nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Accelerating autonomous vehicle safety through Real-Time Immersive virtual reality gaming simulations
|
Kiran, Ajmeera |
|
|
50 |
C |
p. |
artikel |
2 |
Acceleration model of online educational games based on improved ensemble ML algorithm
|
Zhang, Bin |
|
|
50 |
C |
p. |
artikel |
3 |
Action capture and VR interactive system for online experimental teaching
|
Hao, Gang |
|
|
50 |
C |
p. |
artikel |
4 |
A framework for designing Reinforcement Learning agents with Dynamic Difficulty Adjustment in single-player action video games
|
Climent, Laura |
|
|
50 |
C |
p. |
artikel |
5 |
AI-driven adaptive learning for enhancing business intelligence simulation games
|
Bharathi, G.P. |
|
|
50 |
C |
p. |
artikel |
6 |
Analysis of interactive impact and student behavior of teaching online courses based on gamified learning
|
Yuan, Xiujuan |
|
|
50 |
C |
p. |
artikel |
7 |
An Optimized Recurrent Neural Network for re-modernize food dining bowls and estimating food capacity from images
|
Veena, N. |
|
|
50 |
C |
p. |
artikel |
8 |
Application of e-learning and artificial intelligence interactive entertainment in character analysis of literary works
|
Li, Lixin |
|
|
50 |
C |
p. |
artikel |
9 |
Application of e-learning and interactive business experience based on edge computing in smart city tourism management
|
Qian, Wanwan |
|
|
50 |
C |
p. |
artikel |
10 |
Application of e-learning and new media teaching platform based on human computer interaction technology in civil and commercial law courses
|
Mei, Chang |
|
|
50 |
C |
p. |
artikel |
11 |
Application of entertainment virtual technology based on network information resources in piano teaching
|
Zheng, Yao |
|
|
50 |
C |
p. |
artikel |
12 |
Business simulation analysis based on leadership development with crisis management using gaming techniques and machine learning model
|
Cun, Wang |
|
|
50 |
C |
p. |
artikel |
13 |
Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework
|
Mala Kalaiarasan, Sri |
|
|
50 |
C |
p. |
artikel |
14 |
Collaborative play for autistic children: A systematic literature review
|
Khatab, Shaza |
|
|
50 |
C |
p. |
artikel |
15 |
Constructing a game engine: A proposed game engine architecture course for undergraduate students
|
Del Gallego, Neil Patrick |
|
|
50 |
C |
p. |
artikel |
16 |
Construction of large scale English teaching corpus and e-learning system based on Apache Hadoop algorithm
|
Junling, Yu |
|
|
50 |
C |
p. |
artikel |
17 |
Construction of personalized recommendation model for educational video game resources based on knowledge graph
|
Li, Yue |
|
|
50 |
C |
p. |
artikel |
18 |
Cost-Effective digital twin Design for entertainment Enterprise’s through Machine learning
|
Govindasamy, Alagiri |
|
|
50 |
C |
p. |
artikel |
19 |
Course genres classification of music e-learning platform based on deep learning big data intelligent processing algorithm
|
Liuwanyue, Shi |
|
|
50 |
C |
p. |
artikel |
20 |
Decoding Emotions: Intelligent visual perception for movie image classification using sustainable AI in entertainment computing
|
Huang, Peng |
|
|
50 |
C |
p. |
artikel |
21 |
Deep learning approaches to the game of Connect6
|
Yang, Jung-Kuei |
|
|
50 |
C |
p. |
artikel |
22 |
Deep learning based next word prediction aided assistive gaming technology for people with limited vocabulary
|
Chawla, Muskan |
|
|
50 |
C |
p. |
artikel |
23 |
Deep reinforcement learning algorithm based on multi-agent parallelism and its application in game environment
|
Liu, Chao |
|
|
50 |
C |
p. |
artikel |
24 |
Design and Implementation of a Physical Education Teaching and Training Mode Management System
|
Li, Chongfei |
|
|
50 |
C |
p. |
artikel |
25 |
Design and research of educational mode in context of teaching gamification
|
Fu, Kun |
|
|
50 |
C |
p. |
artikel |
26 |
Design of an English vocabulary e-learning recommendation system based on word bag model and recurrent neural network algorithm
|
Xian, Hui |
|
|
50 |
C |
p. |
artikel |
27 |
Design of online teaching interaction mode for vocational education based on gamified-learning
|
Ma, Zhongbao |
|
|
50 |
C |
p. |
artikel |
28 |
Digital evolution: Investigating the dynamic interactions of learners with social media
|
Pradeepa, M. |
|
|
50 |
C |
p. |
artikel |
29 |
3D image processing technology based on interactive entertainment application in cultural and creative product design
|
Zhan, Chaobi |
|
|
50 |
C |
p. |
artikel |
30 |
Does a gamified website matter? An extended UTAUT model with regulatory fit, user experience, engagement, and attitudes
|
Hsu, Chia-Lin |
|
|
50 |
C |
p. |
artikel |
31 |
Effects of industrial design properties of game controllers on player experience
|
Akyaman, Serefraz |
|
|
50 |
C |
p. |
artikel |
32 |
E-learning and AI search decision based on deep learning algorithms application in economic and legal optimization
|
Sun, Fang |
|
|
50 |
C |
p. |
artikel |
33 |
E-learning and speech dynamic recognition based on network transmission in music interactive teaching experience
|
Zheng, Ying |
|
|
50 |
C |
p. |
artikel |
34 |
E-learning application in immersive music entertainment teaching system based on genetic network algorithm
|
Jinjin, Zhang |
|
|
50 |
C |
p. |
artikel |
35 |
Evergreen: An existential video game to increase the indices associated with existential thinking in the audience
|
Khodakarami, Faranak |
|
|
50 |
C |
p. |
artikel |
36 |
Future-proofing entertainment: Navigating market changes in television and internet video services through predictive modeling
|
Nanjappa, Yashwanth |
|
|
50 |
C |
p. |
artikel |
37 |
Game aids application combined with listening music therapy in the teaching of exceptional child
|
He, Xinyu |
|
|
50 |
C |
p. |
artikel |
38 |
“Go-tcha!”: The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go
|
Huțul, Tudor-Daniel |
|
|
50 |
C |
p. |
artikel |
39 |
Group behavior recognition algorithm for basketball video based on hidden tag mining strategy under gamification teaching and learning
|
Hong, Chao |
|
|
50 |
C |
p. |
artikel |
40 |
How environmental perception affects players’ in-game behaviors? Towards developing games in compliance with sustainable development goals
|
Tlili, Ahmed |
|
|
50 |
C |
p. |
artikel |
41 |
Improved BTM topic embedding method for Web text data extraction
|
Zhang, Fengcui |
|
|
50 |
C |
p. |
artikel |
42 |
Improving migration forecasting for transitory foreign tourists using an Ensemble DNN-LSTM model
|
Nanjappa, Yashwanth |
|
|
50 |
C |
p. |
artikel |
43 |
Indian dance classification using machine learning techniques: A survey
|
Gupta, Sharish |
|
|
50 |
C |
p. |
artikel |
44 |
Influence of network video film and television communication based on sampling theory
|
Zhang, Jiani |
|
|
50 |
C |
p. |
artikel |
45 |
Intelligent e-learning design for art courses based on adaptive learning algorithms and artificial intelligence
|
Zheng, Wang |
|
|
50 |
C |
p. |
artikel |
46 |
Intelligent e-learning system in the development of preschool music education based on digital audio technology
|
Xu, Yajun |
|
|
50 |
C |
p. |
artikel |
47 |
Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA
|
Li, Fanbo |
|
|
50 |
C |
p. |
artikel |
48 |
JAHAN: A framework for procedural generation of game maps from design specifications
|
Amiri-Chimeh, Saeed |
|
|
50 |
C |
p. |
artikel |
49 |
Machine learning based business intelligence security and privacy analysis with gaming model in training complexity application
|
Zhao, Lei |
|
|
50 |
C |
p. |
artikel |
50 |
Mediating effect of self-esteem on the purchase intention of problematic online gamers
|
Parameswari, J. |
|
|
50 |
C |
p. |
artikel |
51 |
