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                             35 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 An empirical evaluation of user interfaces for a mobile video game Browne, Kevin
2012
9-10 1 p. 1-10
10 p.
artikel
2 An evolutionary game-theoretic analysis of poker strategies Ponsen, Marc
2009
9-10 1 p. 39-45
7 p.
artikel
3 An investigation of the effects of game difficulty on player enjoyment Alexander, Justin T.
2013
9-10 1 p. 53-62
10 p.
artikel
4 A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent Martin, Paul
2014
9-10 1 p. 71-82
12 p.
artikel
5 BrainHex: A neurobiological gamer typology survey Nacke, Lennart E.
2014
9-10 1 p. 55-62
8 p.
artikel
6 Considerations for the use of commercial video games in controlled experiments McMahan, Ryan P.
2011
9-10 1 p. 3-9
7 p.
artikel
7 Contextual influences on mobile player experience – A game user experience model Engl, Stephan
2013
9-10 1 p. 83-91
9 p.
artikel
8 Detecting clones in game-playing software Ciancarini, Paolo
2009
9-10 1 p. 9-15
7 p.
artikel
9 Developing a triangulation system for digital game events, observational video, and psychophysiological data to study emotional responses to a virtual character Matias Kivikangas, J.
2011
9-10 1 p. 11-16
6 p.
artikel
10 3D Gesture classification with linear acceleration and angular velocity sensing devices for video games Cheema, Salman
2013
9-10 1 p. 11-24
14 p.
artikel
11 Draw your own story: Paper and pencil interactive storytelling de Lima, Edirlei Soares
2014
9-10 1 p. 33-41
9 p.
artikel
12 Effects of mobile support on situation awareness and navigation in a field and game environment Smets, Nanja
2011
9-10 1 p. 39-46
8 p.
artikel
13 Entertainment computing: Inaugural Editorial Nakatsu, Ryohei
2009
9-10 1 p. 1-7
7 p.
artikel
14 Evaluating mental workload while interacting with computer-generated artificial environments Di Stasi, Leandro Luigi
2013
9-10 1 p. 63-69
7 p.
artikel
15 Evaluating player experience for children’s outdoor pervasive games Soute, Iris
2013
9-10 1 p. 25-38
14 p.
artikel
16 Experiencing interactive narrative: A qualitative analysis of Façade Seif El-Nasr, Magy
2013
9-10 1 p. 39-52
14 p.
artikel
17 Guide for Authors 2009
9-10 1 p. I-V
nvt p.
artikel
18 Introduction to special issue: Video games as research instruments Calvillo-Gámez, Eduardo
2011
9-10 1 p. 1-2
2 p.
artikel
19 Investigating informative performance metrics for a multicore game world server Munro, James
2014
9-10 1 p. 1-17
17 p.
artikel
20 Opponent modelling for case-based adaptive game AI Bakkes, Sander C.J.
2009
9-10 1 p. 27-37
11 p.
artikel
21 Playing with evidence: Using video games in the courtroom Schofield, Damian
2011
9-10 1 p. 47-58
12 p.
artikel
22 Preface Anacleto, Junia
2014
9-10 1 p. 19-
1 p.
artikel
23 Preface Cavazza, Marc
2014
9-10 1 p. 63-
1 p.
artikel
24 Real-time sensory substitution to enable players who are blind to play video games using whole body gestures Morelli, Tony
2014
9-10 1 p. 83-90
8 p.
artikel
25 Smart Access Points on the road for online gaming in vehicular networks Palazzi, Claudio E.
2009
9-10 1 p. 17-26
10 p.
artikel
26 Special issue title page 2011
9-10 1 p. i-
1 p.
artikel
27 The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames Tavassolian, Amin
2014
9-10 1 p. 43-54
12 p.
artikel
28 The “lonely gamer” revisited Schiano, Diane J.
2014
9-10 1 p. 65-70
6 p.
artikel
29 Them and Us: An indoor pervasive gaming experience Chamberlain, Alan
2013
9-10 1 p. 1-9
9 p.
artikel
30 The name in the game: Patterns in character names and gamer tags Drachen, Anders
2014
9-10 1 p. 21-32
12 p.
artikel
31 The promise of exergames as tools to measure physical health Staiano, Amanda E.
2011
9-10 1 p. 17-21
5 p.
artikel
32 Using embodied conversational agents in video games to investigate emotional facial expressions Lankes, Michael
2011
9-10 1 p. 29-37
9 p.
artikel
33 Viewing experience of 3DTV: An exploration of the feeling of sickness and presence in a shopping mall Obrist, Marianna
2013
9-10 1 p. 71-81
11 p.
artikel
34 Visualized sound effect icons for improved multimedia accessibility: A pilot study Collins, Karen
2012
9-10 1 p. 11-17
7 p.
artikel
35 “We won” vs. “They lost”: Exploring ego-enhancement and self-preservation tendencies in the context of video game play Downs, Edward
2011
9-10 1 p. 23-28
6 p.
artikel
                             35 gevonden resultaten
 
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