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                             22 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Ambiguity can compensate for semantic differences in human-AI communication Koçak, Özgecan

6 C p.
artikel
2 An online spider game: Overcome your fear, exposure is near Dibbets, Pauline

6 C p.
artikel
3 A qualitative exploration into personal psychological agency in Instagram use Ryan, Emily

6 C p.
artikel
4 Assessment of the spread of fake news of Covid-19 amongst social media users in Kano State, Nigeria Ahmed, Mercy Ojochenemi

6 C p.
artikel
5 Children are more social when playing analog games together than digital games von Steinkeller, Annika

6 C p.
artikel
6 Digital health interventions for youth with ADHD: A mapping review Lakes, Kimberley D.

6 C p.
artikel
7 Does BeeLine Reader’s gradient-coloured font improve the readability of digital texts for beginning readers? Koornneef, Arnout

6 C p.
artikel
8 Editorial Board
6 C p.
artikel
9 Emergence of the ‘Digitalized Self’ in the Age of Digitalization Chan, Kai Tai

6 C p.
artikel
10 Exploring uses and gratifications and psychological outcomes of engagement with Instagram Stories Lu, Jia-Dai (Evelyn)

6 C p.
artikel
11 Factors influencing facebook addiction among Varendra University students in the lockdown during the COVID-19 outbreak Hossain, Ahammad

6 C p.
artikel
12 Fancy avatar identification and behaviors in the virtual world: Preceding avatar customization and succeeding communication Takano, Masanori

6 C p.
artikel
13 Impact of the global pandemic upon young people's use of technology for emotion regulation Tag, Benjamin

6 C p.
artikel
14 Internet addiction, cognitive, and dispositional factors among US adults Devine, Diana

6 C p.
artikel
15 Loneliness in older people and COVID-19: Applying the social identity approach to digital intervention design Stuart, Avelie

6 C p.
artikel
16 Personality traits and mental health of social networking service users: A cross-sectional exploratory study among Japanese undergraduates Umegaki, Yusuke

6 C p.
artikel
17 Pre-training and cueing effects on students’ visual behavior and task outcomes in game-based learning Tsai, Meng-Jung

6 C p.
artikel
18 Quantile regression analysis of in-play betting in a large online gambling dataset Whiteford, Seb

6 C p.
artikel
19 Recommender system information trustworthiness: The role of perceived ability to learn, self-extension, and intelligence cues Trzebiński, Wojciech

6 C p.
artikel
20 Self-guided online therapeutic assessment in substance abuse care: A Conflict Analysis implementation and feasibility case study Levis, Maxwell

6 C p.
artikel
21 The effects of partial proxy embodiment on the awareness of linear distance in omnidirectional treadmill enabled immersive virtual environment Yadav, Neeraj

6 C p.
artikel
22 Using nomophobia severity to predict illegal smartphone use while driving Kaviani, F.

6 C p.
artikel
                             22 gevonden resultaten
 
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