Digitale Bibliotheek
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                             30 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 An emotional student model for game-play adaptation Muñoz, Karla
2011
9-10 2 p. 133-141
9 p.
artikel
2 A shape grammar approach to computational creativity and procedural content generation in massively multiplayer online role playing games Merrick, Kathryn E.
2013
9-10 2 p. 115-130
16 p.
artikel
3 Background music matters: Why video games lead to increased aggressive behavior? Zhang, Jiulin
2014
9-10 2 p. 91-100
10 p.
artikel
4 Building and mining a repository of design pattern instances: Practical and research benefits Ampatzoglou, Apostolos
2013
9-10 2 p. 131-142
12 p.
artikel
5 Casual games with a pervasive twist Reis, Sofia
2014
9-10 2 p. 115-125
11 p.
artikel
6 Computer use for entertainment among young men and women in Qatar: Evidence from a national sample Cheema, Jehanzeb R.
2014
9-10 2 p. 127-133
7 p.
artikel
7 Eliciting and modelling expertise for serious games in project management Seager, William
2011
9-10 2 p. 75-80
6 p.
artikel
8 Enabling dynamic generation of levels for RTS serious games Bardini, Matteo
2011
9-10 2 p. 123-131
9 p.
artikel
9 Exercising at home: Real-time interaction and experience sharing using avatars Cui, Jingyu
2009
9-10 2 p. 63-73
11 p.
artikel
10 Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces Zappi, Piero
2009
9-10 2 p. 75-84
10 p.
artikel
11 Imitating human playing styles in Super Mario Bros Ortega, Juan
2013
9-10 2 p. 93-104
12 p.
artikel
12 Instantiating the creation process in digital art for serious games design Marcos, Adérito
2011
9-10 2 p. 143-148
6 p.
artikel
13 Interrogating social presence in games with experiential vignettes Hudson, Matthew
2014
9-10 2 p. 101-114
14 p.
artikel
14 Introduction to Serious Games Development and Applications Ma, Minhua
2011
9-10 2 p. 59-60
2 p.
artikel
15 Join token: A language mechanism for programming interactive games Nishimori, Taketoshi
2012
9-10 2 p. 19-25
7 p.
artikel
16 Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game Cowley, Ben
2011
9-10 2 p. 103-113
11 p.
artikel
17 Modeling game usage, purchase behavior and ease of use Davis, Robert
2012
9-10 2 p. 27-36
10 p.
artikel
18 Movement-based sports video games: Investigating motivation and gaming experience Pasch, Marco
2009
9-10 2 p. 49-61
13 p.
artikel
19 New methods of analysis of narrative and semantics in support of interactivity Murtagh, Fionn
2011
9-10 2 p. 115-121
7 p.
artikel
20 Playful vs. serious instruction giving in a 3D game environment Boer Rookhuiszen, Roan
2009
9-10 2 p. 95-104
10 p.
artikel
21 Pose presentation for a dance-based massively multiplayer online exergame Johnston, Hannah
2011
9-10 2 p. 89-96
8 p.
artikel
22 Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment Reidsma, Dennis
2009
9-10 2 p. 47-48
2 p.
artikel
23 Serious games continuum: Between games for purpose and experiential environments for purpose Marsh, Tim
2011
9-10 2 p. 61-68
8 p.
artikel
24 Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus Fuchslocher, Alberto
2011
9-10 2 p. 97-101
5 p.
artikel
25 Special issue title page 2011
9-10 2 p. i-
1 p.
artikel
26 Square++: Making a connection game win-lose complementary and playing-fair Yang, Yi
2013
9-10 2 p. 105-113
9 p.
artikel
27 The role of psychology in understanding the impact of computer games Boyle, Elizabeth
2011
9-10 2 p. 69-74
6 p.
artikel
28 Training disaster communication by means of serious games in virtual environments Haferkamp, Nina
2011
9-10 2 p. 81-88
8 p.
artikel
29 Turning shortcomings into challenges: Brain–computer interfaces for games Nijholt, Anton
2009
9-10 2 p. 85-94
10 p.
artikel
30 Understanding and supporting cross-platform usage in the living room Hess, Jan
2012
9-10 2 p. 37-47
11 p.
artikel
                             30 gevonden resultaten
 
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