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                             122 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A comparison of self-report and objective measurements of smartphone and social media usage Coyne, Paige

C p.
artikel
2 A computational game experience analysis via game refinement theory Naying, Gao

C p.
artikel
3 A cross-sectional study to assess response generated by ChatGPT and ChatSonic to patient queries about Epilepsy Tirumala, Aditya Kumar Gudimella

C p.
artikel
4 Active and passive behavior in social media: Validating the Social Media Activity Questionnaire (SMAQ) Ozimek, Phillip

C p.
artikel
5 Adhocracy culture buffers for mindfulness outcome: A cross-level moderated mediation analysis Gaan, Niharika

C p.
artikel
6 Affinity for technology and group cohesion link to mental health during social isolation in Italy and Japan Fraune, Marlena R.

C p.
artikel
7 AGILEST approach: Using machine learning agents to facilitate kinesthetic learning in STEM education through real-time touchless hand interaction Zahid Iqbal, Muhammad

C p.
artikel
8 A hybrid spectrum opportunities extraction scheme for cognitive wireless communication Ehiagwina, Frederick Ojiemhende

C p.
artikel
9 AI in cultural production in the Korean cultural industries Jin, Dal Yong

C p.
artikel
10 An exploration of esports fan identity, engagement practices, and motives Barney, Joshua

C p.
artikel
11 An exploratory study into the interplay of coolness and maladaptive social media use: Identifying profiles of addiction-like symptoms among Jamaican users Smith, Troy

C p.
artikel
12 A novel framework for investigating organizational adoption of AI-integrated CRM systems in the healthcare sector; using a hybrid fuzzy decision-making approach Dastjerdi, Mahdieh

C p.
artikel
13 Application of deep learning and machine learning models to improve healthcare in sub-Saharan Africa: Emerging opportunities, trends and implications Mbunge, Elliot

C p.
artikel
14 Application of the convergent education model in the development of a smart learning environment Deev, Mikhail

C p.
artikel
15 A review on fog computing: Issues, characteristics, challenges, and potential applications Das, Resul

C p.
artikel
16 Artificial intelligence in healthcare: A bibliometric analysis Jimma, Bahiru Legesse

C p.
artikel
17 Assessing engagement decisions in NFT Metaverse based on the Theory of Planned Behavior (TPB) Albayati, Hayder

C p.
artikel
18 Assessment of an annotation method for the detection of Spanish argumentative, non-argumentative, and their components Guzmán-Monteza, Yudi

C p.
artikel
19 Big data, social media, and intelligent communication Zhang, Mingxin

C p.
artikel
20 Bullying and cyberbullying: Do personality profiles matter in adolescence? Favini, Ainzara

C p.
artikel
21 Closing the gap: Technology access and telehealth use among older adults in the U.S. Medicare beneficiaries Alhussein, Manal

C p.
artikel
22 Communicating environment protection from plastic waste via VR: Effects of realism and spatial presence on risk perception Wei, Ran

C p.
artikel
23 Considering the IMPACT framework to understand the AI-well-being-complex from an interdisciplinary perspective Montag, Christian

C p.
artikel
24 Content creators on Instagram—How users cope with stress on social media Haug, Maximilian

C p.
artikel
25 Coping comes with the job Ouvrein, Gaëlle

C p.
artikel
26 COVID-19 vaccine sensing: Sentiment analysis and subject distillation from twitter data Xu, Han

C p.
artikel
27 Cyber profiling: Predicting political orientation with SOCMINT Yu, Szde

C p.
artikel
28 Data-driven goal setting: Searching optimal badges in the decision forest Langenhagen, Julian

C p.
artikel
29 DCNNBiLSTM: An Efficient Hybrid Deep Learning-Based Intrusion Detection System Hnamte, Vanlalruata

C p.
artikel
30 Decoding and preserving Indonesia's iconic Keris via A CNN-based classification Wibawa, Aji Prasetya

C p.
artikel
31 Dependable intrusion detection system using deep convolutional neural network: A Novel framework and performance evaluation approach Hnamte, Vanlalruata

