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                             29 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Animettes: A design-oriented investigation into the properties of tangible toolkits that support children’s collaboration-in-making activities Matthews, Sarah

33 C p.
artikel
2 A systematic survey on embodied cognition: 11 years of research in child–computer interaction Ale, Moyosore

33 C p.
artikel
3 Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation Walsh, Kerryann

33 C p.
artikel
4 Children and parents’ physiological arousal and emotions during shared and independent e-book reading: A preliminary study Avelar, Daniela

33 C p.
artikel
5 Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care Silvis, Deborah

33 C p.
artikel
6 Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology Sjöberg, Jeanette

33 C p.
artikel
7 Designing with teenagers: A teenage perspective on enhancing mobile museum experiences Cesário, Vanessa

33 C p.
artikel
8 Editorial Board
33 C p.
artikel
9 Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement de Haas, Mirjam

33 C p.
artikel
10 Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays Ryokai, Kimiko

33 C p.
artikel
11 Facilitating critical reflection in online distributed maker workshops: Case studies Murai, Yumiko

33 C p.
artikel
12 Fourth grade students’ computational thinking in pair programming with Scratch: A holistic case analysis Fagerlund, Janne

33 C p.
artikel
13 Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games Kahila, Juho

33 C p.
artikel
14 Going beyond short-term, ‘reduced’ PD: Towards an encompassing typology for children’s participation in infrastructuring processes Schepers, Selina

33 C p.
artikel
15 How do children acquire knowledge about voice assistants? A longitudinal field study on children’s knowledge about how voice assistants store and process data Szczuka, Jessica M.

33 C p.
artikel
16 Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games Derks, Suzanne

33 C p.
artikel
17 Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design Jogo, Danielle Akemi

33 C p.
artikel
18 ‘Lots done, more to do’: The current state of interaction design and children research and future directions Giannakos, Michail

33 C p.
artikel
19 “Pictures are easier to remember than spellings!”: Designing and evaluating KidsPic — A graphical image-based authentication mechanism Ratakonda, Dhanush kumar

33 C p.
artikel
20 Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives Fails, Jerry Alan

33 C p.
artikel
21 Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think Gauthier, Andrea

33 C p.
artikel
22 Saudi parents’ privacy concerns about their children’s smart device applications Alashwali, Eman

33 C p.
artikel
23 Smart-thing design by children at a distance: How to engage them and make them learn Roumelioti, Eftychia

33 C p.
artikel
24 Smart Toys, Smart Tangibles, Robots and other Smart Things for Children Sylla, Cristina

33 C p.
artikel
25 Tensions in designing tablet-based musical instruments for students with disabilities Horton, Patrick W.

33 C p.
artikel
26 The developmental appropriateness of digital games and its impact on young children’s enjoyment and playtime Crescenzi-Lanna, Lucrezia

33 C p.
artikel
27 Tick Box Design: A bounded and packageable co-design method for large workshops Read, Janet

33 C p.
artikel
28 Turning frustration into learning opportunities during maker activities: A review of literature Yulis San Juan, Andreina

33 C p.
artikel
29 Whose data are they? Elementary school students’ conceptualization of data ownership and privacy of personal digital data Agesilaou, Andria

33 C p.
artikel
                             29 gevonden resultaten
 
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