nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Aligning story and gameplay through narrative goals
|
Cardona-Rivera, Rogelio E. |
|
|
47 |
C |
p. |
artikel |
2 |
An automated teaching model machine combining improved fuzzy mechanism in teaching children’s drawing games
|
Xu, Qianqian |
|
|
47 |
C |
p. |
artikel |
3 |
College English teaching reform and innovative methods under the new media platform based on the IoT
|
Nie, Hongmin |
|
|
47 |
C |
p. |
artikel |
4 |
Comparing effectiveness of educational video games of different genres in computer science education
|
López-Fernández, Daniel |
|
|
47 |
C |
p. |
artikel |
5 |
Diabetes prediction using Hybrid Bagging Classifier
|
Chandramouli, A. |
|
|
47 |
C |
p. |
artikel |
6 |
Does applying the principles of constructivism learning add to the popularity of serious games? A systematic mixed studies review
|
Seraji, Farhad |
|
|
47 |
C |
p. |
artikel |
7 |
Harnessing generative grammars and genetic algorithms for immersive 2D maps
|
de Oliveira da Rocha Franco, Artur |
|
|
47 |
C |
p. |
artikel |
8 |
Managing the plot structure of character-based interactive narratives in games
|
de Lima, Edirlei Soares |
|
|
47 |
C |
p. |
artikel |
9 |
Predicting user types with symbolic images: An empirical validation based on two card-sorting studies
|
Palomino, Paula T. |
|
|
47 |
C |
p. |
artikel |
10 |
Quality evaluation of preschool video games based on RNN
|
Tian, Jing |
|
|
47 |
C |
p. |
artikel |
11 |
Refining esports: A quantitative cartography of esports literature
|
Jeong, DongWook |
|
|
47 |
C |
p. |
artikel |
12 |
Relationship between Gaming and other game related activities: Italian validation of the Screening Test for Problematic Gaming (STPG)
|
Biagioni, Silvia |
|
|
47 |
C |
p. |
artikel |
13 |
Social accessibility in multiplayer games: Theory and praxis
|
Baltzar, Pauliina |
|
|
47 |
C |
p. |
artikel |
14 |
Solving NP-Complete Akari games with deep learning
|
Sbrana, Attilio |
|
|
47 |
C |
p. |
artikel |
15 |
The image ratios for designing cute nonhuman anthropomorphic characters
|
Chen, Cheih-Ying |
|
|
47 |
C |
p. |
artikel |
16 |
The influence of online multiplayer games on social capital and interdependent well-being in Japan
|
Ni, Shaowen |
|
|
47 |
C |
p. |
artikel |
17 |
Theories, methodologies, and effects of affect-adaptive games: A systematic review
|
Croissant, Maximilian |
|
|
47 |
C |
p. |
artikel |
18 |
The power bases in multiplayer video games
|
Omerbas, Ali Cagil |
|
|
47 |
C |
p. |
artikel |
19 |
Towards sample efficient deep reinforcement learning in collectible card games
|
e Silva Vieira, Ronaldo |
|
|
47 |
C |
p. |
artikel |
20 |
Trans* and gender diverse players: Avatars and gender-alignment
|
Whitehouse, Kayson |
|
|
47 |
C |
p. |
artikel |