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                             32 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A digital manipulative for embodied “stage-narrative” creation Sylla, Cristina
2014
5 4 p. 495-507
13 p.
artikel
2 A dynamic flexible and interactive display method of digital photographs Vi, Chi Thanh
2014
5 4 p. 451-462
12 p.
artikel
3 A methodological approach to identifying and quantifying video game difficulty factors Fraser, James
2014
5 4 p. 441-449
9 p.
artikel
4 An interaction approach to computer animation Walther-Franks, Benjamin
2014
5 4 p. 271-283
13 p.
artikel
5 Application of Learning Analytics in educational videogames Serrano-Laguna, Ángel
2014
5 4 p. 313-322
10 p.
artikel
6 Assessing the player interaction experiences based on playability González Sánchez, José Luis
2014
5 4 p. 259-267
9 p.
artikel
7 Comparing interaction techniques for serious games through brain–computer interfaces: A user perception evaluation study Liarokapis, Fotis
2014
5 4 p. 391-399
9 p.
artikel
8 Design guidelines for developing customised serious games for Parkinson’s Disease rehabilitation using bespoke game sensors Paraskevopoulos, Ioannis Theoklitos
2014
5 4 p. 413-424
12 p.
artikel
9 Development of a mechanical maintenance training simulator in OpenSimulator for F-16 aircraft engines Pinheiro, André
2014
5 4 p. 347-355
9 p.
artikel
10 Flow framework for analyzing the quality of educational games Kiili, Kristian
2014
5 4 p. 367-377
11 p.
artikel
11 Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013) Gatzidis, Christos
2014
5 4 p. 379-
1 p.
artikel
12 Gamifying requirement elicitation: Practical implications and outcomes in improving stakeholders collaboration Ribeiro, Claudia
2014
5 4 p. 335-345
11 p.
artikel
13 Geometrical vs topological measures for the evolution of aesthetic maps in a RTS game Lara-Cabrera, R.
2014
5 4 p. 251-258
8 p.
artikel
14 Going out of business: Auction house behavior in the Massively Multi-player Online Game Glitch Drachen, Anders
2014
5 4 p. 219-232
14 p.
artikel
15 Haptic robotization of the human body by data-driven vibrotactile feedback Kurihara, Yosuke
2014
5 4 p. 485-494
10 p.
artikel
16 Improving level design through game user research: A comparison of methodologies Gómez-Maureira, Marcello A.
2014
5 4 p. 463-473
11 p.
artikel
17 MARIO: Mid-air Augmented Reality Interaction with Objects Kim, Hanyuool
2014
5 4 p. 233-241
9 p.
artikel
18 Metrics for desired structural features for narrative renderings of game logs Gervás, Pablo
2014
5 4 p. 245-250
6 p.
artikel
19 Navigating in 3D space with a handheld flexible device Leflar, Meagan
2014
5 4 p. 205-209
5 p.
artikel
20 Planar character animation using genetic algorithms and GPU parallel computing Kenwright, Benjamin
2014
5 4 p. 285-294
10 p.
artikel
21 Preface of Special issue SEED2013 González Calero, Pedro Antonio
2014
5 4 p. 243-
1 p.
artikel
22 Preface of the special issue on virtual puppetry Sanna, A.
2014
5 4 p. 269-270
2 p.
artikel
23 Props: 3D-game-like mediator for improvisational storytelling Alavesa, Paula
2014
5 4 p. 381-390
10 p.
artikel
24 Schoolchildren’s user experiences on a physical exercise game utilizing lighting and audio Keskinen, Tuuli
2014
5 4 p. 475-484
10 p.
artikel
25 Semantic crowds Kraayenbrink, Nick
2014
5 4 p. 297-312
16 p.
artikel
26 Serious games and the development of an entrepreneurial mindset in higher education engineering students Bellotti, F.
2014
5 4 p. 357-366
10 p.
artikel
27 Special issue on Serious Games Bellotti, F.
2014
5 4 p. 295-296
2 p.
artikel
28 Special issue: Tenyears of Advances in Computer Entertainment Katayose, Haruhiro
2014
5 4 p. 439-
1 p.
artikel
29 Talking to Teo: Video game supported speech therapy Navarro-Newball, A.A.
2014
5 4 p. 401-412
12 p.
artikel
30 Temporal multimodal data synchronisation for the analysis of a game driving task using EEG Sivanathan, Aparajithan
2014
5 4 p. 323-334
12 p.
artikel
31 Validation of a social media quiz game as a measurement instrument for climate change knowledge Seebauer, Sebastian
2014
5 4 p. 425-437
13 p.
artikel
32 Video game personalisation techniques: A comprehensive survey Karpinskyj, Stephen
2014
5 4 p. 211-218
8 p.
artikel
                             32 gevonden resultaten
 
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