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                             68 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 AI in STEM education: The relationship between teacher perceptions and ChatGPT use Beege, Maik

16 C p.
artikel
2 An approach based on data mining and genetic algorithm to optimizing time series clustering for efficient segmentation of customer behavior Hamidi, Hodjat (Hojatollah)

16 C p.
artikel
3 Bias at play: Investigating sensitization and desensitization to diversity and inclusion via interactions with bots Kaufman, Geoff

16 C p.
artikel
4 Computer use and cardiovascular risk biomarkers in midlife and older adults Hu, Meilan

16 C p.
artikel
5 Consumer impulse buying in Hungary: A CB-SEM analysis of Hungarian consumer behaviour towards mobile short video applications based on a Chinese reference model Vinkóczi, Tamás

16 C p.
artikel
6 Cross-cultural study on social media usage and its correlation with mental health and family functioning Alwuqaysi, Bdour

16 C p.
artikel
7 Cyber offending in adolescence: The role of knowledge and experiences online on propensity to engage in unauthorised access Maras, Katie

16 C p.
artikel
8 Cybersecurity activities for education and curriculum design: A survey Ismail, Muhusina

16 C p.
artikel
9 Decoding covert visual attention to motion direction using graph theory features of EEG signals and quadratic discriminant analysis Rezaei, Zeinab

16 C p.
artikel
10 Depression and excessive internet use: The mediating roles of anxiety and intellectual difficulties Haddadi Barzoki, Meysam

16 C p.
artikel
11 Designing adaptive learning environments for continuing education: Stakeholders’ perspectives on indicators and interventions Fromm, Yvonne M.

16 C p.
artikel
12 Development and validation of a mental eHealth literacy scale Xu, Richard Huan

16 C p.
artikel
13 Digital competence is a must: Manager and safety representative perspectives on evolving job skills and balancing digital work environments in transportation, logistics, and home care Ramstedt Stadin, Magdalena

16 C p.
artikel
14 Digital eye strain symptoms worsen during prolonged digital tasks, associated with a reduction in productivity Beeson, Danielle

16 C p.
artikel
15 Digital payment systems in an emerging economy Ly, Romny

16 C p.
artikel
16 Editorial Board
16 C p.
artikel
17 Effectiveness of virtual reality application technology for mathematical creativity Hidajat, Flavia Aurelia

16 C p.
artikel
18 Effect of business games on learning perception and satisfaction of students on technical courses in business administration integrated into high school Lacruz, Adonai José

16 C p.
artikel
19 Effect of business intelligence on organizational competitiveness- exploring the mediation of technology anxiety Tirno, Rabbir Rashedin

16 C p.
artikel
20 Enhancing M Enhancing mathematics problem-solving skills in AI-driven environment: Integrated SEM-neural network approach Bayaga, Anass

16 C p.
artikel
21 Evaluation of preceding variables affecting behavioral use and acceptance of chord-enabled keyboard among students Ong, Ardvin Kester S.

16 C p.
artikel
22 Examining the characteristics and effectiveness of online employee reviews Morgan, Jenelle A.

16 C p.
artikel
23 Factors affecting behavioral intention to use internet consumer credit services: Case of young adults in China Zou, Jiangbo

16 C p.
artikel
24 Friendship or feedback? – Relations between computer science students’ goals, technology acceptance, use of an online peer feedback tool, and learning Özbek, Tuğçe

16 C p.
artikel
25 From career-related fear to intention: A hybrid methodological approach to telework research Bolívar-Cruz, Alicia

16 C p.
artikel
26 Gamification of motor imagery brain-computer interface training protocols: A systematic review Atilla, Fred

16 C p.
artikel
27 Global research trends on cyberbullying: A bibliometric study Singh, Arti

16 C p.
artikel
28 Hands-on training: Effects on virtual presence, learning-centered emotions, cognitive load and learning outcome when learning with virtual reality Schrader, Claudia

16 C p.
artikel
29 How can ChatGPT open promising avenues for L2 development? A phenomenological study involving EFL university students in Iran Rezai, Afsheen

16 C p.
artikel
30 How whatsappization of the chatbot affects perceived ease of use, perceived usefulness, and attitude toward using in a drive-sharing task Yuviler-Gavish, Nirit

16 C p.
artikel
31 Human performance in detecting deepfakes: A systematic review and meta-analysis of 56 papers Diel, Alexander

16 C p.
artikel
32 Human vs. AI counseling: College students' perspectives Kuhail, Mohammad Amin

16 C p.
artikel
33 I Don't matter anyway. Will more Instagram change that? Anti-mattering and Instagram Feed vs. stories addiction symptoms: The moderating roles of loneliness and life satisfaction Opariuc-Dan, Cristian

16 C p.
artikel
34 Increasing citizen engagement in sustainable architecture using augmented reality: A pilot study Moscoso, Claudia

16 C p.
artikel
35 Inside the gamer's mind: How violent video games and emotional dysregulation affect EEG interbrain synchronization Veneziani, Giorgio

