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                             24 results found
no title author magazine year volume issue page(s) type
1 A gamified app on emotion recognition and anger management for pre-school children Nicolaidou, Iolie

31 C p.
article
2 An individualized and adaptive game-based therapy for cerebral visual impairment: Design, development, and evaluation Ben Itzhak, N.

31 C p.
article
3 Characterizing learner behavior from touchscreen data Pardos, Zachary A.

31 C p.
article
4 Children designing privacy warnings: Informing a set of design guidelines Dempsey, John

31 C p.
article
5 Children’s play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach Lee-Cultura, Serena

31 C p.
article
6 Editorial Board
31 C p.
article
7 From moral panic to systemic change: Making child-centered design the default Radesky, Jenny

31 C p.
article
8 Integration and acceptance of Natural User Interfaces for interactive learning environments Cárdenas-Sainz, Brandon Antonio

31 C p.
article
9 Kub-E: An interactive design device for children with panic disorder Chasqueira, Ana

31 C p.
article
10 Leveraging eye tracking to understand children’s attention during game-based, tangible robotics activities Olsen, Jennifer K.

31 C p.
article
11 New co-design techniques for digital game narrative design with children Uğraş, Tuba

31 C p.
article
12 Preschool children’s social and playful interactions with a play-facilitating cardboard robot Torpegaard, Julie

31 C p.
article
13 Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland Winschiers-Theophilus, Heike

31 C p.
article
14 Reaching the ‘Learning Analytics’ — ‘Embodied Design’ promise of synergy Glenberg, Arthur M.

31 C p.
article
15 Scalar symmetries and strange tools: Learning Analytics and Embodied Design as techno-cultural confluence Feiten, Tim Elmo

31 C p.
article
16 Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities Zhang, Feiran

31 C p.
article
17 Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys Hall, Lynne

31 C p.
article
18 Teaching machine learning in elementary school Shamir, Gilad

31 C p.
article
19 Technology-enhanced support for children with Down Syndrome: A systematic literature review Shahid, Numera M.I.

31 C p.
article
20 The causes of difficulty in children’s creation of informal programs Bucciarelli, Monica

31 C p.
article
21 The effects of scaffolded programming scripts on pre-service teachers’ computational thinking: Developing algorithmic thinking through programming robots Angeli, Charoula

31 C p.
article
22 The evolution of a toolkit for smart-thing design with children through action research Gennari, Rosella

31 C p.
article
23 The potential for emerging technologies to support self-regulation in children with ADHD: A literature review Cibrian, Franceli L.

31 C p.
article
24 Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum Coenraad, Merijke

31 C p.
article
                             24 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands