nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
“A bunch of big idiots smack into each other” – A mixed-method investigation of learning rugby through video gaming compared to traditional instruction
|
Jenny, Seth E. |
|
|
46 |
C |
p. |
artikel |
2 |
A design strategy for Geo AR mobile game sustainable success emphasizing game completeness
|
LIU, Hugh Xuechen |
|
|
46 |
C |
p. |
artikel |
3 |
An analysis of DOOM level generation using Generative Adversarial Networks
|
Giacomello, Edoardo |
|
|
46 |
C |
p. |
artikel |
4 |
An investigation into generation Z’s mindsets of entertainment in an autonomous vehicle
|
Berfin Ince, Ecem |
|
|
46 |
C |
p. |
artikel |
5 |
A player reputation system based on belief formation among Non-Player character societies in Open-World Role-Playing games
|
Aydın, Ali Murat |
|
|
46 |
C |
p. |
artikel |
6 |
Applying motivational techniques for user adherence to adopt a healthy lifestyle in a gamified application
|
Fatima, Shabih |
|
|
46 |
C |
p. |
artikel |
7 |
Design and application of VR-based college English game teaching
|
Xu, Yuecheng |
|
|
46 |
C |
p. |
artikel |
8 |
Development of a forearm motion learning-assist system for playing the Japanese shamisen instrument
|
Shibata, Takeshi |
|
|
46 |
C |
p. |
artikel |
9 |
Evaluation on game concentration with multi-scale fuzzy entropy based on EEG signals
|
Wang, Youcheng |
|
|
46 |
C |
p. |
artikel |
10 |
Federated learning based privacy preserved English accent training ecosystem for people with Indian language accent
|
Angurala, Mohit |
|
|
46 |
C |
p. |
artikel |
11 |
Gamifying online entrepreneurship education and digital entrepreneurial intentions: An empirical study
|
Xin, Baogui |
|
|
46 |
C |
p. |
artikel |
12 |
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering
|
Laato, Samuli |
|
|
46 |
C |
p. |
artikel |
13 |
Personalized, context-aware, and adaptable persuasive approach for encouraging physical activity among older adults
|
Aloulou, Houssem |
|
|
46 |
C |
p. |
artikel |
14 |
Research and application of SUP educational game framework based on mobile interaction in learning process
|
Wu, Zhaodi |
|
|
46 |
C |
p. |
artikel |
15 |
Research on deep learning video game simulation algorithm based on western wind music
|
Dong, Yu |
|
|
46 |
C |
p. |
artikel |
16 |
Supporting sustainable development goals through a gamified mHealth application for people with albinism in Africa
|
Baranyi, René |
|
|
46 |
C |
p. |
artikel |
17 |
The construction of online game teaching intelligence platform based on DQN algorithm
|
Fang, Ke |
|
|
46 |
C |
p. |
artikel |
18 |
The effect of fantasy on learning and recall of declarative knowledge in AR game-based learning
|
Zuo, Tengjia |
|
|
46 |
C |
p. |
artikel |
19 |
Top concerns of user experiences in Metaverse games: A text-mining based approach
|
Alma Çallı, Büşra |
|
|
46 |
C |
p. |
artikel |