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                             60 results found
no title author magazine year volume issue page(s) type
1 A bibliometric analysis of artificial intelligence in language teaching and learning (1990–2023): evolution, trends and future directions Ma, Huiling

29 18 p. 25211-25235
article
2 Applying artificial intelligence in career education for students with intellectual disabilities: The effects on career self-efficacy and learning flow Hong, HeeWon

29 18 p. 25237-25256
article
3 A systematic review of emotional design research in multimedia learning Mutlu-Bayraktar, Duygu

29 18 p. 24603-24626
article
4 Avatars improve the quality of online learning: The role of attention and positive emotions Xia, Tiansheng

29 18 p. 24203-24222
article
5 Characteristic features of modern teaching music methods in East Asia: Examining the influence of interactive learning and mobile apps on musical self-esteem Guo, Nannan

29 18 p. 25353-25374
article
6 Computational analysis of knowledge and complexity trends in educational technology research titles from 1927 to 2023 Guo, Shesen

29 18 p. 25487-25510
article
7 Contextualizing synchronous online EFL classroom assessment: A face saving perspective Bui, Hung Phu

29 18 p. 24941-24961
article
8 Decoding the court: Insights into basketball training and performance optimization through time-motion analysis Wang, Jiechun

29 18 p. 24459-24488
article
9 Delving into primary students’ conceptions of artificial intelligence learning: A drawing-based epistemic network analysis Gao, Hanrui

29 18 p. 25457-25486
article
10 Demystifying Lesotho, Rwandan and Nigerian educators’ viewpoints on smart technologies supporting AI in higher education Theodorio, Adedayo Olayinka

29 18 p. 24285-24307
article
11 Development and validation of the antecedents to videoconference fatigue scale in higher education (AVFS-HE) Li, Benjamin J.

29 18 p. 25511-25532
article
12 Digital competence among 1st and 4th year primary education undergraduate students: a comparative study of face-to-face and on-line teaching Cepa-Rodríguez, Estíbaliz

29 18 p. 24881-24898
article
13 Distraction, multitasking and self-regulation inside university classroom Deng, Liping

29 18 p. 23957-23979
article
14 Educators’ opinions about VR/AR/XR: An exploratory study Schwaiger, Michael

29 18 p. 24861-24880
article
15 Effectiveness of artificial intelligence integration in design-based learning on design thinking mindset, creative and reflective thinking skills: An experimental study Saritepeci, Mustafa

29 18 p. 25175-25209
article
16 Effects of AR mathematical picture books on primary school students' geometric thinking, cognitive load and flow experience Wu, Juan

29 18 p. 24627-24652
article
17 Effects of a self-regulated-based gamified interactive e-books on primary students' learning performance and affection in a flipped mathematics classroom Chen, Chuang

29 18 p. 24143-24180
article
18 Effects of nonlinear dynamic online assessment model on language learners’ learning outcomes and cognitive load Liu, Zhengyuan

29 18 p. 24255-24284
article
19 EFL teachers’ cyberloafing behaviors: Can burnout predict them? Iravani, Mehdi

29 18 p. 25035-25068
article
20 Enhancing rural students’ computer science self-efficacy in a robotics-based language arts course Tang, Hengtao

29 18 p. 25533-25550
article
21 Examining ChatGPT’s validity as a source for scientific inquiry and its misconceptions regarding cell energy metabolism Elmas, Rıdvan

29 18 p. 25427-25456
article
22 Examining the impact of pair programming on efficiency, motivation, and stress among students of different skills and abilities in lower grades in elementary schools Krizsan, Tibor

29 18 p. 25257-25280
article
23 Exploratory study on the potential of ChatGPT as a rater of second language writing Shin, Dongkwang

29 18 p. 24735-24757
article
24 Exploring quality criteria and evaluation methods in automated question generation: A comprehensive survey Gorgun, Guher

29 18 p. 24111-24142
article
25 Exploring tactile identification accuracy through advanced braille embossers: The dynamic combination of dot density and dot elevation Martos, Aineias

29 18 p. 25333-25352
article
26 Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective Sun, Weiyi

29 18 p. 23981-24003
article
27 Factors influencing students’ acceptance and use generative artificial intelligence in elementary education: an expansion of the UTAUT model Du, Lei

29 18 p. 24715-24734
article
28 Fostering success in online English education: Exploring the effects of ICT literacy, online learning self-efficacy, and motivation on deep learning Sun, Wei

29 18 p. 24899-24920
article
29 From ideas to ventures: building entrepreneurship knowledge with LLM, prompt engineering, and conversational agents Thanasi-Boçe, Marsela

29 18 p. 24309-24365
article
30 Gamifying online learning: An evaluation of Kahoot’s effectiveness in promoting student engagement Tandiono, Rosaline

