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                             34 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A cutting-edge artificial intelligence paradigm for entertainment-infused music recommendations Reddy, Siripireddy Venkateswarlu

51 C p.
artikel
2 Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour Nawaz, Saqib

51 C p.
artikel
3 AI based smart business management and control analysis based decision making by machine learning model Wu, Meng

51 C p.
artikel
4 An efficient convolutional neural network for detecting the crime of stealing in videos Waddenkery, Nischita

51 C p.
artikel
5 Application of entertainment E-learning mode based on Apriori algorithm in intelligent English reading assistance mode Liu, Shanshan

51 C p.
artikel
6 Application of social entertainment robot based on sensor and edge computing in collaborative music performance Ma, Li

51 C p.
artikel
7 Application of video adaptive sampling based on soft computing in higher education evaluation and E-learning interactive environment Xu, Shanshan

51 C p.
artikel
8 A study on the design of a deep learning model for classroom based on user participation and game chemistry processes Wang, Qing

51 C p.
artikel
9 Construction of an innovative entrepreneurship project learning platform introducing a group recommendation algorithm for college students Zheng, Xia

51 C p.
artikel
10 Design and user behavior analysis of an English learning social platform based on digital entertainment content recommendation algorithm Liu, Wenhua

51 C p.
artikel
11 Digital media and interactive E-learning application in art teaching process based on big data platform Huang, Yue

51 C p.
artikel
12 E-commerce consumer privacy protection and immersive business experience simulation based on intrusion detection algorithms Zhuang, Sumei

51 C p.
artikel
13 E-learning application in english writing classroom based on neural machine translation and semantic analysis algorithms Wang, Yaqiu

51 C p.
artikel
14 Gamification in technology and design areas: A teaching innovation project in a fully online environment Natalia, Padilla-Zea

51 C p.
artikel
15 Intelligent extraction method of ethnic minority decorative patterns in Northeast China based on GABRS algorithm Zhang, Jingzhe

51 C p.
artikel
16 Managing and controlling digital role-playing game elements: A current state of affairs da Rocha Franco, Artur de Oliveira

51 C p.
artikel
17 Movie recommendation based on ALS collaborative filtering recommendation algorithm with deep learning model Li, Ni

51 C p.
artikel
18 Online learning system for English speech automatic recognition based on hidden Markov model algorithm and conditional random field algorithm Junling, Yu

51 C p.
artikel
19 Optimization of gamified Learning Education Model based on XR + 5G technology Yang, Fan

51 C p.
artikel
20 Personalized recommendation of entertainment robots in fine arts education based on human–computer interaction and data mining Bian, Chunling

51 C p.
artikel
21 Real time feedback and E-learning intelligent entertainment experience in computer English communication based on deep learning Zhou, Ping

51 C p.
artikel
22 Research on E-learning interactive English vocabulary recommendation education system based on naive Bayes algorithm Xi, Wang

51 C p.
artikel
23 Research on entertainment creation robot based on artificial intelligence speech recognition in the process of music style analysis Fang, Xie

51 C p.
artikel
24 Research on the effectiveness of interactive e-learning mode based on artificial intelligence in English learning Geng, Chunling

51 C p.
artikel
25 Simulation of E-learning in English personalized learning recommendation system based on Markov chain algorithm and adaptive learning algorithm Liu, Ruonan

51 C p.
artikel
26 Simulation of E-learning video recommendation based on virtual reality environment on English teaching platform Yong, Lin

51 C p.
artikel
27 Simulation of interactive E-learning mode based on association rule mining in computer English reading assistance system Dai, Bojun

51 C p.
artikel
28 Smart city VR landscape planning and user virtual entertainment experience based on artificial intelligence Li, Sen

51 C p.
artikel
29 Social entertainment robot based on artificial intelligence algorithm application in interactive mode of music classroom Song, Qianwen

51 C p.
artikel
30 Social robots based on sensor technology simulate user music interaction experience Zhou, Xiaoshan

51 C p.
artikel
31 The application of chessboard game based on integrated learning and UCT algorithm in mental health and emotional regulation Bai, Jingjing

51 C p.
artikel
32 The effects of mini-detail short videos on consumer purchase intention on Taobao: A TAM2-based approach Feng, Yanying

51 C p.
artikel
33 User experience of english online classroom E-learning based on routing algorithm and data visualization analysis Yu, Lihua

51 C p.
artikel
34 User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm Acartürk, Cengiz

51 C p.
artikel
                             34 gevonden resultaten
 
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