nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An empirical evaluation of user interfaces for a mobile video game
|
Browne, Kevin |
|
2012 |
9-10 |
1 |
p. 1-10 10 p. |
artikel |
2 |
An evolutionary game-theoretic analysis of poker strategies
|
Ponsen, Marc |
|
2009 |
9-10 |
1 |
p. 39-45 7 p. |
artikel |
3 |
An investigation of the effects of game difficulty on player enjoyment
|
Alexander, Justin T. |
|
2013 |
9-10 |
1 |
p. 53-62 10 p. |
artikel |
4 |
A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
|
Martin, Paul |
|
2014 |
9-10 |
1 |
p. 71-82 12 p. |
artikel |
5 |
BrainHex: A neurobiological gamer typology survey
|
Nacke, Lennart E. |
|
2014 |
9-10 |
1 |
p. 55-62 8 p. |
artikel |
6 |
Considerations for the use of commercial video games in controlled experiments
|
McMahan, Ryan P. |
|
2011 |
9-10 |
1 |
p. 3-9 7 p. |
artikel |
7 |
Contextual influences on mobile player experience – A game user experience model
|
Engl, Stephan |
|
2013 |
9-10 |
1 |
p. 83-91 9 p. |
artikel |
8 |
Detecting clones in game-playing software
|
Ciancarini, Paolo |
|
2009 |
9-10 |
1 |
p. 9-15 7 p. |
artikel |
9 |
Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character
|
Matias Kivikangas, J. |
|
2011 |
9-10 |
1 |
p. 11-16 6 p. |
artikel |
10 |
3D Gesture classification with linear acceleration and angular velocity sensing devices for video games
|
Cheema, Salman |
|
2013 |
9-10 |
1 |
p. 11-24 14 p. |
artikel |
11 |
Draw your own story: Paper and pencil interactive storytelling
|
de Lima, Edirlei Soares |
|
2014 |
9-10 |
1 |
p. 33-41 9 p. |
artikel |
12 |
Effects of mobile support on situation awareness and navigation in a field and game environment
|
Smets, Nanja |
|
2011 |
9-10 |
1 |
p. 39-46 8 p. |
artikel |
13 |
Entertainment computing: Inaugural Editorial
|
Nakatsu, Ryohei |
|
2009 |
9-10 |
1 |
p. 1-7 7 p. |
artikel |
14 |
Evaluating mental workload while interacting with computer-generated artificial environments
|
Di Stasi, Leandro Luigi |
|
2013 |
9-10 |
1 |
p. 63-69 7 p. |
artikel |
15 |
Evaluating player experience for children’s outdoor pervasive games
|
Soute, Iris |
|
2013 |
9-10 |
1 |
p. 25-38 14 p. |
artikel |
16 |
Experiencing interactive narrative: A qualitative analysis of Façade
|
Seif El-Nasr, Magy |
|
2013 |
9-10 |
1 |
p. 39-52 14 p. |
artikel |
17 |
Guide for Authors
|
|
|
2009 |
9-10 |
1 |
p. I-V nvt p. |
artikel |
18 |
Introduction to special issue: Video games as research instruments
|
Calvillo-Gámez, Eduardo |
|
2011 |
9-10 |
1 |
p. 1-2 2 p. |
artikel |
19 |
Investigating informative performance metrics for a multicore game world server
|
Munro, James |
|
2014 |
9-10 |
1 |
p. 1-17 17 p. |
artikel |
20 |
Opponent modelling for case-based adaptive game AI
|
Bakkes, Sander C.J. |
|
2009 |
9-10 |
1 |
p. 27-37 11 p. |
artikel |
21 |
Playing with evidence: Using video games in the courtroom
|
Schofield, Damian |
|
2011 |
9-10 |
1 |
p. 47-58 12 p. |
artikel |
22 |
Preface
|
Anacleto, Junia |
|
2014 |
9-10 |
1 |
p. 19- 1 p. |
artikel |
23 |
Preface
|
Cavazza, Marc |
|
2014 |
9-10 |
1 |
p. 63- 1 p. |
artikel |
24 |
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
|
Morelli, Tony |
|
2014 |
9-10 |
1 |
p. 83-90 8 p. |
artikel |
25 |
Smart Access Points on the road for online gaming in vehicular networks
|
Palazzi, Claudio E. |
|
2009 |
9-10 |
1 |
p. 17-26 10 p. |
artikel |
26 |
Special issue title page
|
|
|
2011 |
9-10 |
1 |
p. i- 1 p. |
artikel |
27 |
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames
|
Tavassolian, Amin |
|
2014 |
9-10 |
1 |
p. 43-54 12 p. |
artikel |
28 |
The “lonely gamer” revisited
|
Schiano, Diane J. |
|
2014 |
9-10 |
1 |
p. 65-70 6 p. |
artikel |
29 |
Them and Us: An indoor pervasive gaming experience
|
Chamberlain, Alan |
|
2013 |
9-10 |
1 |
p. 1-9 9 p. |
artikel |
30 |
The name in the game: Patterns in character names and gamer tags
|
Drachen, Anders |
|
2014 |
9-10 |
1 |
p. 21-32 12 p. |
artikel |
31 |
The promise of exergames as tools to measure physical health
|
Staiano, Amanda E. |
|
2011 |
9-10 |
1 |
p. 17-21 5 p. |
artikel |
32 |
Using embodied conversational agents in video games to investigate emotional facial expressions
|
Lankes, Michael |
|
2011 |
9-10 |
1 |
p. 29-37 9 p. |
artikel |
33 |
Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall
|
Obrist, Marianna |
|
2013 |
9-10 |
1 |
p. 71-81 11 p. |
artikel |
34 |
Visualized sound effect icons for improved multimedia accessibility: A pilot study
|
Collins, Karen |
|
2012 |
9-10 |
1 |
p. 11-17 7 p. |
artikel |
35 |
“We won” vs. “They lost”: Exploring ego-enhancement and self-preservation tendencies in the context of video game play
|
Downs, Edward |
|
2011 |
9-10 |
1 |
p. 23-28 6 p. |
artikel |