nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Child computer interactions: Cognitive development and segmenting unsafe video contents: A review
|
Zahoor, Irwa |
|
|
53 |
C |
p. |
artikel |
2 |
DEEP: A model of gaming preferences informed by the hierarchical nature of goal-oriented cognition
|
Dubourg, Edgar |
|
|
53 |
C |
p. |
artikel |
3 |
EnTube: Exploring key video features for advancing YouTube engagement
|
Le, Truong |
|
|
53 |
C |
p. |
artikel |
4 |
Minecraft tunnels for covert communications
|
Tusing, Nathan |
|
|
53 |
C |
p. |
artikel |
5 |
Music genre classification using deep neural networks and data augmentation
|
Ba, Thanh Chu |
|
|
53 |
C |
p. |
artikel |
6 |
Representing remote locations with location-based augmented reality game design
|
Wickramasinghe, Yasas Sri |
|
|
53 |
C |
p. |
artikel |
7 |
Specification of users’ cognitive functions and emotions to promote their training through Serious games
|
Gómez Llanez, Claudia |
|
|
53 |
C |
p. |
artikel |
8 |
The extensive use of social media by Arab university students (gratifications, impact, and risks)
|
Abu Backer, Hunida Gindil |
|
|
53 |
C |
p. |
artikel |
9 |
Towards a new generation of digital games designed with the basics of psychological theories to improve primary school pupils’ psychological and technical skills in learning arithmetic
|
Boussaha, Karima |
|
|
53 |
C |
p. |
artikel |
10 |
Using search algorithm statistics for assessing maze and puzzle difficulty
|
Valenzuela, Elio |
|
|
53 |
C |
p. |
artikel |
11 |
Video games for good: Active perspective-taking fosters empathy and reduces implicit bias toward gendered violence victims
|
Li, Sweeney Jing |
|
|
53 |
C |
p. |
artikel |
12 |
Why gamers use multitasking and how it works on satisfaction and reuse intention
|
Bae, Yunshin |
|
|
53 |
C |
p. |
artikel |