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                             17 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Multiagent Platform for promoting physical activity and learning through interactive educational games using the depth camera recognition system Blas, Héctor Sánchez San

49 C p.
artikel
2 An entrepreneurial education game for effectively Tracing the knowledge structure of college students - based on adaptive algorithms Fang, Ming

49 C p.
artikel
3 A study on the ecological teaching reform of college mathematics supported by Internet technology Han, Xiaofeng

49 C p.
artikel
4 Collocated interactive outdoor games for children: A systematic literature review Wijffelaars, R.W.L.

49 C p.
artikel
5 Cultivation model of football training group cohesion from the perspective of group psychology Wang, Xu

49 C p.
artikel
6 Evaluation of consumer usage behavior for interactive entertainment: A Netflix case study Ong, Ardvin Kester S.

49 C p.
artikel
7 Exploring style transfer algorithms in Animation: Enhancing visual He, Jia

49 C p.
artikel
8 IVAL: Immersive Virtual Anatomy Laboratory for enhancing medical education based on virtual reality and serious games, design, implementation, and evaluation Kadri, Mohammed

49 C p.
artikel
9 Modeling the user experience in virtual and real world transition by understanding the user goal value Diao, Zhuoyue

49 C p.
artikel
10 More than just a game: Understanding how internet games are used in times of stress Bowditch, Lorelle

49 C p.
artikel
11 Music teaching software development based on neural network algorithm and user analysis Chen, Qiong

49 C p.
artikel
12 Physical and/or cognitive warm-up effects on first-person shooter video-games performances Dos Santos, Jaïmy

49 C p.
artikel
13 Research and implementation of unified access technology in the field of health and elderly care Wang, Hui

49 C p.
artikel
14 The application of virtual reality technology in the teaching of clarinet music art under the mobile wireless network learning environment Gao, Hongjiao

49 C p.
artikel
15 The Intellectual Structure of Esports Research Jordan-Vallverdú, Víctor

49 C p.
artikel
16 The moderating effect of algorithm literacy on Over-The-Top platform adoption Liu, Lu

49 C p.
artikel
17 The role of self-perception, media practices and synchronicity in the production of commented gameplay videos Wurm, Antonia

49 C p.
artikel
                             17 gevonden resultaten
 
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