nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A cutting-edge artificial intelligence paradigm for entertainment-infused music recommendations
|
Reddy, Siripireddy Venkateswarlu |
|
|
51 |
C |
p. |
artikel |
2 |
Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour
|
Nawaz, Saqib |
|
|
51 |
C |
p. |
artikel |
3 |
AI based smart business management and control analysis based decision making by machine learning model
|
Wu, Meng |
|
|
51 |
C |
p. |
artikel |
4 |
An efficient convolutional neural network for detecting the crime of stealing in videos
|
Waddenkery, Nischita |
|
|
51 |
C |
p. |
artikel |
5 |
Application of entertainment E-learning mode based on Apriori algorithm in intelligent English reading assistance mode
|
Liu, Shanshan |
|
|
51 |
C |
p. |
artikel |
6 |
Application of social entertainment robot based on sensor and edge computing in collaborative music performance
|
Ma, Li |
|
|
51 |
C |
p. |
artikel |
7 |
Application of video adaptive sampling based on soft computing in higher education evaluation and E-learning interactive environment
|
Xu, Shanshan |
|
|
51 |
C |
p. |
artikel |
8 |
A study on the design of a deep learning model for classroom based on user participation and game chemistry processes
|
Wang, Qing |
|
|
51 |
C |
p. |
artikel |
9 |
Construction of an innovative entrepreneurship project learning platform introducing a group recommendation algorithm for college students
|
Zheng, Xia |
|
|
51 |
C |
p. |
artikel |
10 |
Design and user behavior analysis of an English learning social platform based on digital entertainment content recommendation algorithm
|
Liu, Wenhua |
|
|
51 |
C |
p. |
artikel |
11 |
Digital media and interactive E-learning application in art teaching process based on big data platform
|
Huang, Yue |
|
|
51 |
C |
p. |
artikel |
12 |
E-commerce consumer privacy protection and immersive business experience simulation based on intrusion detection algorithms
|
Zhuang, Sumei |
|
|
51 |
C |
p. |
artikel |
13 |
E-learning application in english writing classroom based on neural machine translation and semantic analysis algorithms
|
Wang, Yaqiu |
|
|
51 |
C |
p. |
artikel |
14 |
Gamification in technology and design areas: A teaching innovation project in a fully online environment
|
Natalia, Padilla-Zea |
|
|
51 |
C |
p. |
artikel |
15 |
Intelligent extraction method of ethnic minority decorative patterns in Northeast China based on GABRS algorithm
|
Zhang, Jingzhe |
|
|
51 |
C |
p. |
artikel |
16 |
Managing and controlling digital role-playing game elements: A current state of affairs
|
da Rocha Franco, Artur de Oliveira |
|
|
51 |
C |
p. |
artikel |
17 |
Movie recommendation based on ALS collaborative filtering recommendation algorithm with deep learning model
|
Li, Ni |
|
|
51 |
C |
p. |
artikel |
18 |
Online learning system for English speech automatic recognition based on hidden Markov model algorithm and conditional random field algorithm
|
Junling, Yu |
|
|
51 |
C |
p. |
artikel |
19 |
Optimization of gamified Learning Education Model based on XR + 5G technology
|
Yang, Fan |
|
|
51 |
C |
p. |
artikel |
20 |
Personalized recommendation of entertainment robots in fine arts education based on human–computer interaction and data mining
|
Bian, Chunling |
|
|
51 |
C |
p. |
artikel |
21 |
Real time feedback and E-learning intelligent entertainment experience in computer English communication based on deep learning
|
Zhou, Ping |
|
|
51 |
C |
p. |
artikel |
22 |
Research on E-learning interactive English vocabulary recommendation education system based on naive Bayes algorithm
|
Xi, Wang |
|
|
51 |
C |
p. |
artikel |
23 |
Research on entertainment creation robot based on artificial intelligence speech recognition in the process of music style analysis
|
Fang, Xie |
|
|
51 |
C |
p. |
artikel |
24 |
Research on the effectiveness of interactive e-learning mode based on artificial intelligence in English learning
|
Geng, Chunling |
|
|
51 |
C |
p. |
artikel |
25 |
Simulation of E-learning in English personalized learning recommendation system based on Markov chain algorithm and adaptive learning algorithm
|
Liu, Ruonan |
|
|
51 |
C |
p. |
artikel |
26 |
Simulation of E-learning video recommendation based on virtual reality environment on English teaching platform
|
Yong, Lin |
|
|
51 |
C |
p. |
artikel |
27 |
Simulation of interactive E-learning mode based on association rule mining in computer English reading assistance system
|
Dai, Bojun |
|
|
51 |
C |
p. |
artikel |
28 |
Smart city VR landscape planning and user virtual entertainment experience based on artificial intelligence
|
Li, Sen |
|
|
51 |
C |
p. |
artikel |
29 |
Social entertainment robot based on artificial intelligence algorithm application in interactive mode of music classroom
|
Song, Qianwen |
|
|
51 |
C |
p. |
artikel |
30 |
Social robots based on sensor technology simulate user music interaction experience
|
Zhou, Xiaoshan |
|
|
51 |
C |
p. |
artikel |
31 |
The application of chessboard game based on integrated learning and UCT algorithm in mental health and emotional regulation
|
Bai, Jingjing |
|
|
51 |
C |
p. |
artikel |
32 |
The effects of mini-detail short videos on consumer purchase intention on Taobao: A TAM2-based approach
|
Feng, Yanying |
|
|
51 |
C |
p. |
artikel |
33 |
User experience of english online classroom E-learning based on routing algorithm and data visualization analysis
|
Yu, Lihua |
|
|
51 |
C |
p. |
artikel |
34 |
User performance and engagement in multi-user gaming Environments: An experimental investigation through the group eye tracking (GET) paradigm
|
Acartürk, Cengiz |
|
|
51 |
C |
p. |
artikel |