C p.
artikel
32 Design and evaluation of a smartphone app to teach students about body language and patient management Shooriabi, Mohammad

C p.
artikel
33 Digital economy and demand structure of skilled talents — analysis based on the perspective of vertical technological innovation Huaping, Guan

C p.
artikel
34 Disentangling real-world and virtual-world social norms: The persuasive elements and social psychological effects of a serious game Hong, Traci

C p.
artikel
35 Distance and energy aware extended LEACH using secondary cluster head for wireless sensor networks Hossan, Arif

C p.
artikel
36 Does a generational gap exist in online shopping attitudes? A comparison of Chinese consumer generations from the media system dependency perspective Feng, Ran

C p.
artikel
37 Do men and women differ in the capability of weaving online social networks: A perspective of gender stereotype activation Zhong, Zhi-Jin

C p.
artikel
38 Editorial
C p.
artikel
39 Effect of emotion and workload on expertise in programming Ahsan, Zubair

C p.
artikel
40 Effect of information and communication technology on the environmental sustainability: An empirical assessment for South Africa Villanthenkodath, Muhammed Ashiq

C p.
artikel
41 Effects of internet addiction scores on informational search by undergraduate students Reed, Phil

C p.
artikel
42 Emotional appeals and social support in organizational YouTube videos during COVID-19 Xie, Wenjing

C p.
artikel
43 E-participation within the context of e-government initiatives: A comprehensive systematic review Adnan, Mohammed

C p.
artikel
44 Erratum to ‘a new in-form and role-based deep player performance index for player evaluation in T20 cricket’ [decision analytics journal 2 (2022) 100025] Prakash, C. Deep

C p.
artikel
45 Erratum to ‘Influence of diverse kinds of persuasive messages on intention to stay home during COVID-19 pandemic: Moderating role of media type’ [Telematics and Informatics Reports 7 (2022) 100012] Basirat, Marjan

C p.
artikel
46 Erratum to ‘Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team’ [Telematics and Informatics Reports 8 (2022) 100023] Lemmens, Jeroen S.

C p.
artikel
47 Ethnic elements in Chinese cosmetic brands: An exploration of digital communication effects on the recognition of Chinese national identity Li, Yuquan

C p.
artikel
48 Exploring the evolution of Chinese earthquake news from the constructive journalism perspective based on Chinese news of 35 significant earthquakes in China from 1966 to 2020 Li, Mengyu

C p.
artikel
49 Facebook addiction user risk profiles among college students: Identification of subclasses of addictive behaviors characterized by demographics and covariates using latent profile analysis Smith, Troy

C p.
artikel
50 Factors Impacting Patient Perspectives on Telehealth and Remote Healthcare during COVID-19: A Mixed Methods Study Alhussein, Manal Sultan

C p.
artikel
51 Factors influencing Instagram Reels usage behaviours: An examination of motives, contextual age and narcissism Menon, Devadas

C p.
artikel
52 Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect Li, Benjamin J.

C p.
artikel
53 Fluid space: Digitisation of cultural heritage and its media dissemination Jin, Pei

C p.
artikel
54 Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes Meriläinen, Mikko

C p.
artikel
55 Gaming during the COVID-19 pandemic: Examining its effect on loneliness & motivation, playing and gratification differences between competitive and recreational gamers Yang, Jin

C p.
artikel
56 6G networks for artificial intelligence-enabled smart cities applications: A scoping review Singh, Prabhat Ranjan

C p.
artikel
57 How emotional communication happens in social media: Predicting “Arousal-Homophily-Echo” emotional communication with multi-dimensional features Xu, Minghua

C p.
artikel
58 How important is ICT for reducing undernourishment in Africa? Domguia, Edmond Noubissi

C p.
artikel
59 Hybrid intelligent intrusion detection system for internet of things Jain, Shreeya

C p.
artikel
60 Hybridizing cost saving with trust for blockchain technology adoption by financial institutions Ullah, Nazir

C p.
artikel
61 Individual differences influencing the relationship between online social support and addictive use of social media Luchtefeld, Cara