29 18 p. 24005-24022
article
31 Gamifying science education: How board games enhances engagement, motivate and develop social interaction, and learning Othman, Mohd Kamal

29 18 p. 24525-24561
article
32 How school support and teacher perception affect teachers’ technology integration: A multilevel mediation model analysis Shen, Weipeng

29 18 p. 25069-25091
article
33 In-service school teachers’ evaluation of YOUth Go, a platform for easily creating educational location-based games that require players’ physical activity Karanasios, Sotirios

29 18 p. 25143-25174
article
34 Interactive system based on artificial intelligence and robotic arm to enhance arabic sign language learning in deaf children Nedjar, Imane

29 18 p. 24563-24580
article
35 Investigating the barriers to sustainable higher education in the post pandemic environment Ansari, Saleha

29 18 p. 24677-24713
article
36 Investigating the impact of mobile blended learning on history students’ academic achievement Bonsu, Nana Osei

29 18 p. 24783-24801
article
37 It feels so real! Situated authentic language learning in immersive virtual reality Lee, Sangmin-Michelle

29 18 p. 24023-24045
article
38 Mapping knowledge and research trend on technology adoption in higher education: A bibliometric analysis Lubis, Baihaqi Siddik

29 18 p. 24415-24458
article
39 More than high, medium, and low: Pre-service teacher TPACK profiles and intentions to teach with technology Cheng, Jiaming

29 18 p. 24387-24413
article
40 My museum: A study of pre-service social studies teachers’ experience in designing virtual museums Kayaalp, Fatih

29 18 p. 24047-24085
article
41 Navigating virtual english learning horizons:a study on students’ use of 360° videos in self-directedlearning Boudouaia, Azzeddine

29 18 p. 24223-24254
article
42 Physical education using YouTube and text instructions in the context of the COVID-19 pandemic Ning, ChangFeng

29 18 p. 25013-25034
article
43 Putting the flesh on the bones: using a fishbone digital learning design method to align educational objectives Li, Na

29 18 p. 25281-25306
article
44 “Smart parenting: Effortless routine engagement with AI support: A quantitative study” Jabali, Oqab

29 18 p. 25403-25425
article
45 Social media parenting scale: Validity and reliability study Subaşı, Sibel

29 18 p. 25093-25121
article
46 Teachers’ opinions toward implementing affect-focused mathematics teaching in real and virtual classrooms Chiu, Mei-Shiu

29 18 p. 24653-24676
article
47 Teaching EFL students to write with ChatGPT: Students' motivation to learn, cognitive load, and satisfaction with the learning process Woo, David James

29 18 p. 24963-24990
article
48 Test-takers’ adaptability to computerized language testing in China: taking Test for English Majors as an example Wang, Wei

29 18 p. 24581-24601
article
49 The effect of integrating STEAM and virtual reality using PjBL on scientific literacy in elementary schools Winarni, Endang Widi

29 18 p. 24991-25011
article
50 The effect of micro gamified online homework on gameful experience, intrinsic motivation, engagement, and cognitive load Metwally, Ahmed Hosny Saleh

29 18 p. 24489-24523
article
51 The effects of self-efficacy, academic stress, and learning behaviors on self-regulated learning in blended learning among middle school students Chen, Yan

29 18 p. 24087-24110
article
52 The introduction of a software application intended for quality work in four Swedish preschools Elm, Amelie

29 18 p. 24921-24940
article
53 TPACK for soft skills in online higher education: A factor-based PLS-SEM analysis of the mediating role of care Bouhout, Najib

29 18 p. 24181-24201
article
54 Turn on your self-compassion and turn on the webcam. Self-compassion, self-esteem, body esteem, gender, and discomfort related to using the camera affect students’ activity during synchronous online classes Kocur, Dagna Joanna

29 18 p. 25123-25141
article
55 Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model Bayrak, Ceren

29 18 p. 24759-24781
article
56 Unlocking student engagement and achievement: The impact of leaderboard gamification in online formative assessment for engineering education Cigdem, Harun

29 18 p. 24835-24860
article
57 Using eye tracking to support professional learning in vision-intensive professions: a case of aviation pilots Hämäläinen, Raija

29 18 p. 24803-24833
article
58 Utilizing AHP and conjoint analysis in educational research: Characteristics of a good mathematical problem Sahin, Seda

29 18 p. 25375-25401
article
59 Virtual labs in chemistry education: A novel approach for increasing student’s laboratory educational consciousness and skills Kolil, Vysakh Kani

29 18 p. 25307-25331
article
60 Virtual reality technologies for training tourism company managers: A case study of the ATLAS platform Al-Said, Khaleel

29 18 p. 24367-24385
article
                             60 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands