nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Ambiguity can compensate for semantic differences in human-AI communication
|
Koçak, Özgecan |
|
|
6 |
C |
p. |
artikel |
2 |
An online spider game: Overcome your fear, exposure is near
|
Dibbets, Pauline |
|
|
6 |
C |
p. |
artikel |
3 |
A qualitative exploration into personal psychological agency in Instagram use
|
Ryan, Emily |
|
|
6 |
C |
p. |
artikel |
4 |
Assessment of the spread of fake news of Covid-19 amongst social media users in Kano State, Nigeria
|
Ahmed, Mercy Ojochenemi |
|
|
6 |
C |
p. |
artikel |
5 |
Children are more social when playing analog games together than digital games
|
von Steinkeller, Annika |
|
|
6 |
C |
p. |
artikel |
6 |
Digital health interventions for youth with ADHD: A mapping review
|
Lakes, Kimberley D. |
|
|
6 |
C |
p. |
artikel |
7 |
Does BeeLine Reader’s gradient-coloured font improve the readability of digital texts for beginning readers?
|
Koornneef, Arnout |
|
|
6 |
C |
p. |
artikel |
8 |
Editorial Board
|
|
|
|
6 |
C |
p. |
artikel |
9 |
Emergence of the ‘Digitalized Self’ in the Age of Digitalization
|
Chan, Kai Tai |
|
|
6 |
C |
p. |
artikel |
10 |
Exploring uses and gratifications and psychological outcomes of engagement with Instagram Stories
|
Lu, Jia-Dai (Evelyn) |
|
|
6 |
C |
p. |
artikel |
11 |
Factors influencing facebook addiction among Varendra University students in the lockdown during the COVID-19 outbreak
|
Hossain, Ahammad |
|
|
6 |
C |
p. |
artikel |
12 |
Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication
|
Takano, Masanori |
|
|
6 |
C |
p. |
artikel |
13 |
Impact of the global pandemic upon young people's use of technology for emotion regulation
|
Tag, Benjamin |
|
|
6 |
C |
p. |
artikel |
14 |
Internet addiction, cognitive, and dispositional factors among US adults
|
Devine, Diana |
|
|
6 |
C |
p. |
artikel |
15 |
Loneliness in older people and COVID-19: Applying the social identity approach to digital intervention design
|
Stuart, Avelie |
|
|
6 |
C |
p. |
artikel |
16 |
Personality traits and mental health of social networking service users: A cross-sectional exploratory study among Japanese undergraduates
|
Umegaki, Yusuke |
|
|
6 |
C |
p. |
artikel |
17 |
Pre-training and cueing effects on students’ visual behavior and task outcomes in game-based learning
|
Tsai, Meng-Jung |
|
|
6 |
C |
p. |
artikel |
18 |
Quantile regression analysis of in-play betting in a large online gambling dataset
|
Whiteford, Seb |
|
|
6 |
C |
p. |
artikel |
19 |
Recommender system information trustworthiness: The role of perceived ability to learn, self-extension, and intelligence cues
|
Trzebiński, Wojciech |
|
|
6 |
C |
p. |
artikel |
20 |
Self-guided online therapeutic assessment in substance abuse care: A Conflict Analysis implementation and feasibility case study
|
Levis, Maxwell |
|
|
6 |
C |
p. |
artikel |
21 |
The effects of partial proxy embodiment on the awareness of linear distance in omnidirectional treadmill enabled immersive virtual environment
|
Yadav, Neeraj |
|
|
6 |
C |
p. |
artikel |
22 |
Using nomophobia severity to predict illegal smartphone use while driving
|
Kaviani, F. |
|
|
6 |
C |
p. |
artikel |