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                             52 results found
no title author magazine year volume issue page(s) type
1 A critical outlook at augmented reality and its adoption in education Lima, Carlos Baptista De

3 C p.
article
2 Aesthetic design of app interfaces and their impact on secondary students’ interest and learning Ruf, Alessia

3 C p.
article
3 Analyzing 500,000 TeachersPayTeachers.com Lesson Descriptions Shows Focus on K-5 and Lack of Common Core Alignment Aguilar, Stephen J.

3 C p.
article
4 A qualitative investigation of psychological need-satisfying experiences of a mobile learning application: A Self-Determination Theory approach Jeno, Lucas M.

3 C p.
article
5 A scoping review of the application of the SAMR model in research Blundell, Christopher N.

3 C p.
article
6 Assessing the educational potential and language content of touchscreen apps for preschool children Taylor, Gemma

3 C p.
article
7 A supported flipped learning model for mathematics gives safety nets for online and blended learning Staddon, Rachel V

3 C p.
article
8 A systematic review and framework for digital leadership research maturity in higher education Jameson, J.

3 C p.
article
9 Atomic, reusable feedback: a semi-automated solution for assessing handwritten tasks? A crossover experiment with mathematics teachers. Moons, Filip

3 C p.
article
10 Bedtime smartphone use and academic performance: A longitudinal analysis from the stressor-strain-outcome perspective Lin, Yanqing

3 C p.
article
11 Bi-directional emotional contagion: An analysis of chinese parents’ social media data Luo, Wenwei

3 C p.
article
12 Building a validity argument for an automated writing evaluation system (eRevise) as a formative assessment Correnti, Richard

3 C p.
article
13 Developing peer mentors’ collaborative and metacognitive skills with a technology-enhanced peer learning program CARVALHO, Ana Raquel

3 C p.
article
14 Digital media in institutional informal learning places: A systematic literature review Degner, Miriam

3 C p.
article
15 Digital technology and increasing engagement among students with disabilities: Interaction rituals and digital capital Rizk, Jessica

3 C p.
article
16 Equitable access to TPACK research: Tensions about using social media to disseminate scholarship Foulger, Teresa S.

3 C p.
article
17 Erratum to Henderson, Marsha L.

3 C p.
article
18 Erratum to “Nurturing positive social values with the Socially Responsible Behaviour through Embodied Thinking (SORBET) Project” Lim, Kenneth Y T

3 C p.
article
19 Exploring teachers' preconceptions of teaching machine learning in high school: A preliminary insight from Africa Sanusi, Ismaila Temitayo

3 C p.
article
20 Exploring the effect of remixing stories and games on the development of students' computational thinking Vourletsis, Ioannis

3 C p.
article
21 Exploring university teachers’ online education during COVID-19: Tensions between enthusiasm and stress Bruggeman, Bram

3 C p.
article
22 Factors that negatively influence students’ transition from the traditional classroom to emergency remote education (ERT) Paradeda, Raul Benites

3 C p.
article
23 Game learning analytics can unpack Escribo play effects in preschool early reading and writing da Silva, Gabriel Candido

3 C p.
article
24 How handheld use is connected to learning-related factors and academic achievement: Meta-analysis and research synthesis Kärchner, Henrike

3 C p.
article
25 Implicit guidance in educational online collaboration: Supporting highly qualitative and friendly knowledge exchange processes Ollesch, Lisa

3 C p.
article
26 Indicators for enhancing learners’ engagement in massive open online courses: A systematic review Ogunyemi, Abiodun Afolayan

3 C p.
article
27 Investigating learners’ competencies for artificial intelligence education in an African K-12 setting Sanusi, Ismaila Temitayo

3 C p.
article
28 iPads in First Grade Classrooms: Teachers’ Intentions and the Realities of Use Lauricella, Alexis R.

3 C p.
article
29 Is cyber like in-person? Relationships between student-student, student-teacher interaction and student achievement in cyber schools Bradley-Dorsey, Martha

3 C p.
article
30 Keyboarding assessments for elementary school students: Can they be uniform? Khoury-Shaheen, Rina

3 C p.
article
31 Learning to teach coding through argumentation Kim, ChanMin

3 C p.
article
32 Learning with augmented reality: Impact of dimensionality and spatial abilities Krüger, Jule M.

3 C p.
article
33 Moderate Gaming and Internet Use Show Positive Association with Online Reading of 10-Year-Olds in Europe Gromada, Anna

3 C p.
article
34 Overcoming illiteracy through game-based learning in refugee camps and urban slums Pynnönen, Lauri

3 C p.
article
35 Preparing teacher candidates to implement digital storytelling Shinas, Valerie Harlow

3 C p.
article
36 Preservice teacher cluster memberships in an edtech course: A study of their TPACK development Jin, Yi

3 C p.
article
37 Promoting geographic internet searches and subsequent argumentation using an Open Educational Resource Engelen, Eva

3 C p.
article
38 Reflective Writing Supports Metacognition and Self-regulation in Graduate Computational Science and Engineering Zarestky, Jill

3 C p.
article
39 Self-reflection promotes learning in citizen science and serves as an effective assessment tool Golumbic, Yaela N

3 C p.
article
40 Seven educational affordances of virtual classrooms Willermark, Sara

3 C p.
article
41 Simulation training-a boost for pre-service teachers’ efficacy beliefs Samuelsson, Marcus

3 C p.
article
42 Social learning analytics in computer-supported collaborative learning environments: A systematic review of empirical studies Kaliisa, Rogers

3 C p.
article
43 Technology Use for Teacher Professional Development in Low- and Middle-Income Countries: A systematic review Hennessy, Sara

3 C p.
article
44 The digital divide in online education: Inequality in digital readiness of students and schools van de Werfhorst, Herman G.

3 C p.
article
45 The Impact of Technology on Students’ Writing Performances in Elementary Classrooms: A Meta-Analysis Wen, Xue

3 C p.
article
46 The influence of social network prestige on in-service teachers’ learning outcomes in online peer assessment Ma, Ning

3 C p.
article
47 The learning process matter: A sequence analysis perspective of examining procrastination using learning management system Tan, Teck Kiang

3 C p.
article
48 Transfer from research to practice – A scoping review about transfer strategies in the field of research on digital media Mohajerzad, Hadjar

3 C p.
article
49 Understanding optimal problem-solving in a digital game: The interplay of learner attributes and learning behavior Xu, Zhenhua

3 C p.
article
50 Uses and gratifications of educational apps: A study during COVID-19 pandemic Menon, Devadas

3 C p.
article
51 Using Minecraft as an educational tool for supporting collaboration as a 21st century skill Andersen, Renate

3 C p.
article
52 WiFi at University: A Better Balance between Education Activity and Distraction Activity Needed. O'Brien, Oonagh

3 C p.
article
                             52 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands