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                             75 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Accelerating autonomous vehicle safety through Real-Time Immersive virtual reality gaming simulations Kiran, Ajmeera

50 C p.
artikel
2 Acceleration model of online educational games based on improved ensemble ML algorithm Zhang, Bin

50 C p.
artikel
3 Action capture and VR interactive system for online experimental teaching Hao, Gang

50 C p.
artikel
4 A framework for designing Reinforcement Learning agents with Dynamic Difficulty Adjustment in single-player action video games Climent, Laura

50 C p.
artikel
5 AI-driven adaptive learning for enhancing business intelligence simulation games Bharathi, G.P.

50 C p.
artikel
6 Analysis of interactive impact and student behavior of teaching online courses based on gamified learning Yuan, Xiujuan

50 C p.
artikel
7 An Optimized Recurrent Neural Network for re-modernize food dining bowls and estimating food capacity from images Veena, N.

50 C p.
artikel
8 Application of e-learning and artificial intelligence interactive entertainment in character analysis of literary works Li, Lixin

50 C p.
artikel
9 Application of e-learning and interactive business experience based on edge computing in smart city tourism management Qian, Wanwan

50 C p.
artikel
10 Application of e-learning and new media teaching platform based on human computer interaction technology in civil and commercial law courses Mei, Chang

50 C p.
artikel
11 Application of entertainment virtual technology based on network information resources in piano teaching Zheng, Yao

50 C p.
artikel
12 Business simulation analysis based on leadership development with crisis management using gaming techniques and machine learning model Cun, Wang

50 C p.
artikel
13 Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework Mala Kalaiarasan, Sri

50 C p.
artikel
14 Collaborative play for autistic children: A systematic literature review Khatab, Shaza

50 C p.
artikel
15 Constructing a game engine: A proposed game engine architecture course for undergraduate students Del Gallego, Neil Patrick

50 C p.
artikel
16 Construction of large scale English teaching corpus and e-learning system based on Apache Hadoop algorithm Junling, Yu

50 C p.
artikel
17 Construction of personalized recommendation model for educational video game resources based on knowledge graph Li, Yue

50 C p.
artikel
18 Cost-Effective digital twin Design for entertainment Enterprise’s through Machine learning Govindasamy, Alagiri

50 C p.
artikel
19 Course genres classification of music e-learning platform based on deep learning big data intelligent processing algorithm Liuwanyue, Shi

50 C p.
artikel
20 Decoding Emotions: Intelligent visual perception for movie image classification using sustainable AI in entertainment computing Huang, Peng

50 C p.
artikel
21 Deep learning approaches to the game of Connect6 Yang, Jung-Kuei

50 C p.
artikel
22 Deep learning based next word prediction aided assistive gaming technology for people with limited vocabulary Chawla, Muskan

50 C p.
artikel
23 Deep reinforcement learning algorithm based on multi-agent parallelism and its application in game environment Liu, Chao

50 C p.
artikel
24 Design and Implementation of a Physical Education Teaching and Training Mode Management System Li, Chongfei

50 C p.
artikel
25 Design and research of educational mode in context of teaching gamification Fu, Kun

50 C p.
artikel
26 Design of an English vocabulary e-learning recommendation system based on word bag model and recurrent neural network algorithm Xian, Hui

50 C p.
artikel
27 Design of online teaching interaction mode for vocational education based on gamified-learning Ma, Zhongbao

50 C p.
artikel
28 Digital evolution: Investigating the dynamic interactions of learners with social media Pradeepa, M.

50 C p.
artikel
29 3D image processing technology based on interactive entertainment application in cultural and creative product design Zhan, Chaobi

50 C p.
artikel
30 Does a gamified website matter? An extended UTAUT model with regulatory fit, user experience, engagement, and attitudes Hsu, Chia-Lin

50 C p.
artikel
31 Effects of industrial design properties of game controllers on player experience Akyaman, Serefraz

50 C p.
artikel
32 E-learning and AI search decision based on deep learning algorithms application in economic and legal optimization Sun, Fang

50 C p.
artikel
33 E-learning and speech dynamic recognition based on network transmission in music interactive teaching experience Zheng, Ying

50 C p.
artikel
34 E-learning application in immersive music entertainment teaching system based on genetic network algorithm Jinjin, Zhang

50 C p.
artikel
35 Evergreen: An existential video game to increase the indices associated with existential thinking in the audience Khodakarami, Faranak

50 C p.
artikel
36 Future-proofing entertainment: Navigating market changes in television and internet video services through predictive modeling Nanjappa, Yashwanth

50 C p.
artikel
37 Game aids application combined with listening music therapy in the teaching of exceptional child He, Xinyu

50 C p.
artikel
38 “Go-tcha!”: The social component of mental health during the Covid-19 pandemic and the benefits of playing Pokemon Go Huțul, Tudor-Daniel

50 C p.
artikel
39 Group behavior recognition algorithm for basketball video based on hidden tag mining strategy under gamification teaching and learning Hong, Chao

50 C p.
artikel
40 How environmental perception affects players’ in-game behaviors? Towards developing games in compliance with sustainable development goals Tlili, Ahmed

50 C p.
artikel
41 Improved BTM topic embedding method for Web text data extraction Zhang, Fengcui

50 C p.
artikel
42 Improving migration forecasting for transitory foreign tourists using an Ensemble DNN-LSTM model Nanjappa, Yashwanth

50 C p.
artikel
43 Indian dance classification using machine learning techniques: A survey Gupta, Sharish

50 C p.
artikel
44 Influence of network video film and television communication based on sampling theory Zhang, Jiani

50 C p.
artikel
45 Intelligent e-learning design for art courses based on adaptive learning algorithms and artificial intelligence Zheng, Wang

50 C p.
artikel
46 Intelligent e-learning system in the development of preschool music education based on digital audio technology Xu, Yajun

50 C p.
artikel
47 Interpreting the mixed model of sustained engagement in online gamified learning: A dual analysis based on MPLUS and FSQCA Li, Fanbo

50 C p.
artikel
48 JAHAN: A framework for procedural generation of game maps from design specifications Amiri-Chimeh, Saeed

50 C p.
artikel
49 Machine learning based business intelligence security and privacy analysis with gaming model in training complexity application Zhao, Lei

50 C p.
artikel
50 Mediating effect of self-esteem on the purchase intention of problematic online gamers Parameswari, J.

50 C p.
artikel
51 Mental health rehabilitation of college students based on self-regulated music psychotherapy Lu, Nan

50 C p.
artikel
52 Music-driven generative dance movement teaching game based on a multi-feature fusion strategy Wang, Fang

50 C p.
artikel
53 Online piano learning game design method: Piano music style recognition based on CRNNH Hao, Jie

50 C p.
artikel
54 Play with Coding Toys in Early Childhood Education and Care: Teachers’ Pedagogical Strategies, Views and Impact on Children's Development. A Systematic Literature Review Pollarolo, Enrico

50 C p.
artikel
55 “Pro Gamers” & Cyberbullying: Workplace bullying & sexual harassment in professional video gaming Trudgett-Klose, Louise H.

50 C p.
artikel
56 Recommendations for games to attract women to computing courses Machado, Mônica da Consolação

50 C p.
artikel
57 Research on the application value of Multimedia-Based virtual reality technology in drama education activities Zhang, Bingyu

50 C p.
artikel
58 Research on the design and application of 3D scene animation game entertainment system based on user motion sensing participation Liang, Haipeng

50 C p.
artikel
59 Research on VR e-learning based on load balancing algorithm in intelligent music education system Fang, Qi

50 C p.
artikel
60 Rethinking dynamic difficulty adjustment for video game design Guo, Zhixing

50 C p.
artikel
61 Simulation of E-learning in English learner writing teaching based on natural language processing and machine learning algorithms Li, Yuntao

50 C p.
artikel
62 Simulation of e-learning in vocal network teaching experience system based on intelligent Internet of things technology Rui, Yu

50 C p.
artikel
63 Simulation of e-learning visualization technology based on image enhancement in the communication mode of public performance art videos Xu, Wulong

50 C p.
artikel
64 Simulation of vocal teaching platform based on target speech extraction algorithm and cloud computing e-learning Wenjie, Bao

50 C p.
artikel
65 Simulation research on interactive entertainment e-learning based on visual saliency testing in music multimedia teaching system Xianxiao, Zhao

50 C p.
artikel
66 Solving nonograms using neural networks Buades Rubio, José María

50 C p.
artikel
67 Sports game teaching and high precision sports training system based on virtual reality technology Pan, Yang

50 C p.
artikel
68 The application of gaming virtual scenarios generated by point cloud 3D in inducing psychological intervention Zhu, Xiaocheng

50 C p.
artikel
69 The relationship between esports game genres and cognitive performance: A comparison between first-person shooter vs. multiplayer online battle arena games in younger adults Mancı, Egemen

50 C p.
artikel
70 The role of microtransactions in impulse buying and purchase intention in the video game market Rita, Paulo

50 C p.
artikel
71 The role of video games in enhancing managers' strategic thinking and cognitive abilities: An experiential survey Ghasemi, Omid

50 C p.
artikel
72 Using social networking evidence to examine the impact of environmental factors on social Followings: An innovative Machine learning method Murthy, SVN

50 C p.
artikel
73 Virtual reality with e-learning model in business management and knowledge complex environment for gaming analysis Han, Mengmeng

50 C p.
artikel
74 Voice coding interactive music game teaching mode based on wireless network Zheng, Yao

50 C p.
artikel
75 Who Makes Popular Content? Information Cues from Content Creators for Users’ game Choice: Focusing on User-Created Content Platform “Roblox” Kang, Young-joo

50 C p.
artikel
                             75 gevonden resultaten
 
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