nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A card-playing humanoid playmate for human behavioral analysis
|
Kim, Min-Gyu |
|
2012 |
9-10 |
4 |
p. 103-109 7 p. |
artikel |
2 |
A digital manipulative for embodied “stage-narrative” creation
|
Sylla, Cristina |
|
2014 |
9-10 |
4 |
p. 495-507 13 p. |
artikel |
3 |
A dynamic flexible and interactive display method of digital photographs
|
Vi, Chi Thanh |
|
2014 |
9-10 |
4 |
p. 451-462 12 p. |
artikel |
4 |
A methodological approach to identifying and quantifying video game difficulty factors
|
Fraser, James |
|
2014 |
9-10 |
4 |
p. 441-449 9 p. |
artikel |
5 |
Analysis of revisitations in online games
|
Thawonmas, Ruck |
|
2011 |
9-10 |
4 |
p. 215-221 7 p. |
artikel |
6 |
An interaction approach to computer animation
|
Walther-Franks, Benjamin |
|
2014 |
9-10 |
4 |
p. 271-283 13 p. |
artikel |
7 |
Application of Learning Analytics in educational videogames
|
Serrano-Laguna, Ángel |
|
2014 |
9-10 |
4 |
p. 313-322 10 p. |
artikel |
8 |
Assessing the player interaction experiences based on playability
|
González Sánchez, José Luis |
|
2014 |
9-10 |
4 |
p. 259-267 9 p. |
artikel |
9 |
Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study
|
Liarokapis, Fotis |
|
2014 |
9-10 |
4 |
p. 391-399 9 p. |
artikel |
10 |
Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors
|
Paraskevopoulos, Ioannis Theoklitos |
|
2014 |
9-10 |
4 |
p. 413-424 12 p. |
artikel |
11 |
Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines
|
Pinheiro, André |
|
2014 |
9-10 |
4 |
p. 347-355 9 p. |
artikel |
12 |
DreamThrower: An audio/visual display for influencing dreams
|
Kamal, Noreen |
|
2012 |
9-10 |
4 |
p. 121-128 8 p. |
artikel |
13 |
Entertainment Interfaces
|
Niesenhaus, Jörg |
|
2011 |
9-10 |
4 |
p. 263- 1 p. |
artikel |
14 |
Flow framework for analyzing the quality of educational games
|
Kiili, Kristian |
|
2014 |
9-10 |
4 |
p. 367-377 11 p. |
artikel |
15 |
Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013)
|
Gatzidis, Christos |
|
2014 |
9-10 |
4 |
p. 379- 1 p. |
artikel |
16 |
Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration
|
Ribeiro, Claudia |
|
2014 |
9-10 |
4 |
p. 335-345 11 p. |
artikel |
17 |
Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game
|
Lara-Cabrera, R. |
|
2014 |
9-10 |
4 |
p. 251-258 8 p. |
artikel |
18 |
Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch
|
Drachen, Anders |
|
2014 |
9-10 |
4 |
p. 219-232 14 p. |
artikel |
19 |
Haptic robotization of the human body by data-driven vibrotactile feedback
|
Kurihara, Yosuke |
|
2014 |
9-10 |
4 |
p. 485-494 10 p. |
artikel |
20 |
Improving level design through game user research: A comparison of methodologies
|
Gómez-Maureira, Marcello A. |
|
2014 |
9-10 |
4 |
p. 463-473 11 p. |
artikel |
21 |
LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments
|
Nacke, Lennart E. |
|
2011 |
9-10 |
4 |
p. 265-273 9 p. |
artikel |
22 |
MARIO: Mid-air Augmented Reality Interaction with Objects
|
Kim, Hanyuool |
|
2014 |
9-10 |
4 |
p. 233-241 9 p. |
artikel |
23 |
Measuring the level of difficulty in single player video games
|
Aponte, Maria-Virginia |
|
2011 |
9-10 |
4 |
p. 205-213 9 p. |
artikel |
24 |
Metrics for desired structural features for narrative renderings of game logs
|
