Digitale Bibliotheek
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                             24 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Challenges and opportunities: using a science-based video game in secondary school settings Muehrer, Rachel
2012
7 4 p. 783-805
artikel
2 Citizen science in digital worlds: the seduction of a temporary escape or a lifelong pursuit? Tippins, Deborah J.
2012
7 4 p. 851-856
artikel
3 Deconstructing games as play: progress, power, fantasy, and self Milne, Catherine
2012
7 4 p. 761-765
artikel
4 Deconstructing science Trifonas, Peter Pericles
2012
7 4 p. 1027-1036
artikel
5 Evaluating measurement tools in science education research Hayward, Elizabeth O.
2012
7 4 p. 979-983
artikel
6 “GodMode is his video game name”: situating learning and identity in structures of social practice Bricker, Leah A.
2012
7 4 p. 883-902
artikel
7 How commercial and “violent” video games can promote culturally sensitive science learning: some questions and challenges Kwah, Helen
2012
7 4 p. 955-961
artikel
8 It’s not whether you win or lose: integrating games into the classroom for science learning Schwartz, Ruth N.
2012
7 4 p. 845-850
artikel
9 Learning about the game: designing science games for a generation of gamers Chmiel, Marjee
2012
7 4 p. 807-812
artikel
10 Leveraging insights from mainstream gameplay to inform STEM game design: great idea, but what comes next? Biles, Melissa
2012
7 4 p. 903-908
artikel
11 Neoliberal ideology, global capitalism, and science education: engaging the question of subjectivity Bazzul, Jesse
2012
7 4 p. 1001-1020
artikel
12 Passion play: Will Wright and games for science learning Ching, Dixie
2012
7 4 p. 767-782
artikel
13 Players and thinkers and learners Frye, Jonathan
2012
7 4 p. 869-872
artikel
14 Promoting inclusive education, civic scientific literacy, and global citizenship with videogames Marino, Matthew T.
2012
7 4 p. 945-954
artikel
15 Reality is broken to be rebuilt: how a gamer’s mindset can show science educators new ways of contribution to science and world? Farhangi, Sanaz
2012
7 4 p. 1037-1044
artikel
16 Role playing games for scientific citizenship Gaydos, Matthew J.
2012
7 4 p. 821-844
artikel
17 Science games and the development of scientific possible selves Beier, Margaret E.
2012
7 4 p. 963-978
artikel
18 Serious science games, social selves and complex nature of possible selves Khan, Mubina Schroeder
2012
7 4 p. 993-1000
artikel
19 Spore and the sociocultural moment Meyer, W. Max
2012
7 4 p. 873-881
artikel
20 Teaching intelligent design or sparking interest in science? What players do with Will Wright’s Spore Owens, Trevor
2012
7 4 p. 857-868
artikel
21 The role of cognitive apprenticeship in learning science in a virtual world Ramdass, Darshanand
2012
7 4 p. 985-992
artikel
22 The ruins of neo-liberalism and the construction of a new (scientific) subjectivity Lather, Patti
2012
7 4 p. 1021-1025
artikel
23 The rules of the game Tay, Lee Yong
2012
7 4 p. 813-819
artikel
24 The student with a thousand faces: from the ethics in video games to becoming a citizen Muñoz, Yupanqui J.
2012
7 4 p. 909-943
artikel
                             24 gevonden resultaten
 
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