nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent
|
Martin, Paul |
|
2014 |
5 |
1 |
p. 71-82 12 p. |
artikel |
2 |
BrainHex: A neurobiological gamer typology survey
|
Nacke, Lennart E. |
|
2014 |
5 |
1 |
p. 55-62 8 p. |
artikel |
3 |
Draw your own story: Paper and pencil interactive storytelling
|
de Lima, Edirlei Soares |
|
2014 |
5 |
1 |
p. 33-41 9 p. |
artikel |
4 |
Investigating informative performance metrics for a multicore game world server
|
Munro, James |
|
2014 |
5 |
1 |
p. 1-17 17 p. |
artikel |
5 |
Preface
|
Anacleto, Junia |
|
2014 |
5 |
1 |
p. 19- 1 p. |
artikel |
6 |
Preface
|
Cavazza, Marc |
|
2014 |
5 |
1 |
p. 63- 1 p. |
artikel |
7 |
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
|
Morelli, Tony |
|
2014 |
5 |
1 |
p. 83-90 8 p. |
artikel |
8 |
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames
|
Tavassolian, Amin |
|
2014 |
5 |
1 |
p. 43-54 12 p. |
artikel |
9 |
The “lonely gamer” revisited
|
Schiano, Diane J. |
|
2014 |
5 |
1 |
p. 65-70 6 p. |
artikel |
10 |
The name in the game: Patterns in character names and gamer tags
|
Drachen, Anders |
|
2014 |
5 |
1 |
p. 21-32 12 p. |
artikel |