nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Adhocracy culture buffers for mindfulness outcome: A cross-level moderated mediation analysis
|
Gaan, Niharika |
|
|
11 |
C |
p. |
artikel |
2 |
An exploration of esports fan identity, engagement practices, and motives
|
Barney, Joshua |
|
|
11 |
C |
p. |
artikel |
3 |
An exploratory study into the interplay of coolness and maladaptive social media use: Identifying profiles of addiction-like symptoms among Jamaican users
|
Smith, Troy |
|
|
11 |
C |
p. |
artikel |
4 |
A novel framework for investigating organizational adoption of AI-integrated CRM systems in the healthcare sector; using a hybrid fuzzy decision-making approach
|
Dastjerdi, Mahdieh |
|
|
11 |
C |
p. |
artikel |
5 |
Application of deep learning and machine learning models to improve healthcare in sub-Saharan Africa: Emerging opportunities, trends and implications
|
Mbunge, Elliot |
|
|
11 |
C |
p. |
artikel |
6 |
Assessment of an annotation method for the detection of Spanish argumentative, non-argumentative, and their components
|
Guzmán-Monteza, Yudi |
|
|
11 |
C |
p. |
artikel |
7 |
Data-driven goal setting: Searching optimal badges in the decision forest
|
Langenhagen, Julian |
|
|
11 |
C |
p. |
artikel |
8 |
Dependable intrusion detection system using deep convolutional neural network: A Novel framework and performance evaluation approach
|
Hnamte, Vanlalruata |
|
|
11 |
C |
p. |
artikel |
9 |
Effect of emotion and workload on expertise in programming
|
Ahsan, Zubair |
|
|
11 |
C |
p. |
artikel |
10 |
Erratum to ‘a new in-form and role-based deep player performance index for player evaluation in T20 cricket’ [decision analytics journal 2 (2022) 100025]
|
Prakash, C. Deep |
|
|
11 |
C |
p. |
artikel |
11 |
Erratum to ‘Influence of diverse kinds of persuasive messages on intention to stay home during COVID-19 pandemic: Moderating role of media type’ [Telematics and Informatics Reports 7 (2022) 100012]
|
Basirat, Marjan |
|
|
11 |
C |
p. |
artikel |
12 |
Erratum to ‘Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team’ [Telematics and Informatics Reports 8 (2022) 100023]
|
Lemmens, Jeroen S. |
|
|
11 |
C |
p. |
artikel |
13 |
Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect
|
Li, Benjamin J. |
|
|
11 |
C |
p. |
artikel |
14 |
Gaming during the COVID-19 pandemic: Examining its effect on loneliness & motivation, playing and gratification differences between competitive and recreational gamers
|
Yang, Jin |
|
|
11 |
C |
p. |
artikel |
15 |
How important is ICT for reducing undernourishment in Africa?
|
Domguia, Edmond Noubissi |
|
|
11 |
C |
p. |
artikel |
16 |
Informatics on a social view and need of ethical interventions for wellbeing via interference of artificial intelligence
|
Das, Kabita |
|
|
11 |
C |
p. |
artikel |
17 |
Internet of things empowering operations management; A systematic review based on bibliometric and content analysis
|
Rezaee, Narges |
|
|
11 |
C |
p. |
artikel |
18 |
Investigating autistic traits, social phobia, fear of COVID-19, and internet use disorder variables in the context of videoconference fatigue
|
Zhang, Yingying |
|
|
11 |
C |
p. |
artikel |
19 |
Investigating the Role of SNS Design on Covid-19 Information Avoidance: The Perspectives of the Stimulus-Organism-Response Theory
|
Kumalasari, Rahmania |
|
|
11 |
C |
p. |
artikel |
20 |
Investigating U.S. consumers' mobile pay through UTAUT2 and generational cohort theory: An analysis of mobile pay in pandemic times
|
Martinez, Briana M. |
|
|
11 |
C |
p. |
artikel |
21 |
Marketing insight from consumer reviews: Creating brand position through opinion mining approach
|
Yılmaz, Mustafa Kemal |
|
|
11 |
C |
p. |
artikel |
22 |
Navigating the acceptance of implementing business intelligence in organizations: A system dynamics approach
|
Maghsoudi, Mehrdad |
|
|
11 |
C |
p. |
artikel |
23 |
Role of visual social networking, hypersensitive narcissism, and anxiety sensitivity in online compulsive buying
|
Neale, Oliver Thomas |
|
|
11 |
C |
p. |
artikel |
24 |
Snapchat streaks—How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents?
|
van Essen, Christina M. |
|
|
11 |
C |
p. |
artikel |
25 |
Systematic review of disruptive innovation (DI) research in agriculture and future direction of research
|
Khan, Md. Rahat |
|
|
11 |
C |
p. |
artikel |
26 |
The bibliometrics assessment of opportunistic network protocols & simulation tools
|
Dalal, Renu |
|
|
11 |
C |
p. |
artikel |
27 |
The Dark Tetrad, online moral disengagement, and online aggression perpetration among adults
|
Pabian, Sara |
|
|
11 |
C |
p. |
artikel |
28 |
The effect of using entry-level keyboards in improving user-adaptability to new keyboards: Case of the Central-Bantu keyboards
|
Chimkono, Thokozani |
|
|
11 |
C |
p. |
artikel |
29 |
The intersection of targeted advertising and security: Unraveling the mystery of overheard conversations
|
Bouke, Mohamed Aly |
|
|
11 |
C |
p. |
artikel |
30 |
Validation of the Motives to Use Social Networking Sites Scale (MOTUS)
|
Reimann, Linda-Elisabeth |
|
|
11 |
C |
p. |
artikel |
31 |
Who are the gamers? Profiling adult gamers using machine learning approaches
|
Gosztonyi, Márton |
|
|
11 |
C |
p. |
artikel |
32 |
World wide web of lies: Personality and online deception
|
McArthur, Jennifer |
|
|
11 |
C |
p. |
artikel |
33 |
You've been fact-checked! Examining the effectiveness of social media fact-checking against the spread of misinformation
|
Wasike, Ben |
|
|
11 |
C |
p. |
artikel |