Mental health rehabilitation of college students based on self-regulated music psychotherapy
|
Lu, Nan |
|
|
50 |
C |
p. |
artikel |
52 |
Music-driven generative dance movement teaching game based on a multi-feature fusion strategy
|
Wang, Fang |
|
|
50 |
C |
p. |
artikel |
53 |
Online piano learning game design method: Piano music style recognition based on CRNNH
|
Hao, Jie |
|
|
50 |
C |
p. |
artikel |
54 |
Play with Coding Toys in Early Childhood Education and Care: Teachers’ Pedagogical Strategies, Views and Impact on Children's Development. A Systematic Literature Review
|
Pollarolo, Enrico |
|
|
50 |
C |
p. |
artikel |
55 |
“Pro Gamers” & Cyberbullying: Workplace bullying & sexual harassment in professional video gaming
|
Trudgett-Klose, Louise H. |
|
|
50 |
C |
p. |
artikel |
56 |
Recommendations for games to attract women to computing courses
|
Machado, Mônica da Consolação |
|
|
50 |
C |
p. |
artikel |
57 |
Research on the application value of Multimedia-Based virtual reality technology in drama education activities
|
Zhang, Bingyu |
|
|
50 |
C |
p. |
artikel |
58 |
Research on the design and application of 3D scene animation game entertainment system based on user motion sensing participation
|
Liang, Haipeng |
|
|
50 |
C |
p. |
artikel |
59 |
Research on VR e-learning based on load balancing algorithm in intelligent music education system
|
Fang, Qi |
|
|
50 |
C |
p. |
artikel |
60 |
Rethinking dynamic difficulty adjustment for video game design
|
Guo, Zhixing |
|
|
50 |
C |
p. |
artikel |
61 |
Simulation of E-learning in English learner writing teaching based on natural language processing and machine learning algorithms
|
Li, Yuntao |
|
|
50 |
C |
p. |
artikel |
62 |
Simulation of e-learning in vocal network teaching experience system based on intelligent Internet of things technology
|
Rui, Yu |
|
|
50 |
C |
p. |
artikel |
63 |
Simulation of e-learning visualization technology based on image enhancement in the communication mode of public performance art videos
|
Xu, Wulong |
|
|
50 |
C |
p. |
artikel |
64 |
Simulation of vocal teaching platform based on target speech extraction algorithm and cloud computing e-learning
|
Wenjie, Bao |
|
|
50 |
C |
p. |
artikel |
65 |
Simulation research on interactive entertainment e-learning based on visual saliency testing in music multimedia teaching system
|
Xianxiao, Zhao |
|
|
50 |
C |
p. |
artikel |
66 |
Solving nonograms using neural networks
|
Buades Rubio, José María |
|
|
50 |
C |
p. |
artikel |
67 |
Sports game teaching and high precision sports training system based on virtual reality technology
|
Pan, Yang |
|
|
50 |
C |
p. |
artikel |
68 |
The application of gaming virtual scenarios generated by point cloud 3D in inducing psychological intervention
|
Zhu, Xiaocheng |
|
|
50 |
C |
p. |
artikel |
69 |
The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults
|
Mancı, Egemen |
|
|
50 |
C |
p. |
artikel |
70 |
The role of microtransactions in impulse buying and purchase intention in the video game market
|
Rita, Paulo |
|
|
50 |
C |
p. |
artikel |
71 |
The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey
|
Ghasemi, Omid |
|
|
50 |
C |
p. |
artikel |
72 |
Using social networking evidence to examine the impact of environmental factors on social Followings: An innovative Machine learning method
|
Murthy, SVN |
|
|
50 |
C |
p. |
artikel |
73 |
Virtual reality with e-learning model in business management and knowledge complex environment for gaming analysis
|
Han, Mengmeng |
|
|
50 |
C |
p. |
artikel |
74 |
Voice coding interactive music game teaching mode based on wireless network
|
Zheng, Yao |
|
|
50 |
C |
p. |
artikel |
75 |
Who Makes Popular Content? Information Cues from Content Creators for Users’ game Choice: Focusing on User-Created Content Platform “Roblox”
|
Kang, Young-joo |
|
|
50 |
C |
p. |
artikel |