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                             36 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Cyberpunk 2077 perspective on the prediction and understanding of future technology Bordallo López, Miguel

54 C p.
artikel
2 Analyzing cross-platform gaming experiences using topic modeling Sim, Youngju

54 C p.
artikel
3 Analyzing product design system application children’s toys based on sustainable materials and processes Yadou, Chen

54 C p.
artikel
4 A revolutionizing multimedia game as a service (GaaS) language education: Enhanced Multi-Access edge computing and mixed reality for computer vision Senthil, G.A

54 C p.
artikel
5 Assessing player engagement in local indie games: A qualitative study of affective game design elements Ng, Yiing Y’ng

54 C p.
artikel
6 A user-centered design approach for crafting personalized guided meditation Collaud, Romain

54 C p.
artikel
7 Bridging psychological distance in Vlog News: How content characteristics influence user stickiness through emotional attachment and Uses and Gratifications He, Jingfan

54 C p.
artikel
8 Bring game characters to the social space: Developing storytelling community AI agents driven by LLMs Sun, Yuqian

54 C p.
artikel
9 Designing health: the evolution of medical narratives in video games Díez-Vidal, Alejandro

54 C p.
artikel
10 Digital gaming during the COVID-19 pandemic: Examining the interplay of psychosocial problems, gaming motivations, and gaming disorder severity Reer, Felix

54 C p.
artikel
11 Do games have the power to reduce power distance in co-design? Zhang, Ziheng

54 C p.
artikel
12 Emergence of Player Tactics by expert-guided Machine Learning: An industry tower defence case study Anderson, Stuart

54 C p.
artikel
13 Enhancing auction experiences: Game dynamics and customer experience design Siqi, Li

54 C p.
artikel
14 From pixels to choices: Understanding the influence of video games on decision-making skills Martínez-Maldonado, A.

54 C p.
artikel
15 Game transfer phenomena as a particular form of involuntary cognitions: The role of internet gaming disorder, and other psychopathological and cognitive predictors Llamas-Alonso, Julio C.

54 C p.
artikel
16 Gamified digital therapy for reducing perioperative anxiety in children: Exploring multi-sensory interactive experience Wang, Su

54 C p.
artikel
17 Immediate or delayed? The impact of temporal discounting on the choice of payment schemes in mobile games Ma, Chang

54 C p.
artikel
18 In case players were wondering: A topic modelling and sentiment analysis study of community discussions on weapon cases in the CS:GO game Chen, Zhiyu

54 C p.
artikel
19 Is there a better approach to assessing the value of variety shows? A dual-driven method integrating data and knowledge Ni, Yuan

54 C p.
artikel
20 MCGA: An effective method for enhancing multi-agent coordination to boost performance in the real-time strategy game Yang, Songling

54 C p.
artikel
21 Multi-Agent Reinforcement Learning for creating intelligent agents in social networks-oriented role playing games Martinez-Gil, Francisco

54 C p.
artikel
22 NeuroApp, serious games for enhancing neuroscience learning in undergraduate students: A pilot study Burguera-Bernalte, Daniel

54 C p.
artikel
23 Notion meta-learner: A technique for few-shot learning in music genre recognition Shi, Jinhong

54 C p.
artikel
24 Optimization study of badminton sports training system based on MoileNet OpenPose lightweight human posture estimation model Jiang, Kailai

54 C p.
artikel
25 Optimizing experiential learning in science education: The role of two-tier testing in digital game-based learning Wang, Minkai

54 C p.
artikel
26 Personalized information technology instructional design based on transformer model Hu, Jianbin

54 C p.
artikel
27 Purr-ogrammed love: A narrative review of virtual pets Dodd, Michaela

54 C p.
artikel
28 Supporting teachers, engaging students: A collaborative model for K-12 computing education Monge Roffarello, Alberto

54 C p.
artikel
29 Testing positive mood effects of playing Gris, a eudaimonic video game Wagener, Gary L.

54 C p.
artikel
30 The role of perceived consumer value dimensions in predicting behavioral intention toward car-sharing: An empirical study based on the extended technology acceptance model Akel, Gökhan

54 C p.
artikel
31 The trade-off between convenience and privacy: Sharing personal data with intelligent vehicles in exchange for convenient driving Ervits, Irina

54 C p.
artikel
32 Towards a deeper understanding of localization as a game development process: Game studio studies in Sweden and China Toftedahl, Marcus

54 C p.
artikel
33 Towards an immersive experience in tactical sports: A systematic review and future directions for airsoft and paintball Sánchez-Gil, Juan J.

54 C p.
artikel
34 Understanding online pornography addiction: A systematic review of behavioral impacts, screening tools, and therapeutic interventions Sutrisno, Wahyu

54 C p.
artikel
35 Unpacking the Player: A review of consumption behaviours beyond gameplay in esports Majiri, Nashniq Shah

54 C p.
artikel
36 Using gamification to enhance learning: A college course case study Wang, Chih-Chien

54 C p.
artikel
                             36 gevonden resultaten
 
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