nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A post from the woods: Social media, well-being and our connection to the natural world
|
Flynn, Mark A. |
|
|
5 |
C |
p. |
artikel |
2 |
Changes in the use of mobile devices during the crisis: Immediate response to the COVID-19 pandemic
|
Katsumata, Sotaro |
|
|
5 |
C |
p. |
artikel |
3 |
Complex, but in a good way? How to represent encryption to non-experts through text and visuals – Evidence from expert co-creation and a vignette experiment
|
Distler, Verena |
|
|
5 |
C |
p. |
artikel |
4 |
Criterion validity of a research-based application for tracking screen time on android and iOS smartphones and tablets
|
Kristensen, Peter L. |
|
|
5 |
C |
p. |
artikel |
5 |
Editorial Board
|
|
|
|
5 |
C |
p. |
artikel |
6 |
Effects of an online self-help intervention on university students’ mental health during COVID-19: A non-randomized controlled pilot study
|
Charbonnier, Elodie |
|
|
5 |
C |
p. |
artikel |
7 |
Erratum regarding missing Declaration of competing interest statements in previously published articles
|
|
|
|
5 |
C |
p. |
artikel |
8 |
Examining the efficacy of a digital version of the Self-Administered Interview
|
Gabbert, Fiona |
|
|
5 |
C |
p. |
artikel |
9 |
Hacker types, motivations and strategies: A comprehensive framework
|
Chng, Samuel |
|
|
5 |
C |
p. |
artikel |
10 |
#MeToo as an ‘angry mob’ or in search of meaning? Using language to assess the focus of #MeToo tweets across four events
|
Foster, Mindi D. |
|
|
5 |
C |
p. |
artikel |
11 |
Moral distress in The Last of Us: Moral agency, character realism, and navigating fixed gaming narratives
|
Anderson, Karoline A. |
|
|
5 |
C |
p. |
artikel |
12 |
Perceptions of violations by artificial and human actors across moral foundations
|
Maninger, Timothy |
|
|
5 |
C |
p. |
artikel |
13 |
Receiving push-notifications from smartphone games reduces students learning performance in a brief lecture: An experimental study
|
Graben, Katharina |
|
|
5 |
C |
p. |
artikel |
14 |
Review of practice & policy strategies for managing digital communication and ICT use in Australian universities
|
Potter, Rachael E. |
|
|
5 |
C |
p. |
artikel |
15 |
The CT-cube: A framework for the design and the assessment of computational thinking activities
|
Piatti, Alberto |
|
|
5 |
C |
p. |
artikel |
16 |
The effects of antecedents and mediating factors on cybersecurity protection behavior
|
Li, Ling |
|
|
5 |
C |
p. |
artikel |
17 |
The impact of loneliness on the six dimensions of online disinhibition
|
Mueller-Coyne, Jessica |
|
|
5 |
C |
p. |
artikel |
18 |
“Why did we lose our snapchat streak?”. Social media gamification and metacommunication
|
Hristova, Dayana |
|
|
5 |
C |
p. |
artikel |