Digitale Bibliotheek
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                             49 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A card-playing humanoid playmate for human behavioral analysis Kim, Min-Gyu
2012
9-10 4 p. 103-109
7 p.
artikel
2 A digital manipulative for embodied “stage-narrative” creation Sylla, Cristina
2014
9-10 4 p. 495-507
13 p.
artikel
3 A dynamic flexible and interactive display method of digital photographs Vi, Chi Thanh
2014
9-10 4 p. 451-462
12 p.
artikel
4 A methodological approach to identifying and quantifying video game difficulty factors Fraser, James
2014
9-10 4 p. 441-449
9 p.
artikel
5 Analysis of revisitations in online games Thawonmas, Ruck
2011
9-10 4 p. 215-221
7 p.
artikel
6 An interaction approach to computer animation Walther-Franks, Benjamin
2014
9-10 4 p. 271-283
13 p.
artikel
7 Application of Learning Analytics in educational videogames Serrano-Laguna, Ángel
2014
9-10 4 p. 313-322
10 p.
artikel
8 Assessing the player interaction experiences based on playability González Sánchez, José Luis
2014
9-10 4 p. 259-267
9 p.
artikel
9 Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study Liarokapis, Fotis
2014
9-10 4 p. 391-399
9 p.
artikel
10 Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors Paraskevopoulos, Ioannis Theoklitos
2014
9-10 4 p. 413-424
12 p.
artikel
11 Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines Pinheiro, André
2014
9-10 4 p. 347-355
9 p.
artikel
12 DreamThrower: An audio/visual display for influencing dreams Kamal, Noreen
2012
9-10 4 p. 121-128
8 p.
artikel
13 Entertainment Interfaces Niesenhaus, Jörg
2011
9-10 4 p. 263-
1 p.
artikel
14 Flow framework for analyzing the quality of educational games Kiili, Kristian
2014
9-10 4 p. 367-377
11 p.
artikel
15 Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013) Gatzidis, Christos
2014
9-10 4 p. 379-
1 p.
artikel
16 Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration Ribeiro, Claudia
2014
9-10 4 p. 335-345
11 p.
artikel
17 Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game Lara-Cabrera, R.
2014
9-10 4 p. 251-258
8 p.
artikel
18 Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch Drachen, Anders
2014
9-10 4 p. 219-232
14 p.
artikel
19 Haptic robotization of the human body by data-driven vibrotactile feedback Kurihara, Yosuke
2014
9-10 4 p. 485-494
10 p.
artikel
20 Improving level design through game user research: A comparison of methodologies Gómez-Maureira, Marcello A.
2014
9-10 4 p. 463-473
11 p.
artikel
21 LAIF: A logging and interaction framework for gaze-based interfaces in virtual entertainment environments Nacke, Lennart E.
2011
9-10 4 p. 265-273
9 p.
artikel
22 MARIO: Mid-air Augmented Reality Interaction with Objects Kim, Hanyuool
2014
9-10 4 p. 233-241
9 p.
artikel
23 Measuring the level of difficulty in single player video games Aponte, Maria-Virginia
2011
9-10 4 p. 205-213
9 p.
artikel
24 Metrics for desired structural features for narrative renderings of game logs Gervás, Pablo
2014
9-10 4 p. 245-250
6 p.
artikel
25 Navigating in 3D space with a handheld flexible device Leflar, Meagan
2014
9-10 4 p. 205-209
5 p.
artikel
26 Personal space-based simulation of non-verbal communications Amaoka, Toshitaka
2011
9-10 4 p. 245-261
17 p.
artikel
27 Planar character animation using genetic algorithms and GPU parallel computing Kenwright, Benjamin
2014
9-10 4 p. 285-294
10 p.
artikel
28 Preface Han, Jung Hyun
2012
9-10 4 p. 101-
1 p.
artikel
29 Preface of Special issue SEED2013 González Calero, Pedro Antonio
2014
9-10 4 p. 243-
1 p.
artikel
30 Preface of the special issue on virtual puppetry Sanna, A.
2014
9-10 4 p. 269-270
2 p.
artikel
31 Preface to the Special Issue of best papers from ICEC 2009 Dupire, Jerome
2011
9-10 4 p. 203-
1 p.
artikel
32 Props: 3D-game-like mediator for improvisational storytelling Alavesa, Paula
2014
9-10 4 p. 381-390
10 p.
artikel
33 Real-time rendering of approximate caustics under environment illumination Tandianus, Budianto
2012
9-10 4 p. 129-141
13 p.
artikel
34 Schoolchildren’s user experiences on a physical exercise game utilizing lighting and audio Keskinen, Tuuli
2014
9-10 4 p. 475-484
10 p.
artikel
35 Segmented episode control system for interactive narrative entertainment Hamana, Katsutoki
2011
9-10 4 p. 233-243
11 p.
artikel
36 Semantic crowds Kraayenbrink, Nick
2014
9-10 4 p. 297-312
16 p.
artikel
37 Serious games and the development of an entrepreneurial mindset in higher education engineering students Bellotti, F.
2014
9-10 4 p. 357-366
10 p.
artikel
38 Serious games for health Wattanasoontorn, Voravika
2013
9-10 4 p. 231-247
17 p.
artikel
39 Special issue on Serious Games Bellotti, F.
2014
9-10 4 p. 295-296
2 p.
artikel
40 Special issue: Tenyears of Advances in Computer Entertainment Katayose, Haruhiro
2014
9-10 4 p. 439-
1 p.
artikel
41 Special issue title page 1 2011
9-10 4 p. i-
1 p.
artikel
42 Special Issue Title Page 2 2011
9-10 4 p. EX1-
1 p.
artikel
43 Special issue title page 2012
9-10 4 p. i-
1 p.
artikel
44 Talking to Teo: Video game supported speech therapy Navarro-Newball, A.A.
2014
9-10 4 p. 401-412
12 p.
artikel
45 Technology-enhanced role-play for social and emotional learning context – Intercultural empathy Lim, Mei Yii
2011
9-10 4 p. 223-231
9 p.
artikel
46 Temporal multimodal data synchronisation for the analysis of a game driving task using EEG Sivanathan, Aparajithan
2014
9-10 4 p. 323-334
12 p.
artikel
47 The MINWii project: Renarcissization of patients suffering from Alzheimer’s disease through video game-based music therapy Benveniste, S.
2012
9-10 4 p. 111-120
10 p.
artikel
48 Validation of a social media quiz game as a measurement instrument for climate change knowledge Seebauer, Sebastian
2014
9-10 4 p. 425-437
13 p.
artikel
49 Video game personalisation techniques: A comprehensive survey Karpinskyj, Stephen
2014
9-10 4 p. 211-218
8 p.
artikel
                             49 gevonden resultaten
 
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