Gervás, Pablo |
|
2014 |
9-10 |
4 |
p. 245-250 6 p. |
artikel |
25 |
Navigating in 3D space with a handheld flexible device
|
Leflar, Meagan |
|
2014 |
9-10 |
4 |
p. 205-209 5 p. |
artikel |
26 |
Personal space-based simulation of non-verbal communications
|
Amaoka, Toshitaka |
|
2011 |
9-10 |
4 |
p. 245-261 17 p. |
artikel |
27 |
Planar character animation using genetic algorithms and GPU parallel computing
|
Kenwright, Benjamin |
|
2014 |
9-10 |
4 |
p. 285-294 10 p. |
artikel |
28 |
Preface
|
Han, Jung Hyun |
|
2012 |
9-10 |
4 |
p. 101- 1 p. |
artikel |
29 |
Preface of Special issue SEED2013
|
González Calero, Pedro Antonio |
|
2014 |
9-10 |
4 |
p. 243- 1 p. |
artikel |
30 |
Preface of the special issue on virtual puppetry
|
Sanna, A. |
|
2014 |
9-10 |
4 |
p. 269-270 2 p. |
artikel |
31 |
Preface to the Special Issue of best papers from ICEC 2009
|
Dupire, Jerome |
|
2011 |
9-10 |
4 |
p. 203- 1 p. |
artikel |
32 |
Props: 3D-game-like mediator for improvisational storytelling
|
Alavesa, Paula |
|
2014 |
9-10 |
4 |
p. 381-390 10 p. |
artikel |
33 |
Real-time rendering of approximate caustics under environment illumination
|
Tandianus, Budianto |
|
2012 |
9-10 |
4 |
p. 129-141 13 p. |
artikel |
34 |
Schoolchildren’s user experiences on a physical exercise game utilizing lighting and audio
|
Keskinen, Tuuli |
|
2014 |
9-10 |
4 |
p. 475-484 10 p. |
artikel |
35 |
Segmented episode control system for interactive narrative entertainment
|
Hamana, Katsutoki |
|
2011 |
9-10 |
4 |
p. 233-243 11 p. |
artikel |
36 |
Semantic crowds
|
Kraayenbrink, Nick |
|
2014 |
9-10 |
4 |
p. 297-312 16 p. |
artikel |
37 |
Serious games and the development of an entrepreneurial mindset in higher education engineering students
|
Bellotti, F. |
|
2014 |
9-10 |
4 |
p. 357-366 10 p. |
artikel |
38 |
Serious games for health
|
Wattanasoontorn, Voravika |
|
2013 |
9-10 |
4 |
p. 231-247 17 p. |
artikel |
39 |
Special issue on Serious Games
|
Bellotti, F. |
|
2014 |
9-10 |
4 |
p. 295-296 2 p. |
artikel |
40 |
Special issue: Tenyears of Advances in Computer Entertainment
|
Katayose, Haruhiro |
|
2014 |
9-10 |
4 |
p. 439- 1 p. |
artikel |
41 |
Special issue title page 1
|
|
|
2011 |
9-10 |
4 |
p. i- 1 p. |
artikel |
42 |
Special Issue Title Page 2
|
|
|
2011 |
9-10 |
4 |
p. EX1- 1 p. |
artikel |
43 |
Special issue title page
|
|
|
2012 |
9-10 |
4 |
p. i- 1 p. |
artikel |
44 |
Talking to Teo: Video game supported speech therapy
|
Navarro-Newball, A.A. |
|
2014 |
9-10 |
4 |
p. 401-412 12 p. |
artikel |
45 |
Technology-enhanced role-play for social and emotional learning context – Intercultural empathy
|
Lim, Mei Yii |
|
2011 |
9-10 |
4 |
p. 223-231 9 p. |
artikel |
46 |
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG
|
Sivanathan, Aparajithan |
|
2014 |
9-10 |
4 |
p. 323-334 12 p. |
artikel |
47 |
The MINWii project: Renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy
|
Benveniste, S. |
|
2012 |
9-10 |
4 |
p. 111-120 10 p. |
artikel |
48 |
Validation of a social media quiz game as a measurement instrument for climate change knowledge
|
Seebauer, Sebastian |
|
2014 |
9-10 |
4 |
p. 425-437 13 p. |
artikel |
49 |
Video game personalisation techniques: A comprehensive survey
|
Karpinskyj, Stephen |
|
2014 |
9-10 |
4 |
p. 211-218 8 p. |
artikel |