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                             23 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Advantages of virtual reality childbirth education Siivola, Marjaana

4 C p.
artikel
2 An exploratory study of social presence and cognitive engagement association in a collaborative virtual reality learning environment Dunmoye, Isaac D.

4 C p.
artikel
3 A novel ethical analysis of educational XR and AI in literature Memarian, Bahar

4 C p.
artikel
4 Applying multimodal data fusion to track autistic adolescents’ representational flexibility development during virtual reality-based training Moon, Jewoong

4 C p.
artikel
5 A Serious game for programming in higher education Hainey, Thomas

4 C p.
artikel
6 ASL champ!: a virtual reality game with deep-learning driven sign recognition Alam, Md Shahinur

4 C p.
artikel
7 A social presence benchmark framework for extended reality (XR) technologies Lege, Ryan

4 C p.
artikel
8 A systematic literature review on user factors to support the sense of presence in virtual reality learning environments Wiepke, Axel

4 C p.
artikel
9 A systematic review of google cardboard used in education Wang, Zilin

4 C p.
artikel
10 A systematic review of research on xReality (XR) in the English classroom: Trends, research areas, benefits, and challenges Luo, Shuqiong

4 C p.
artikel
11 A systematic review on vocabulary learning in AR and VR gamification context Haoming, Lin

4 C p.
artikel
12 Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies – “LearningverseVR” Song, Yanjie

4 C p.
artikel
13 Development and testing of a model for explaining learning and learning-related factors in immersive virtual reality Fokides, Emmanuel

4 C p.
artikel
14 Exploring interactivity effects on learners’ sense of agency, cognitive load, and learning outcomes in immersive virtual reality: A mixed methods study Lehikko, Anu

4 C p.
artikel
15 Exploring the effect of VR-enhanced teaching aids in STEAM education: An embodied cognition perspective Zhan, Zehui

4 C p.
artikel
16 Immersive technologies in health professions education: A bibliometric analysis Li, Shan

4 C p.
artikel
17 Immersive VR for K-12 experiential education – proposing a pedagogies, practicalities, and perspectives informed framework Schott, Christian

4 C p.
artikel
18 Implementing Universal Design through augmented-reality game-based learning Gill, Amarpreet

4 C p.
artikel
19 Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings Conrad, Matthias

4 C p.
artikel
20 Metacognition and autonomy in building a community for language learning through VR digital gaming Teng, Mark Feng

4 C p.
artikel
21 Task difficulty impact on multitasking in mixed reality environments Abbas, Safanah

4 C p.
artikel
22 Unveiling the synergy of peer feedback and the Metaverse Wu, Junjie Gavin

4 C p.
artikel
23 Use of a mixed-reality creative environment in design education Liu, Xiaoxiao

4 C p.
artikel
                             23 gevonden resultaten
 
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