nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Analysis of teenagers' preferences and concerns regarding HMDs in education
|
Guo, Jie |
|
|
|
5 |
p. 369-382 |
artikel |
2 |
A simple, stroke-based method for gesture drawing
|
Istead, Lesley |
|
|
|
5 |
p. 381-392 |
artikel |
3 |
A survey of real-time rendering on Web3D application
|
Yu, Geng |
|
|
|
5 |
p. 379-394 |
artikel |
4 |
Bags of tricks for learning depth and camera motion from monocular videos
|
Dong, Bowen |
|
|
|
5 |
p. 500-510 |
artikel |
5 |
Collaborative visual SLAM for multiple agents:A brief survey
|
Zou, Danping |
|
|
|
5 |
p. 461-482 |
artikel |
6 |
Computer graphics for metaverse
|
Thalmann, Nadia Magnenat |
|
|
|
5 |
p. ii-iv |
artikel |
7 |
Deep-reinforcement-learning-based robot motion strategies for grabbing objects from human hands
|
Cai, Zeyuan |
|
|
|
5 |
p. 407-421 |
artikel |
8 |
Development of augmented reality serious games with a vibrotactile feedback jacket
|
Zhu, Lingfei |
|
|
|
5 |
p. 454-470 |
artikel |
9 |
DSD-MatchingNet: Deformable sparse-to-dense feature matching for learning accurate correspondences
|
Zhao, Yicheng |
|
|
|
5 |
p. 432-443 |
artikel |
10 |
Effects of using headset-delivered virtual reality in road safety research: A systematic review of empirical studies
|
Vankov, Daniel |
|
|
|
5 |
p. 351-368 |
artikel |
11 |
Eye-shaped keyboard for dual-hand text entry in virtual reality
|
Wang, Kangyu |
|
|
|
5 |
p. 451-469 |
artikel |
12 |
Flow-based SLAM: From geometry computation to learning
|
Yan, Zike |
|
|
|
5 |
p. 435-460 |
artikel |
13 |
Implementation of natural hand gestures in holograms for 3D object manipulation
|
Ismail, Ajune Wanis |
|
|
|
5 |
p. 439-450 |
artikel |
14 |
Interactive hepatic parenchymal transection simulation with haptic feedback
|
WU, Hongyu |
|
|
|
5 |
p. 383-396 |
artikel |
15 |
Lessons learned from requirements gathering for virtual reality simulators
|
Gómez, Vivian |
|
|
|
5 |
p. 407-422 |
artikel |
16 |
Multimodal teaching, learning and training in virtual reality: a review and case study
|
Philippe, Stéphanie |
|
|
|
5 |
p. 421-442 |
artikel |
17 |
Multi-source data-based 3D digital preservation of largescale ancient chinese architecture: A case report
|
Gao, Xiang |
|
|
|
5 |
p. 525-541 |
artikel |
18 |
Novel learning framework for optimal multi-object video trajectory tracking
|
Chen, Siyuan |
|
|
|
5 |
p. 422-438 |
artikel |
19 |
NPIPVis: A visualization system involving NBA visual analysis and integrated learning model prediction
|
Shi, Zhuo |
|
|
|
5 |
p. 444-458 |
artikel |
20 |
Procedural modeling applied to the 3D city model of Bogota: A case study
|
Alomía, Gustavo |
|
|
|
5 |
p. 423-433 |
artikel |
21 |
RADepthNet: Reflectance-aware monocular depth estimation
|
Li, Chuxuan |
|
|
|
5 |
p. 418-431 |
artikel |
22 |
Real-time human segmentation by BowtieNet and a SLAM-based human AR system
|
Zhao, Xiaomei |
|
|
|
5 |
p. 511-524 |
artikel |
23 |
Survey of 3D modeling using depth cameras
|
Xu, Hantong |
|
|
|
5 |
p. 483-499 |
artikel |
24 |
Survey of lightweighting methods of huge 3D models for online Web3D visualization
|
Liu, Xiaojun |
|
|
|
5 |
p. 395-406 |
artikel |
25 |
Training birdsong recognition using virtual reality
|
Arce-Lopera, Carlos |
|
|
|
5 |
p. 397-406 |
artikel |
26 |
Uncanny valley for interactive social agents: an experimental study
|
Mishra, Nidhi |
|
|
|
5 |
p. 393-405 |
artikel |
27 |
VEGO: A novel design towards customizable and adjustable head-mounted display for VR
|
Lee, Jia Ming |
|
|
|
5 |
p. 443-453 |
artikel |
28 |
Virtual reality for immersive multi-user firefighter-training scenarios
|
Braun, Philipp |
|
|
|
5 |
p. 406-417 |
artikel |
29 |
Virtual reality research and development in NTU
|
Huang, Lihui |
|
|
|
5 |
p. 394-408 |
artikel |
30 |
VR and AR in human performance research―An NUS experience
|
Yin, Jun-Hao |
|
|
|
5 |
p. 381-393 |
artikel |
31 |
VR industrial applications―A singapore perspective
|
Syamimi, Athirah |
|
|
|
5 |
p. 409-420 |
artikel |