C p.
artikel
62 Influence of diverse kinds of persuasive messages on intention to stay home during COVID-19 pandemic: Moderating role of media type Basirat, Marjan

C p.
artikel
63 Influence of emoticons on deception detection: An empirical exploration McHaney, Roger

C p.
artikel
64 Influence of the fit between elements in livestreaming shopping on consumers’ purchase intention: A dual-processing fluency perspective Wang, Ren

C p.
artikel
65 Informatics on a social view and need of ethical interventions for wellbeing via interference of artificial intelligence Das, Kabita

C p.
artikel
66 Internet of things empowering operations management; A systematic review based on bibliometric and content analysis Rezaee, Narges

C p.
artikel
67 Investigating autistic traits, social phobia, fear of COVID-19, and internet use disorder variables in the context of videoconference fatigue Zhang, Yingying

C p.
artikel
68 Investigating the Role of SNS Design on Covid-19 Information Avoidance: The Perspectives of the Stimulus-Organism-Response Theory Kumalasari, Rahmania

C p.
artikel
69 Investigating U.S. consumers' mobile pay through UTAUT2 and generational cohort theory: An analysis of mobile pay in pandemic times Martinez, Briana M.

C p.
artikel
70 JOMO: Joy of missing out and its association with social media use, self-perception, and mental health Barry, Christopher T.

C p.
artikel
71 Linking social media overload to health misinformation dissemination: An investigation of the underlying mechanisms Wu, Manli

C p.
artikel
72 Marketing insight from consumer reviews: Creating brand position through opinion mining approach Yılmaz, Mustafa Kemal

C p.
artikel
73 Materialism in social media–More social media addiction and stress symptoms, less satisfaction with life Ozimek, Phillip

C p.
artikel
74 ``Mental health cost of internet'': A mixed-method study of cyberbullying among Indian sexual minorities Maji, Sucharita

C p.
artikel
75 Migrants vs. stayers in the pandemic – A sentiment analysis of Twitter content Czeranowska, Olga

C p.
artikel
76 Mining the colossal patterns using ISSA based KMC with VGHHO clustering model for high dimensional data T, Sreenivasula Reddy

C p.
artikel
77 Mobile money in sub-Saharan Africa: Innovation and actors’ strategies Seck-Sarr, Sokhna Fatou

C p.
artikel
78 Mobile phones, the internet, and emigration to OECD countries Xu, Xu

C p.
artikel
79 Modern computing: Vision and challenges Gill, Sukhpal Singh

C p.
artikel
80 Navigating the acceptance of implementing business intelligence in organizations: A system dynamics approach Maghsoudi, Mehrdad

C p.
artikel
81 Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team Lemmens, Jeroen S.

C p.
artikel
82 Psychometric properties of the fear of missing out (FOMO) Scale in iranian students: Reliability, validity, factor structure, and measurement invariance Chashmi, Seyed Javad Emadi

C p.
artikel
83 Purchase and continuation intentions of over -the -top (OTT) video streaming platform subscriptions: a uses and gratification theory perspective Menon, Devadas

C p.
artikel
84 Re-start social media, but how? Dhawan, Saurabh

C p.
artikel
85 Role of visual social networking, hypersensitive narcissism, and anxiety sensitivity in online compulsive buying Neale, Oliver Thomas

C p.
artikel
86 Snapchat streaks—How are these forms of gamified interactions associated with problematic smartphone use and fear of missing out among early adolescents? van Essen, Christina M.

