nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Comparing designers’ and listeners’ experiences
|
McGregor, Iain |
|
2013 |
29 |
4 |
p. 473-483 |
artikel |
2 |
Erratum to: Presence and digital tourism
|
Benyon, David |
|
2014 |
29 |
4 |
p. 531 |
artikel |
3 |
Presence and digital tourism
|
Benyon, David |
|
2013 |
29 |
4 |
p. 521-529 |
artikel |
4 |
Revisiting the use of secondary task reaction time measures in telepresence research: exploring the role of immersion and attention
|
Bracken, Cheryl Campanella |
|
2013 |
29 |
4 |
p. 533-538 |
artikel |
5 |
Social Presence and the void in distant relationships: How do people use communication technologies to turn absence into fondness of the heart, rather than drifting out of mind?
|
Gooch, Daniel |
|
2013 |
29 |
4 |
p. 507-519 |
artikel |
6 |
Special issue: presence
|
Turner, Phil |
|
2013 |
29 |
4 |
p. 445-447 |
artikel |
7 |
The “book problem” and its neural correlates
|
Turner, Phil |
|
2013 |
29 |
4 |
p. 497-505 |
artikel |
8 |
The choices people make: the types of buddy icons people select for self-presentation online
|
Nowak, Kristine L. |
|
2013 |
29 |
4 |
p. 485-495 |
artikel |
9 |
The pleasure of being (there?): an explorative study into the effects of presence and identification on the enjoyment of an interactive theatrical performance using omnidirectional video
|
Decock, Jan |
|
2013 |
29 |
4 |
p. 449-459 |
artikel |
10 |
Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology
|
Fredrick, David |
|
2013 |
29 |
4 |
p. 461-472 |
artikel |