influences motivation and statistics anxiety in an online statistics course
|
Valle, Natercia |
|
|
69 |
3 |
p. 1405-1431 |
artikel |
18 |
Promoting pupils’ computational thinking skills and self-efficacy: a problem-solving instructional approach
|
Ma, Hongliang |
|
|
69 |
3 |
p. 1599-1616 |
artikel |
19 |
Statewide implementation of automated writing evaluation: analyzing usage and associations with state test performance in grades 4-11
|
Potter, Andrew |
|
|
69 |
3 |
p. 1557-1578 |
artikel |
20 |
Taking coding home: analysis of ScratchJr usage in home and school settings
|
Unahalekhaka, Apittha |
|
|
69 |
3 |
p. 1579-1598 |
artikel |
21 |
The Effects of an Immersive Virtual Reality Application in First Person Point-of-View (IVRA-FPV) on The Learning and Generalized Performance of a Lumbar Puncture Medical Procedure
|
Ros, Maxime |
|
|
69 |
3 |
p. 1529-1556 |
artikel |
22 |
Understanding Distinctions of Worth in the Practices of Instructional Design Teams
|
McDonald, Jason K. |
|
|
69 |
3 |
p. 1641-1663 |
artikel |