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                             10 results found
no title author magazine year volume issue page(s) type
1 Beyond realism: Rethinking VR design for optimal learning in technical and vocational secondary education Larmuseau, Charlotte

6 C p.
article
2 Building ethical virtual classrooms: Confucian perspectives on avatars and VR Lam, Chi-Ming

6 C p.
article
3 Enhanced education on geology by 3D interactive virtual geological scenes Fang, Yuan

6 C p.
article
4 Examining the mediating role of learning presence in the predictive relationships between social and teaching presences and cognitive presence in collaborative virtual reality learning environments Dunmoye, Isaac D.

6 C p.
article
5 Faculty learning community (FLC) as a structured intervention to prepare higher education STEM faculty for classroom integration of extended reality (XR) Wu, Wei

6 C p.
article
6 How Non-CS preservice teachers conceptualize and engage with computational thinking through 3D game design: Insights from an XR-enhanced maker experience Aldemir, Tugce

6 C p.
article
7 Immersive technologies in Education: Exploring user experience and engagement in building energy simulations through AR and VR Alhazzaa, Kifah

6 C p.
article
8 Immersive VR exploration of human cells: Experiences of second-year Bachelor of Health Sciences students using 360-degree video in PBL de Jong, N.

6 C p.
article
9 Perception of head shape, texture fidelity and head orientation of the instructor’s look-alike avatar Oyekoya, Oyewole

6 C p.
article
10 Using virtual reality mediation in a workplace setting for employees with disabilities: A pilot study Kuo, Hung Jen

6 C p.
article
                             10 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands