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                             10 results found
no title author magazine year volume issue page(s) type
1 A computational game experience analysis via game refinement theory Naying, Gao

9 C p.
article
2 AGILEST approach: Using machine learning agents to facilitate kinesthetic learning in STEM education through real-time touchless hand interaction Zahid Iqbal, Muhammad

9 C p.
article
3 Artificial intelligence in healthcare: A bibliometric analysis Jimma, Bahiru Legesse

9 C p.
article
4 Design and evaluation of a smartphone app to teach students about body language and patient management Shooriabi, Mohammad

9 C p.
article
5 Disentangling real-world and virtual-world social norms: The persuasive elements and social psychological effects of a serious game Hong, Traci

9 C p.
article
6 6G networks for artificial intelligence-enabled smart cities applications: A scoping review Singh, Prabhat Ranjan

9 C p.
article
7 The cognitive effects of playing video games with a navigational component McLaren-Gradinaru, Michael

9 C p.
article
8 The influences of computer gameplay and social media use on computer science identity and computer science career interests Shah, Zohal

9 C p.
article
9 Twitter and Development of Social Capital: A Gender Perspective Saeed, Rizvan

9 C p.
article
10 Understanding the cyber-victimization of young people: A test of routine activities theory Griffith, Candace E.

9 C p.
article
                             10 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands