nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An emotional student model for game-play adaptation
|
Muñoz, Karla |
|
2011 |
9-10 |
2 |
p. 133-141 9 p. |
artikel |
2 |
A shape grammar approach to computational creativity and procedural content generation in massively multiplayer online role playing games
|
Merrick, Kathryn E. |
|
2013 |
9-10 |
2 |
p. 115-130 16 p. |
artikel |
3 |
Background music matters: Why video games lead to increased aggressive behavior?
|
Zhang, Jiulin |
|
2014 |
9-10 |
2 |
p. 91-100 10 p. |
artikel |
4 |
Building and mining a repository of design pattern instances: Practical and research benefits
|
Ampatzoglou, Apostolos |
|
2013 |
9-10 |
2 |
p. 131-142 12 p. |
artikel |
5 |
Casual games with a pervasive twist
|
Reis, Sofia |
|
2014 |
9-10 |
2 |
p. 115-125 11 p. |
artikel |
6 |
Computer use for entertainment among young men and women in Qatar: Evidence from a national sample
|
Cheema, Jehanzeb R. |
|
2014 |
9-10 |
2 |
p. 127-133 7 p. |
artikel |
7 |
Eliciting and modelling expertise for serious games in project management
|
Seager, William |
|
2011 |
9-10 |
2 |
p. 75-80 6 p. |
artikel |
8 |
Enabling dynamic generation of levels for RTS serious games
|
Bardini, Matteo |
|
2011 |
9-10 |
2 |
p. 123-131 9 p. |
artikel |
9 |
Exercising at home: Real-time interaction and experience sharing using avatars
|
Cui, Jingyu |
|
2009 |
9-10 |
2 |
p. 63-73 11 p. |
artikel |
10 |
Hidden Markov Model based gesture recognition on low-cost, low-power Tangible User Interfaces
|
Zappi, Piero |
|
2009 |
9-10 |
2 |
p. 75-84 10 p. |
artikel |
11 |
Imitating human playing styles in Super Mario Bros
|
Ortega, Juan |
|
2013 |
9-10 |
2 |
p. 93-104 12 p. |
artikel |
12 |
Instantiating the creation process in digital art for serious games design
|
Marcos, Adérito |
|
2011 |
9-10 |
2 |
p. 143-148 6 p. |
artikel |
13 |
Interrogating social presence in games with experiential vignettes
|
Hudson, Matthew |
|
2014 |
9-10 |
2 |
p. 101-114 14 p. |
artikel |
14 |
Introduction to Serious Games Development and Applications
|
Ma, Minhua |
|
2011 |
9-10 |
2 |
p. 59-60 2 p. |
artikel |
15 |
Join token: A language mechanism for programming interactive games
|
Nishimori, Taketoshi |
|
2012 |
9-10 |
2 |
p. 19-25 7 p. |
artikel |
16 |
Learning principles and interaction design for ‘Green My Place’: A massively multiplayer serious game
|
Cowley, Ben |
|
2011 |
9-10 |
2 |
p. 103-113 11 p. |
artikel |
17 |
Modeling game usage, purchase behavior and ease of use
|
Davis, Robert |
|
2012 |
9-10 |
2 |
p. 27-36 10 p. |
artikel |
18 |
Movement-based sports video games: Investigating motivation and gaming experience
|
Pasch, Marco |
|
2009 |
9-10 |
2 |
p. 49-61 13 p. |
artikel |
19 |
New methods of analysis of narrative and semantics in support of interactivity
|
Murtagh, Fionn |
|
2011 |
9-10 |
2 |
p. 115-121 7 p. |
artikel |
20 |
Playful vs. serious instruction giving in a 3D game environment
|
Boer Rookhuiszen, Roan |
|
2009 |
9-10 |
2 |
p. 95-104 10 p. |
artikel |
21 |
Pose presentation for a dance-based massively multiplayer online exergame
|
Johnston, Hannah |
|
2011 |
9-10 |
2 |
p. 89-96 8 p. |
artikel |
22 |
Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment
|
Reidsma, Dennis |
|
2009 |
9-10 |
2 |
p. 47-48 2 p. |
artikel |
23 |
Serious games continuum: Between games for purpose and experiential environments for purpose
|
Marsh, Tim |
|
2011 |
9-10 |
2 |
p. 61-68 8 p. |
artikel |
24 |
Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus
|
Fuchslocher, Alberto |
|
2011 |
9-10 |
2 |
p. 97-101 5 p. |
artikel |
25 |
Special issue title page
|
|
|
2011 |
9-10 |
2 |
p. i- 1 p. |
artikel |
26 |
Square++: Making a connection game win-lose complementary and playing-fair
|
Yang, Yi |
|
2013 |
9-10 |
2 |
p. 105-113 9 p. |
artikel |
27 |
The role of psychology in understanding the impact of computer games
|
Boyle, Elizabeth |
|
2011 |
9-10 |
2 |
p. 69-74 6 p. |
artikel |
28 |
Training disaster communication by means of serious games in virtual environments
|
Haferkamp, Nina |
|
2011 |
9-10 |
2 |
p. 81-88 8 p. |
artikel |
29 |
Turning shortcomings into challenges: Brain–computer interfaces for games
|
Nijholt, Anton |
|
2009 |
9-10 |
2 |
p. 85-94 10 p. |
artikel |
30 |
Understanding and supporting cross-platform usage in the living room
|
Hess, Jan |
|
2012 |
9-10 |
2 |
p. 37-47 11 p. |
artikel |