nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Animettes: A design-oriented investigation into the properties of tangible toolkits that support children’s collaboration-in-making activities
|
Matthews, Sarah |
|
|
33 |
C |
p. |
artikel |
2 |
A systematic survey on embodied cognition: 11 years of research in child–computer interaction
|
Ale, Moyosore |
|
|
33 |
C |
p. |
artikel |
3 |
Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation
|
Walsh, Kerryann |
|
|
33 |
C |
p. |
artikel |
4 |
Children and parents’ physiological arousal and emotions during shared and independent e-book reading: A preliminary study
|
Avelar, Daniela |
|
|
33 |
C |
p. |
artikel |
5 |
Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care
|
Silvis, Deborah |
|
|
33 |
C |
p. |
artikel |
6 |
Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology
|
Sjöberg, Jeanette |
|
|
33 |
C |
p. |
artikel |
7 |
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences
|
Cesário, Vanessa |
|
|
33 |
C |
p. |
artikel |
8 |
Editorial Board
|
|
|
|
33 |
C |
p. |
artikel |
9 |
Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement
|
de Haas, Mirjam |
|
|
33 |
C |
p. |
artikel |
10 |
Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays
|
Ryokai, Kimiko |
|
|
33 |
C |
p. |
artikel |
11 |
Facilitating critical reflection in online distributed maker workshops: Case studies
|
Murai, Yumiko |
|
|
33 |
C |
p. |
artikel |
12 |
Fourth grade students’ computational thinking in pair programming with Scratch: A holistic case analysis
|
Fagerlund, Janne |
|
|
33 |
C |
p. |
artikel |
13 |
Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games
|
Kahila, Juho |
|
|
33 |
C |
p. |
artikel |
14 |
Going beyond short-term, ‘reduced’ PD: Towards an encompassing typology for children’s participation in infrastructuring processes
|
Schepers, Selina |
|
|
33 |
C |
p. |
artikel |
15 |
How do children acquire knowledge about voice assistants? A longitudinal field study on children’s knowledge about how voice assistants store and process data
|
Szczuka, Jessica M. |
|
|
33 |
C |
p. |
artikel |
16 |
Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games
|
Derks, Suzanne |
|
|
33 |
C |
p. |
artikel |
17 |
Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design
|
Jogo, Danielle Akemi |
|
|
33 |
C |
p. |
artikel |
18 |
‘Lots done, more to do’: The current state of interaction design and children research and future directions
|
Giannakos, Michail |
|
|
33 |
C |
p. |
artikel |
19 |
“Pictures are easier to remember than spellings!”: Designing and evaluating KidsPic — A graphical image-based authentication mechanism
|
Ratakonda, Dhanush kumar |
|
|
33 |
C |
p. |
artikel |
20 |
Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives
|
Fails, Jerry Alan |
|
|
33 |
C |
p. |
artikel |
21 |
Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think
|
Gauthier, Andrea |
|
|
33 |
C |
p. |
artikel |
22 |
Saudi parents’ privacy concerns about their children’s smart device applications
|
Alashwali, Eman |
|
|
33 |
C |
p. |
artikel |
23 |
Smart-thing design by children at a distance: How to engage them and make them learn
|
Roumelioti, Eftychia |
|
|
33 |
C |
p. |
artikel |
24 |
Smart Toys, Smart Tangibles, Robots and other Smart Things for Children
|
Sylla, Cristina |
|
|
33 |
C |
p. |
artikel |
25 |
Tensions in designing tablet-based musical instruments for students with disabilities
|
Horton, Patrick W. |
|
|
33 |
C |
p. |
artikel |
26 |
The developmental appropriateness of digital games and its impact on young children’s enjoyment and playtime
|
Crescenzi-Lanna, Lucrezia |
|
|
33 |
C |
p. |
artikel |
27 |
Tick Box Design: A bounded and packageable co-design method for large workshops
|
Read, Janet |
|
|
33 |
C |
p. |
artikel |
28 |
Turning frustration into learning opportunities during maker activities: A review of literature
|
Yulis San Juan, Andreina |
|
|
33 |
C |
p. |
artikel |
29 |
Whose data are they? Elementary school students’ conceptualization of data ownership and privacy of personal digital data
|
Agesilaou, Andria |
|
|
33 |
C |
p. |
artikel |