nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A Kinect-based natural interface for quadrotor control
|
Sanna, Andrea |
|
2013 |
9-10 |
3 |
p. 179-186 8 p. |
artikel |
2 |
A robust controller for a two-layered approach applied to the game of billiards
|
Landry, Jean-François |
|
2012 |
9-10 |
3 |
p. 59-70 12 p. |
artikel |
3 |
AsapRealizer in practice – A modular and extensible architecture for a BML Realizer
|
Reidsma, Dennis |
|
2013 |
9-10 |
3 |
p. 157-169 13 p. |
artikel |
4 |
A survey on user studies and technical aspects of mobile multimedia applications
|
Buchinger, Shelley |
|
2011 |
9-10 |
3 |
p. 175-190 16 p. |
artikel |
5 |
A system for mobile music authoring and active listening
|
Mancini, Maurizio |
|
2013 |
9-10 |
3 |
p. 205-212 8 p. |
artikel |
6 |
Concept evaluation and usability testing of a TV based video communications system
|
Wheatley, D.J. |
|
2011 |
9-10 |
3 |
p. 163-173 11 p. |
artikel |
7 |
Contextual affect sensing and metaphor interpretation
|
Zhang, Li |
|
2012 |
9-10 |
3 |
p. 81-88 8 p. |
artikel |
8 |
Efficiency of three forward-pruning techniques in shogi: Futility pruning, null-move pruning, and Late Move Reduction (LMR)
|
Hoki, Kunihito |
|
2012 |
9-10 |
3 |
p. 51-57 7 p. |
artikel |
9 |
Entertaining listening by means of the Stanza Logo-Motoria: an Interactive Multimodal Environment
|
Zanolla, Serena |
|
2013 |
9-10 |
3 |
p. 213-220 8 p. |
artikel |
10 |
Evaluating a multi-player brain–computer interface game: Challenge versus co-experience
|
Gürkök, Hayrettin |
|
2013 |
9-10 |
3 |
p. 195-203 9 p. |
artikel |
11 |
Game information dynamic models based on fluid mechanics
|
Iida, Hiroyuki |
|
2012 |
9-10 |
3 |
p. 89-99 11 p. |
artikel |
12 |
Gamification and serious game approaches for adult literacy tablet software
|
Browne, Kevin |
|
2014 |
9-10 |
3 |
p. 135-146 12 p. |
artikel |
13 |
Haptic Carillon: A computationally enhanced mechanical performing instrument
|
Havryliv, Mark |
|
2013 |
9-10 |
3 |
p. 221-230 10 p. |
artikel |
14 |
Head movement and facial expressions as game input
|
Ilves, Mirja |
|
2014 |
9-10 |
3 |
p. 147-156 10 p. |
artikel |
15 |
In-situ evaluation of users’ first impressions on a unified electronic program guide concept
|
Obrist, Marianna |
|
2011 |
9-10 |
3 |
p. 191-202 12 p. |
artikel |
16 |
Introduction to user experience design for TV Apps
|
Chorianopoulos, Konstantinos |
|
2011 |
9-10 |
3 |
p. 149-150 2 p. |
artikel |
17 |
Investigating media use and the television user experience in the home
|
Tsekleves, Emmanuel |
|
2011 |
9-10 |
3 |
p. 151-161 11 p. |
artikel |
18 |
Move similarity analysis in chess programs
|
Dailey, D. |
|
2014 |
9-10 |
3 |
p. 159-171 13 p. |
artikel |
19 |
New modalities for interactive entertainment
|
Volpe, Gualtiero |
|
2013 |
9-10 |
3 |
p. R1- 1 p. |
artikel |
20 |
Plagiarism in game programming competitions
|
van den Herik, H.J. |
|
2014 |
9-10 |
3 |
p. 173-187 15 p. |
artikel |
21 |
Player behavioural modelling for video games
|
Bakkes, Sander C.J. |
|
2012 |
9-10 |
3 |
p. 71-79 9 p. |
artikel |
22 |
Players of facebook games and how they play
|
Wohn, Donghee Yvette |
|
2013 |
9-10 |
3 |
p. 171-178 8 p. |
artikel |
23 |
Preface
|
Ciancarini, Paolo |
|
2014 |
9-10 |
3 |
p. 157-158 2 p. |
artikel |
24 |
Preface for the special issue on Games and AI
|
Winands, Mark H.M. |
|
2012 |
9-10 |
3 |
p. 49-50 2 p. |
artikel |
25 |
Special Issue Title Page
|
|
|
2011 |
9-10 |
3 |
p. i- 1 p. |
artikel |
26 |
Special issue title page
|
|
|
2012 |
9-10 |
3 |
p. i- 1 p. |
artikel |
27 |
Virtual agents for the production of linear animations
|
Damiano, Rossana |
|
2013 |
9-10 |
3 |
p. 187-194 8 p. |
artikel |
28 |
Visualization-based analysis of gameplay data – A review of literature
|
Wallner, G. |
|
2013 |
9-10 |
3 |
p. 143-155 13 p. |
artikel |
29 |
What makes a chess program original? Revisiting the Rybka case
|
Riis, Søren |
|
2014 |
9-10 |
3 |
p. 189-204 16 p. |
artikel |