nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Challenges and opportunities: using a science-based video game in secondary school settings
|
Muehrer, Rachel |
|
2012 |
7 |
4 |
p. 783-805 |
artikel |
2 |
Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit?
|
Tippins, Deborah J. |
|
2012 |
7 |
4 |
p. 851-856 |
artikel |
3 |
Deconstructing games as play: progress, power, fantasy, and self
|
Milne, Catherine |
|
2012 |
7 |
4 |
p. 761-765 |
artikel |
4 |
Deconstructing science
|
Trifonas, Peter Pericles |
|
2012 |
7 |
4 |
p. 1027-1036 |
artikel |
5 |
Evaluating measurement tools in science education research
|
Hayward, Elizabeth O. |
|
2012 |
7 |
4 |
p. 979-983 |
artikel |
6 |
“GodMode is his video game name”: situating learning and identity in structures of social practice
|
Bricker, Leah A. |
|
2012 |
7 |
4 |
p. 883-902 |
artikel |
7 |
How commercial and “violent” video games can promote culturally sensitive science learning: some questions and challenges
|
Kwah, Helen |
|
2012 |
7 |
4 |
p. 955-961 |
artikel |
8 |
It’s not whether you win or lose: integrating games into the classroom for science learning
|
Schwartz, Ruth N. |
|
2012 |
7 |
4 |
p. 845-850 |
artikel |
9 |
Learning about the game: designing science games for a generation of gamers
|
Chmiel, Marjee |
|
2012 |
7 |
4 |
p. 807-812 |
artikel |
10 |
Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next?
|
Biles, Melissa |
|
2012 |
7 |
4 |
p. 903-908 |
artikel |
11 |
Neoliberal ideology, global capitalism, and science education: engaging the question of subjectivity
|
Bazzul, Jesse |
|
2012 |
7 |
4 |
p. 1001-1020 |
artikel |
12 |
Passion play: Will Wright and games for science learning
|
Ching, Dixie |
|
2012 |
7 |
4 |
p. 767-782 |
artikel |
13 |
Players and thinkers and learners
|
Frye, Jonathan |
|
2012 |
7 |
4 |
p. 869-872 |
artikel |
14 |
Promoting inclusive education, civic scientific literacy, and global citizenship with videogames
|
Marino, Matthew T. |
|
2012 |
7 |
4 |
p. 945-954 |
artikel |
15 |
Reality is broken to be rebuilt: how a gamer’s mindset can show science educators new ways of contribution to science and world?
|
Farhangi, Sanaz |
|
2012 |
7 |
4 |
p. 1037-1044 |
artikel |
16 |
Role playing games for scientific citizenship
|
Gaydos, Matthew J. |
|
2012 |
7 |
4 |
p. 821-844 |
artikel |
17 |
Science games and the development of scientific possible selves
|
Beier, Margaret E. |
|
2012 |
7 |
4 |
p. 963-978 |
artikel |
18 |
Serious science games, social selves and complex nature of possible selves
|
Khan, Mubina Schroeder |
|
2012 |
7 |
4 |
p. 993-1000 |
artikel |
19 |
Spore and the sociocultural moment
|
Meyer, W. Max |
|
2012 |
7 |
4 |
p. 873-881 |
artikel |
20 |
Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore
|
Owens, Trevor |
|
2012 |
7 |
4 |
p. 857-868 |
artikel |
21 |
The role of cognitive apprenticeship in learning science in a virtual world
|
Ramdass, Darshanand |
|
2012 |
7 |
4 |
p. 985-992 |
artikel |
22 |
The ruins of neo-liberalism and the construction of a new (scientific) subjectivity
|
Lather, Patti |
|
2012 |
7 |
4 |
p. 1021-1025 |
artikel |
23 |
The rules of the game
|
Tay, Lee Yong |
|
2012 |
7 |
4 |
p. 813-819 |
artikel |
24 |
The student with a thousand faces: from the ethics in video games to becoming a citizen
|
Muñoz, Yupanqui J. |
|
2012 |
7 |
4 |
p. 909-943 |
artikel |