nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A computational game experience analysis via game refinement theory
|
Naying, Gao |
|
|
9 |
C |
p. |
artikel |
2 |
AGILEST approach: Using machine learning agents to facilitate kinesthetic learning in STEM education through real-time touchless hand interaction
|
Zahid Iqbal, Muhammad |
|
|
9 |
C |
p. |
artikel |
3 |
Artificial intelligence in healthcare: A bibliometric analysis
|
Jimma, Bahiru Legesse |
|
|
9 |
C |
p. |
artikel |
4 |
Design and evaluation of a smartphone app to teach students about body language and patient management
|
Shooriabi, Mohammad |
|
|
9 |
C |
p. |
artikel |
5 |
Disentangling real-world and virtual-world social norms: The persuasive elements and social psychological effects of a serious game
|
Hong, Traci |
|
|
9 |
C |
p. |
artikel |
6 |
6G networks for artificial intelligence-enabled smart cities applications: A scoping review
|
Singh, Prabhat Ranjan |
|
|
9 |
C |
p. |
artikel |
7 |
The cognitive effects of playing video games with a navigational component
|
McLaren-Gradinaru, Michael |
|
|
9 |
C |
p. |
artikel |
8 |
The influences of computer gameplay and social media use on computer science identity and computer science career interests
|
Shah, Zohal |
|
|
9 |
C |
p. |
artikel |
9 |
Twitter and Development of Social Capital: A Gender Perspective
|
Saeed, Rizvan |
|
|
9 |
C |
p. |
artikel |
10 |
Understanding the cyber-victimization of young people: A test of routine activities theory
|
Griffith, Candace E. |
|
|
9 |
C |
p. |
artikel |