Digitale Bibliotheek
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                             36 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A meta-analysis of signaling principle in multimedia learning environments Alpizar, David

68 5 p. 2095-2119
artikel
2 Analyzing learners’ engagement and behavior in MOOCs on programming with the Codeboard IDE Gallego-Romero, Jesús Manuel

68 5 p. 2505-2528
artikel
3 An examination of personality traits as a predictor of the use of self-regulated learning strategies and considerations for online instruction Bruso, Jacqueline

68 5 p. 2659-2683
artikel
4 BE COOL! a digital learning environment to challenge and socially include gifted learners Eysink, Tessa H. S.

68 5 p. 2373-2393
artikel
5 Correction to: The effects of a web-based learning environment on student motivation in a high school earth science course Wang, Shiang-Kwei

68 5 p. 2797-2798
artikel
6 Cultural sensemaking and the implementation of edTPA technological tools: lessons for the field De Voto, Craig

68 5 p. 2729-2751
artikel
7 Development of a competency model and tailored assessment method for high school science teachers utilizing a flipped learning approach Barnard, Marie

68 5 p. 2595-2614
artikel
8 Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics? Chiu, Thomas K. F.

68 5 p. 2305-2320
artikel
9 Educational theories and computer game design: lessons from an experiment in elementary mathematics education Es-Sajjade, Abdelghani

68 5 p. 2685-2703
artikel
10 Effects of lecture video styles on engagement and learning Chen, Hung-Tao M.

68 5 p. 2147-2164
artikel
11 Effects of mobile-app learning diaries vs online training on specific self-regulated learning components Broadbent, Jaclyn

68 5 p. 2351-2372
artikel
12 Effects on response time and accuracy of technology-enhanced cloze tests: an eye-tracking study Ponce, Héctor R.

68 5 p. 2033-2053
artikel
13 Enhancing motivation in workplace training with casual games: a twelve month field study of retail employees Kapp, Karl M.

68 5 p. 2263-2284
artikel
14 Examining the hard, peer, and teacher scaffolding framework in inquiry-based technology-enhanced learning environments: impact on academic achievement and group performance Shin, Suhkyung

68 5 p. 2423-2447
artikel
15 Exploring first-time online undergraduate and graduate students’ growth mindsets and flexible thinking and their relations to online learning engagement Tseng, Hungwei

68 5 p. 2285-2303
artikel
16 Exploring the influence of learners’ personal traits and perceived course characteristics on online interaction and engagement Purarjomandlangrudi, Afrooz

68 5 p. 2635-2657
artikel
17 Exploring video games and learning in South Africa: An integrative review Bayeck, Rebecca Y.

68 5 p. 2775-2795
artikel
18 From digital literacy to digital competence: the teacher digital competency (TDC) framework Falloon, Garry

68 5 p. 2449-2472
artikel
19 Identifying patterns in students’ scientific argumentation: content analysis through text mining using Latent Dirichlet Allocation Xing, Wanli

68 5 p. 2185-2214
artikel
20 Influence of problem-based learning games on effective computer programming learning in higher education Chang, Chiung-Sui

68 5 p. 2615-2634
artikel
21 “Instructional disobedience”: a largely neglected phenomenon deserving more systematic research attention Elen, Jan

68 5 p. 2021-2032
artikel
22 Measuring performance in leaning process of digital game-based learning and static E-learning Wu, Chih-Hung

68 5 p. 2215-2237
artikel
23 Paraphrasing refutation text and knowledge form: examples from repairing relational database design misconceptions Ntshalintshali, General M.

68 5 p. 2165-2183
artikel
24 Patterns of peer scaffolding in technology-enhanced inquiry classrooms: application of social network analysis Shin, Suhkyung

68 5 p. 2321-2350
artikel
25 Promoting computational thinking of both sciences- and humanities-oriented students: an instructional and motivational design perspective Katai, Zoltan

68 5 p. 2239-2261
artikel
26 Q methodology in learning, design, and technology: an introduction Rieber, Lloyd P.

68 5 p. 2529-2549
artikel
27 Self-directed learning in MOOCs: exploring the relationships among motivation, self-monitoring, and self-management Zhu, Meina

68 5 p. 2073-2093
artikel
28 Students’ patterns of accessing time in a text structure learning system: relationship to individual characteristics and learning performance Li, Liang-Yi

68 5 p. 2569-2594
artikel
29 Sustainable participatory processes of education technology development Bolmsten, Johan

68 5 p. 2705-2728
artikel
30 Technology infusion in K-12 classrooms: a retrospective look at three decades of challenges and advancements in research and practice Ross, Steven M.

68 5 p. 2003-2020
artikel
31 To design or to integrate? Instructional design versus technology integration in developing learning interventions Kale, Ugur

68 5 p. 2473-2504
artikel
32 Toward functional expertise through formal education: identifying an opportunity for higher education Swan, Richard H.

68 5 p. 2551-2568
artikel
33 Understanding students’ game experiences throughout the developmental process of the number navigation game Bui, Phuong

68 5 p. 2395-2421
artikel
34 Using failure cases to promote veterinary students’ problem-solving abilities: a qualitative study Rong, Hui

68 5 p. 2121-2146
artikel
35 Utilizing online learning data to design face-to-face activities in a flipped classroom: a case study of heterogeneous group formation Han, Jeongyun

68 5 p. 2055-2071
artikel
36 Why does technology integration fail? Teacher beliefs and content developer assumptions in an Indian initiative Chand, Vijaya Sherry

68 5 p. 2753-2774
artikel
                             36 gevonden resultaten
 
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