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                             55 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Acceptance of immersive head-mounted display virtual reality in stroke patients Specht, Julian

4 C p.
artikel
2 A critical review on the moderating role of contextual factors in the associations between video gaming and well-being Hartanto, Andree

4 C p.
artikel
3 A dark side of human behavior: Development of a malicious sentiments scale to others success or failure Hornik, Jacob

4 C p.
artikel
4 An interdisciplinary view of social engineering: A call to action for research Washo, Amy Hetro

4 C p.
artikel
5 Assessing how visual search entropy and engagement predict performance in a multiple-objects tracking air traffic control task Lanini-Maggi, Sara

4 C p.
artikel
6 Assessment of virtual environments for alcohol Relapse Prevention in a less immersive and cost-effective setup: A qualitative study Skeva, Rigina

4 C p.
artikel
7 Attribution and reputation estimation errors among mobile phone users regarding neglecting messages in computer-mediated communications Iwatani, Shuma

4 C p.
artikel
8 Autonomous systems in ethical dilemmas: Attitudes toward randomization Bodenschatz, Anja

4 C p.
artikel
9 A week during COVID-19: Online social interactions are associated with greater connection and more stress Tibbetts, Maureen

4 C p.
artikel
10 Blockade-detection-response based security operations dashboard design Han, Choong-Hee

4 C p.
artikel
11 Comfortability with the passive collection of smartphone data for monitoring of mental health: An online survey Bessenyei, Kitti

4 C p.
artikel
12 Coming of age: Challenges and opportunities for computers in human behavior reports Guitton, Matthieu J.

4 C p.
artikel
13 Communication outside of the home through social media during COVID-19 Pennington, Natalie

4 C p.
artikel
14 Comparing video game engagement measures as related to individual and relational well-being in a community sample of adult gamers Burke, Benjamin

4 C p.
artikel
15 Conversational recommendation based on end-to-end learning: How far are we? Manzoor, Ahtsham

4 C p.
artikel
16 Cultural adaptation of “kawaii” in short mobile video applications: How the perception of “kawaii” is shaped by the cultural background of the viewer and the gender of the performer Urakami, Jacqueline

4 C p.
artikel
17 Dark user interface, dark behavior? The effect of ‘dark mode’ on honesty Koning, Luka

4 C p.
artikel
18 Development and validation of the e-Work Self-Efficacy Scale to assess digital competencies in remote working Tramontano, Carlo

4 C p.
artikel
19 Device uses and device stereotypes Steeds, Madeleine

4 C p.
artikel
20 Does technology self-efficacy influence the effect of training presentation mode on training self-efficacy? Saville, Jason D.

4 C p.
artikel
21 Editorial Board
4 C p.
artikel
22 Effects of Avatar player-similarity and player-construction on gaming performance Rahill, Katherine M.

4 C p.
artikel
23 Emotional self-regulation, virtual reality and neurofeedback Pinheiro, Joana

4 C p.
artikel
24 Heterogeneity in trajectories of cybercriminals: A longitudinal analyses of web defacements van de Weijer, Steve G.A.

4 C p.
artikel
25 How immersive virtual reality methods may meet the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology: A software review of the Virtual Reality Everyday Assessment Lab (VR-EAL) Kourtesis, Panagiotis

4 C p.
artikel
26 Improving food shopping behaviour: A model-based review of mobile applications to assist with healthy and sustainable grocery shopping Blanke, Julia

4 C p.
artikel
27 Information and communication technology platforms as an experimental paradigm in cyber-bystander research: A critique of methodology Nagar, Pooja Megha

4 C p.
artikel
28 Intelligent autonomous agents and trust in virtual reality Sun, Ningyuan

4 C p.
artikel
29 Measuring smartphone dependency and exploration of consequences and comorbidities Fryman, Sarah

4 C p.
artikel
30 Problematic social networking site use and associations with anxiety, attention deficit hyperactivity disorder, and resilience Hussain, Zaheer

4 C p.
artikel
31 Quantity over quality: Do single-item scales reflect what users truly experienced? Cuvillier, Matthieu

4 C p.
artikel
32 Robot face memorability is affected by uncanny appearance Geiger, Allie R.

4 C p.
artikel
33 Robust cognitive load detection from wrist-band sensors Borisov, Vadim

4 C p.
artikel
34 Self-compassion moderates the predictive effects of social media use profiles on depression and anxiety Phillips, Wendy J.

4 C p.
artikel
35 Self-concept related to information and communication technology: Scale development and validation Schauffel, Nathalie

4 C p.
artikel
36 Skills development and training of future workers in mining automation control rooms Chirgwin, Peta

4 C p.
artikel
37 Social media as a modern Emergency Broadcast System: A longitudinal qualitative study of social media during COVID-19 and its impacts on social connection and social distancing compliance Mikal, Jude P.

4 C p.
artikel
38 Somebody’s Watching Me: Smartphone Use Tracking and Reactivity Toth, Roland

4 C p.
artikel
39 Studying Social Media Burnout and Problematic Social Media use: The implication of perfectionism and metacognitions Harren, Nina

4 C p.
artikel
40 The Corsi Block-Tapping Test: Evaluating methodological practices with an eye towards modern digital frameworks Arce, Terek

4 C p.
artikel
41 The design and implementation of the Carolina Automated Reading Evaluation for reading deficit screening Hoskins, William H.

4 C p.
artikel
42 The effects of smartphone addiction on learning: A meta-analysis Sunday, Oluwafemi J.

4 C p.
artikel
43 The human source memory system struggles to distinguish virtual reality and reality Rubo, Marius

4 C p.
artikel
44 The impact of social media use types and social media addiction on subjective well-being of college students: A comparative analysis of addicted and non-addicted students Zhao, Lei

4 C p.
artikel
45 The impact of technology usage on love and intimacy satisfaction among Portuguese adults Gomes, Mara

4 C p.
artikel
46 The motivations and uses of mainstream and social media during the COVID-19 pandemic in China: A structural equation modeling approach Wang, Xiao

4 C p.
artikel
47 The one-and-a-half sided parasocial relationship: The curious case of live streaming Kowert, Rachel

4 C p.
artikel
48 The relationship between Instagram use and indicators of mental health: A systematic review Faelens, Lien

4 C p.
artikel
49 Transition to online learning during the COVID-19 pandemic Lemay, David John

4 C p.
artikel
50 Validation study of the Core Beliefs about Behavioral Addictions and Internet Addiction Questionnaire (CBBAIAQ) Harren, Nina

4 C p.
artikel
51 When everything is urgent! Mail use and employee well-being Lanctot, Andre

4 C p.
artikel
52 When is personalized advertising crossing personal boundaries? How type of information, data sharing, and personalized pricing influence consumer perceptions of personalized advertising Boerman, Sophie C.

4 C p.
artikel
53 Who creates strong passwords when nudging fails Kennison, Shelia M.

4 C p.
artikel
54 Women's emotion work on Facebook: Strategic use of emotions in public discourse Sakariassen, Hilde

4 C p.
artikel
55 Zoom Exhaustion & Fatigue Scale Fauville, G.

4 C p.
artikel
                             55 gevonden resultaten
 
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