16 C p.
artikel
36 Interactive external representations for knowledge-building processes and performance in dyads: An experimental study Mateescu, Magdalena

16 C p.
artikel
37 IT really matters: Associations of computer hassles and technical support with medically certified sickness absence due to mental health complaints Christensen, Jan Olav

16 C p.
artikel
38 Leveraging capabilities of social media marketing for business success Laradi, Sofiane

16 C p.
artikel
39 Longitudinal bidirectional relation between fear of missing out and risky loot box consumption: Evidence for FoMO-Driven loot boxes spiral hypothesis Hartanto, Andree

16 C p.
artikel
40 Non-user acceptance of autonomous technology: A survey of bicyclist receptivity to fully autonomous vehicles Busch, Peter André

16 C p.
artikel
41 Questionnaires for evaluating virtual reality: A systematic scoping review Bareišytė, Lina

16 C p.
artikel
42 Recurrent pain symptoms among adolescents with generalized and specific problematic internet use: A large-scale cross-sectional study Tereshchenko, Sergey

16 C p.
artikel
43 Relationship between regulatory processes and problematic social media use: A systematic review San Martín Iñiguez, Leyre

16 C p.
artikel
44 Risky online behavior in relation to social support, depression, and anxiety in Czech adolescents Babilonová, T.

16 C p.
artikel
45 Social presence and collaborative creativity in leaner media Oviedo, Vanessa Y.

16 C p.
artikel
46 Supporting adult-learners’ online interaction in computer-mediated learning van der Stap, Nanda

16 C p.
artikel
47 Surprising gender biases in GPT Fulgu, Raluca Alexandra

16 C p.
artikel
48 TECHNOSTRESS: A comprehensive literature review on dimensions, impacts, and management strategies Sanjeeva Kumar, Pothuganti

16 C p.
artikel
49 Technostress or reaction to techno-stressors? Validation of bilingual techno-stressors index (TSI-II) and a second-order formative model of techno-distress among Canadian legal professionals Cadieux, Nathalie

16 C p.
artikel
50 The development and validation of a video tool for capturing teachers' noticing in salient and non-salient classroom disruptions Kilbury, Maxie

16 C p.
artikel
51 The impact of information overload on the information avoidance of medical staff: The moderating and mediating roles of job performance and time pressure Xia, Chun

16 C p.
artikel
52 The impact of social media reports on nurses' job satisfaction: A cross-sectional survey Li, Jackie Zhanbiao

16 C p.
artikel
53 The impact of virtual computer screen backgrounds on subjective performance evaluation in online videoconferences Reiter, Katharina

16 C p.
artikel
54 The power of human-like virtual-influencer-generated content: Impact on consumers’ willingness to follow and purchase intentions Rungruangjit, Warinrampai

16 C p.
artikel
55 The thrill of chance: Psychophysiological responses in loot boxes and simulated slot machines Sanmartín, Francisco J.

16 C p.
artikel
56 The validity and reliability of the Hungarian version of smartphone addiction scale – Short version (SAS-SV-HU) among university students Tóth, Bettina

16 C p.
artikel
57 Too much of a good thing: How varying levels of automation impact user performance in a simulated intrusion detection task Thomson, Robert

16 C p.
artikel
58 Trust and distrust coexistence and change in the adoption of an emerging technology in organizations Cantú Alejandro, Celeste

16 C p.
artikel
59 Trust models and theories in human–computer interaction: A systematic literature review Gulati, Siddharth

16 C p.
artikel
60 Turing tests in chess: An experiment revealing the role of human subjectivity Eisma, Yke Bauke

16 C p.
artikel
61 Unveiling customer engagement dynamics in the metaverse: A retrospective bibliometric and topic modelling investigation Wasiq, Mohammad

16 C p.
artikel
62 Usefulness and challenges with blended learning during the COVID-19 pandemic in Ghana: The mediating role of human resource factors Mensah Minadzi, Vincent

16 C p.
artikel
63 User acceptance of AI voice assistants in Jordan’s telecom industry Al-Kfairy, Mousa

16 C p.
artikel
64 Using mental contrasting to promote flow experiences at work: A just-in-time adaptive intervention Bartholomeyczik, Karen

16 C p.
artikel
65 Validating the Motives for Online Gaming Questionnaire (MOGQ) within the WHO and APA gaming disorder symptoms frameworks Bäcklund, Christian

16 C p.
artikel
66 Validation of the Virtual Reality Stroop Room: Effects of inhibiting interfering information under time-pressure and task-switching demands Ringgold, Veronika

16 C p.
artikel
67 Virtual reality based executive function training in schools: The experience of primary school-aged children, teachers and training teaching assistants Hindman, Susan

16 C p.
artikel
68 What does “Internet” mean to us as we age? A multi-task investigation on the conceptualization of the technological domain across generations Falcinelli, Ilenia

16 C p.
artikel
                             68 gevonden resultaten
 
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