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                             13 results found
no title author magazine year volume issue page(s) type
1 A social robot’s influence on children’s figural creativity during gameplay Ali, Safinah

28 C p.
article
2 Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children Kinnula, Marianne

28 C p.
article
3 Designing building blocks for open-ended early literacy software Sysoev, Ivan

28 C p.
article
4 Digital fabrication and Making with children: Norouzi, Behnaz

28 C p.
article
5 Distributing participation in design: Addressing challenges of a global pandemic Constantin, Aurora

28 C p.
article
6 Editorial Board
28 C p.
article
7 Game jams in general formal education Aurava, Riikka

28 C p.
article
8 How young children engage in and shift between reference frames when playing with coding toys Clarke-Midura, Jody

28 C p.
article
9 Manifesto for children’s genuine participation in digital technology design and making Kinnula, Marianne

28 C p.
article
10 Sharing stressors with a social robot prototype: What embodiment do adolescents prefer? Björling, Elin A.

28 C p.
article
11 Studying children’s experience during free-form and formally structured gameplay Kirginas, Sotiris

28 C p.
article
12 Understanding the role of fun in learning to code Tisza, Gabriella

28 C p.
article
13 What FabLearn talks about when talking about reflection — A systematic literature review Baykal, Gökçe Elif

28 C p.
article
                             13 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands