Digitale Bibliotheek
Sluiten Bladeren door artikelen uit een tijdschrift
     Tijdschrift beschrijving
       Alle jaargangen van het bijbehorende tijdschrift
         Alle afleveringen van het bijbehorende jaargang
                                       Alle artikelen van de bijbehorende aflevering
 
                             33 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Adhocracy culture buffers for mindfulness outcome: A cross-level moderated mediation analysis Gaan, Niharika

11 C p.
artikel
2 An exploration of esports fan identity, engagement practices, and motives Barney, Joshua

11 C p.
artikel
3 An exploratory study into the interplay of coolness and maladaptive social media use: Identifying profiles of addiction-like symptoms among Jamaican users Smith, Troy

11 C p.
artikel
4 A novel framework for investigating organizational adoption of AI-integrated CRM systems in the healthcare sector; using a hybrid fuzzy decision-making approach Dastjerdi, Mahdieh

11 C p.
artikel
5 Application of deep learning and machine learning models to improve healthcare in sub-Saharan Africa: Emerging opportunities, trends and implications Mbunge, Elliot

11 C p.
artikel
6 Assessment of an annotation method for the detection of Spanish argumentative, non-argumentative, and their components Guzmán-Monteza, Yudi

11 C p.
artikel
7 Data-driven goal setting: Searching optimal badges in the decision forest Langenhagen, Julian

11 C p.
artikel
8 Dependable intrusion detection system using deep convolutional neural network: A Novel framework and performance evaluation approach Hnamte, Vanlalruata

11 C p.
artikel
9 Effect of emotion and workload on expertise in programming Ahsan, Zubair

11 C p.
artikel
10 Erratum to ‘a new in-form and role-based deep player performance index for player evaluation in T20 cricket’ [decision analytics journal 2 (2022) 100025] Prakash, C. Deep

11 C p.
artikel
11 Erratum to ‘Influence of diverse kinds of persuasive messages on intention to stay home during COVID-19 pandemic: Moderating role of media type’ [Telematics and Informatics Reports 7 (2022) 100012] Basirat, Marjan

11 C p.
artikel
12 Erratum to ‘Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team’ [Telematics and Informatics Reports 8 (2022) 100023] Lemmens, Jeroen S.

11 C p.
artikel
13 Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect Li, Benjamin J.

11 C p.
artikel
14 Gaming during the COVID-19 pandemic: Examining its effect on loneliness & motivation, playing and gratification differences between competitive and recreational gamers Yang, Jin

11 C p.
artikel
15 How important is ICT for reducing undernourishment in Africa? Domguia, Edmond Noubissi

11 C p.
artikel
16 Informatics on a social view and need of ethical interventions for wellbeing via interference of artificial intelligence Das, Kabita

11 C p.
artikel
17 Internet of things empowering operations management; A systematic review based on bibliometric and content analysis Rezaee, Narges

11 C p.
artikel
18 Investigating autistic traits, social phobia, fear of COVID-19, and internet use disorder variables in the context of videoconference fatigue Zhang, Yingying

11 C p.
artikel
19 Investigating the Role of SNS Design on Covid-19 Information Avoidance: The Perspectives of the Stimulus-Organism-Response Theory Kumalasari, Rahmania

11 C p.
artikel
20 Investigating U.S. consumers' mobile pay through UTAUT2 and generational cohort theory: An analysis of mobile pay in pandemic times Martinez, Briana M.

11 C p.
artikel
21 Marketing insight from consumer reviews: Creating brand position through opinion mining approach Yılmaz, Mustafa Kemal

11 C p.
artikel
22 Navigating the acceptance of implementing business intelligence in organizations: A system dynamics approach Maghsoudi, Mehrdad

11 C p.
artikel
23 Role of visual social networking, hypersensitive narcissism, and anxiety sensitivity in online compulsive buying Neale, Oliver Thomas

11 C p.
artikel
24 Snapchat streaks—How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents? van Essen, Christina M.

11 C p.
artikel
25 Systematic review of disruptive innovation (DI) research in agriculture and future direction of research Khan, Md. Rahat

11 C p.
artikel
26 The bibliometrics assessment of opportunistic network protocols & simulation tools Dalal, Renu

11 C p.
artikel
27 The Dark Tetrad, online moral disengagement, and online aggression perpetration among adults Pabian, Sara

11 C p.
artikel
28 The effect of using entry-level keyboards in improving user-adaptability to new keyboards: Case of the Central-Bantu keyboards Chimkono, Thokozani

11 C p.
artikel
29 The intersection of targeted advertising and security: Unraveling the mystery of overheard conversations Bouke, Mohamed Aly

11 C p.
artikel
30 Validation of the Motives to Use Social Networking Sites Scale (MOTUS) Reimann, Linda-Elisabeth

11 C p.
artikel
31 Who are the gamers? Profiling adult gamers using machine learning approaches Gosztonyi, Márton

11 C p.
artikel
32 World wide web of lies: Personality and online deception McArthur, Jennifer

11 C p.
artikel
33 You've been fact-checked! Examining the effectiveness of social media fact-checking against the spread of misinformation Wasike, Ben

11 C p.
artikel
                             33 gevonden resultaten
 
 Koninklijke Bibliotheek - Nationale Bibliotheek van Nederland