C p.
artikel
87 Social structural factors influencing personal health information disclosure Zhenfang, Li

C p.
artikel
88 Study on the relationship between technology, data and body isomorphism—The example of smartwatches Lu, Yuqian

C p.
artikel
89 Systematic review of disruptive innovation (DI) research in agriculture and future direction of research Khan, Md. Rahat

C p.
artikel
90 Technology or content: Which factor is more important in people's evaluation of artificial intelligence news? Li, Yifei

C p.
artikel
91 The bibliometrics assessment of opportunistic network protocols & simulation tools Dalal, Renu

C p.
artikel
92 The cognitive effects of playing video games with a navigational component McLaren-Gradinaru, Michael

C p.
artikel
93 The consumer behavior analysis of virtual clothes Sheng, Xu

C p.
artikel
94 The Dark Tetrad, online moral disengagement, and online aggression perpetration among adults Pabian, Sara

C p.
artikel
95 The effect of using entry-level keyboards in improving user-adaptability to new keyboards: Case of the Central-Bantu keyboards Chimkono, Thokozani

C p.
artikel
96 The impact of design creativity: Inspirations and timing of stimulation Hou, Guanhua

C p.
artikel
97 The influencer sent me! Examining how social media influencers affect social media engagement, social self-efficacy, knowledge acquisition, and social interaction Wasike, Ben

C p.
artikel
98 The influences of computer gameplay and social media use on computer science identity and computer science career interests Shah, Zohal

C p.
artikel
99 The intersection of targeted advertising and security: Unraveling the mystery of overheard conversations Bouke, Mohamed Aly

C p.
artikel
100 The moderating effect of the need for interaction with a service employee on purchase intention in chatbots Pereira, Tércio

C p.
artikel
101 The relationship between parasocial friendship quality with non-playable video game characters, gaming motivations, and obsessive vs harmonious passion Milman, Daisy

C p.
artikel
102 The socioeconomic and sociodemographic factors affecting digital gaming addiction among Generation Z Ankara, Hasan Giray

C p.
artikel
103 The State Fear of Missing Out Inventory: Development and validation Holte, Alex J.

C p.
artikel
104 The use of workplace instant messaging since COVID-19 Paerata, Katrina

C p.
artikel
105 To blockchain or not to blockchain, these are the questions: A structured analysis of blockchain decision schemes Preece, J.D.

C p.
artikel
106 Topic modeling for conversations for mental health helplines with utterance embedding Salmi, Salim

C p.
artikel
107 Towards an effective deep learning-based intrusion detection system in the internet of things B M, Pampapathi

C p.
artikel
108 Tracking attention about COVID-19 vaccines on twitter and newspapers: A dynamic agenda-setting approach Wang, Yi (Jasmine)

C p.
artikel
109 Twitter and Development of Social Capital: A Gender Perspective Saeed, Rizvan

C p.
artikel
110 Understanding public perceptions and intentions to adopt traditional versus emerging investment platforms: The effect of message framing and regulatory focus theory on the technology acceptance model Lee, Edmund Wei Jian

C p.
artikel
111 Understanding 21st century skills needed in response to industry 4.0: Exploring scholarly insights using bibliometric analysis Saleem, Sumayya

C p.
artikel
112 Understanding the cyber-victimization of young people: A test of routine activities theory Griffith, Candace E.

C p.
artikel
113 Unravelling the complexity of the Video Game Industry: An integrative framework and future research directions Goh, Edward

C p.
artikel
114 Urban regeneration with the intervention of industrial transformation and curatorial ideas ‐ A Case Study of Dafen Village, Shenzhen Chen, Junyao

C p.
artikel
115 User engagement with consumer technology video ads on YouTube: A study of content analysis and experiment Wang, Ruoxu

C p.
artikel
116 Using an extended technology acceptance model to investigate facial authentication Nakisa, Bahareh

C p.
artikel
117 Validation of the Motives to Use Social Networking Sites Scale (MOTUS) Reimann, Linda-Elisabeth

C p.
artikel
118 Who are the gamers? Profiling adult gamers using machine learning approaches Gosztonyi, Márton

C p.
artikel
119 Who wrote this? How smart replies impact language and agency in the workplace Wenker, Kilian

C p.
artikel
120 World wide web of lies: Personality and online deception McArthur, Jennifer

C p.
artikel
121 YouTube's influential factors for academic achievement: A two-stage approach Roy, Sanjoy Kumar

C p.
artikel
122 You've been fact-checked! Examining the effectiveness of social media fact-checking against the spread of misinformation Wasike, Ben

C p.
artikel
                             122 gevonden resultaten
 
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