no |
title |
author |
magazine |
year |
volume |
issue |
page(s) |
type |
1 |
A social robot’s influence on children’s figural creativity during gameplay
|
Ali, Safinah |
|
|
28 |
C |
p. |
article |
2 |
Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
|
Kinnula, Marianne |
|
|
28 |
C |
p. |
article |
3 |
Designing building blocks for open-ended early literacy software
|
Sysoev, Ivan |
|
|
28 |
C |
p. |
article |
4 |
Digital fabrication and Making with children:
|
Norouzi, Behnaz |
|
|
28 |
C |
p. |
article |
5 |
Distributing participation in design: Addressing challenges of a global pandemic
|
Constantin, Aurora |
|
|
28 |
C |
p. |
article |
6 |
Editorial Board
|
|
|
|
28 |
C |
p. |
article |
7 |
Game jams in general formal education
|
Aurava, Riikka |
|
|
28 |
C |
p. |
article |
8 |
How young children engage in and shift between reference frames when playing with coding toys
|
Clarke-Midura, Jody |
|
|
28 |
C |
p. |
article |
9 |
Manifesto for children’s genuine participation in digital technology design and making
|
Kinnula, Marianne |
|
|
28 |
C |
p. |
article |
10 |
Sharing stressors with a social robot prototype: What embodiment do adolescents prefer?
|
Björling, Elin A. |
|
|
28 |
C |
p. |
article |
11 |
Studying children’s experience during free-form and formally structured gameplay
|
Kirginas, Sotiris |
|
|
28 |
C |
p. |
article |
12 |
Understanding the role of fun in learning to code
|
Tisza, Gabriella |
|
|
28 |
C |
p. |
article |
13 |
What FabLearn talks about when talking about reflection — A systematic literature review
|
Baykal, Gökçe Elif |
|
|
28 |
C |
p. |
article |