nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A Cyberpunk 2077 perspective on the prediction and understanding of future technology
|
Bordallo López, Miguel |
|
|
54 |
C |
p. |
artikel |
2 |
Analyzing cross-platform gaming experiences using topic modeling
|
Sim, Youngju |
|
|
54 |
C |
p. |
artikel |
3 |
Analyzing product design system application children’s toys based on sustainable materials and processes
|
Yadou, Chen |
|
|
54 |
C |
p. |
artikel |
4 |
A revolutionizing multimedia game as a service (GaaS) language education: Enhanced Multi-Access edge computing and mixed reality for computer vision
|
Senthil, G.A |
|
|
54 |
C |
p. |
artikel |
5 |
Assessing player engagement in local indie games: A qualitative study of affective game design elements
|
Ng, Yiing Y’ng |
|
|
54 |
C |
p. |
artikel |
6 |
A user-centered design approach for crafting personalized guided meditation
|
Collaud, Romain |
|
|
54 |
C |
p. |
artikel |
7 |
Bridging psychological distance in Vlog News: How content characteristics influence user stickiness through emotional attachment and Uses and Gratifications
|
He, Jingfan |
|
|
54 |
C |
p. |
artikel |
8 |
Bring game characters to the social space: Developing storytelling community AI agents driven by LLMs
|
Sun, Yuqian |
|
|
54 |
C |
p. |
artikel |
9 |
Designing health: the evolution of medical narratives in video games
|
Díez-Vidal, Alejandro |
|
|
54 |
C |
p. |
artikel |
10 |
Digital gaming during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity
|
Reer, Felix |
|
|
54 |
C |
p. |
artikel |
11 |
Do games have the power to reduce power distance in co-design?
|
Zhang, Ziheng |
|
|
54 |
C |
p. |
artikel |
12 |
Emergence of Player Tactics by expert-guided Machine Learning: An industry tower defence case study
|
Anderson, Stuart |
|
|
54 |
C |
p. |
artikel |
13 |
Enhancing auction experiences: Game dynamics and customer experience design
|
Siqi, Li |
|
|
54 |
C |
p. |
artikel |
14 |
From pixels to choices: Understanding the influence of video games on decision-making skills
|
Martínez-Maldonado, A. |
|
|
54 |
C |
p. |
artikel |
15 |
Game transfer phenomena as a particular form of involuntary cognitions: The role of internet gaming disorder, and other psychopathological and cognitive predictors
|
Llamas-Alonso, Julio C. |
|
|
54 |
C |
p. |
artikel |
16 |
Gamified digital therapy for reducing perioperative anxiety in children: Exploring multi-sensory interactive experience
|
Wang, Su |
|
|
54 |
C |
p. |
artikel |
17 |
Immediate or delayed? The impact of temporal discounting on the choice of payment schemes in mobile games
|
Ma, Chang |
|
|
54 |
C |
p. |
artikel |
18 |
In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game
|
Chen, Zhiyu |
|
|
54 |
C |
p. |
artikel |
19 |
Is there a better approach to assessing the value of variety shows? A dual-driven method integrating data and knowledge
|
Ni, Yuan |
|
|
54 |
C |
p. |
artikel |
20 |
MCGA: An effective method for enhancing multi-agent coordination to boost performance in the real-time strategy game
|
Yang, Songling |
|
|
54 |
C |
p. |
artikel |
21 |
Multi-Agent Reinforcement Learning for creating intelligent agents in social networks-oriented role playing games
|
Martinez-Gil, Francisco |
|
|
54 |
C |
p. |
artikel |
22 |
NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study
|
Burguera-Bernalte, Daniel |
|
|
54 |
C |
p. |
artikel |
23 |
Notion meta-learner: A technique for few-shot learning in music genre recognition
|
Shi, Jinhong |
|
|
54 |
C |
p. |
artikel |
24 |
Optimization study of badminton sports training system based on MoileNet OpenPose lightweight human posture estimation model
|
Jiang, Kailai |
|
|
54 |
C |
p. |
artikel |
25 |
Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning
|
Wang, Minkai |
|
|
54 |
C |
p. |
artikel |
26 |
Personalized information technology instructional design based on transformer model
|
Hu, Jianbin |
|
|
54 |
C |
p. |
artikel |
27 |
Purr-ogrammed love: A narrative review of virtual pets
|
Dodd, Michaela |
|
|
54 |
C |
p. |
artikel |
28 |
Supporting teachers, engaging students: A collaborative model for K-12 computing education
|
Monge Roffarello, Alberto |
|
|
54 |
C |
p. |
artikel |
29 |
Testing positive mood effects of playing Gris, a eudaimonic video game
|
Wagener, Gary L. |
|
|
54 |
C |
p. |
artikel |
30 |
The role of perceived consumer value dimensions in predicting behavioral intention toward car-sharing: An empirical study based on the extended technology acceptance model
|
Akel, Gökhan |
|
|
54 |
C |
p. |
artikel |
31 |
The trade-off between convenience and privacy: Sharing personal data with intelligent vehicles in exchange for convenient driving
|
Ervits, Irina |
|
|
54 |
C |
p. |
artikel |
32 |
Towards a deeper understanding of localization as a game development process: Game studio studies in Sweden and China
|
Toftedahl, Marcus |
|
|
54 |
C |
p. |
artikel |
33 |
Towards an immersive experience in tactical sports: A systematic review and future directions for airsoft and paintball
|
Sánchez-Gil, Juan J. |
|
|
54 |
C |
p. |
artikel |
34 |
Understanding online pornography addiction: A systematic review of behavioral impacts, screening tools, and therapeutic interventions
|
Sutrisno, Wahyu |
|
|
54 |
C |
p. |
artikel |
35 |
Unpacking the Player: A review of consumption behaviours beyond gameplay in esports
|
Majiri, Nashniq Shah |
|
|
54 |
C |
p. |
artikel |
36 |
Using gamification to enhance learning: A college course case study
|
Wang, Chih-Chien |
|
|
54 |
C |
p. |
artikel |