nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Analysis of the college underachievers’ transformation via gamified learning experience
|
Kian Tan, Wei |
|
|
44 |
C |
p. |
artikel |
2 |
ChildProtect: A parental control application for tracking hostile surfing content
|
Ameur, Hanen |
|
|
44 |
C |
p. |
artikel |
3 |
Coping with COVID-19 pandemic stressors: Comparisons between non-players and players, and levels of Game Transfer Phenomena
|
Ortiz de Gortari, Angelica B. |
|
|
44 |
C |
p. |
artikel |
4 |
Evolution of global music trends: An exploratory and predictive approach based on Spotify data
|
Terroso-Saenz, Fernando |
|
|
44 |
C |
p. |
artikel |
5 |
Exploring how players use emergent narrative in strategy games
|
Burgess, Jacqueline |
|
|
44 |
C |
p. |
artikel |
6 |
Exploring reinforcement learning approaches for drafting in collectible card games
|
e Silva Vieira, Ronaldo |
|
|
44 |
C |
p. |
artikel |
7 |
Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José
|
Echeverri, Daniel |
|
|
44 |
C |
p. |
artikel |
8 |
GoThrough: A tool to render and interact with arbitrary planar transformative portals
|
Silva, Luca |
|
|
44 |
C |
p. |
artikel |
9 |
Guest Editorial: Special issue on ‘Artificial Intelligence and Entertainment Science: Empathic Entertainment Technology’
|
Khalid, Mohd Nor Akmal |
|
|
44 |
C |
p. |
artikel |
10 |
Guest Editorial: Special issue on selected papers from the Brazilian Symposium on Games and Digital Entertainment (SBGames 2019–2020)
|
Andréia Formico Rodrigues, Maria |
|
|
44 |
C |
p. |
artikel |
11 |
Impacts of Game-based psychotherapy intervention to elderly with memory disorder
|
ChePa, Noraziah |
|
|
44 |
C |
p. |
artikel |
12 |
Investigating the use of Spatialized Audio Augmented Reality to enhance the outdoor running experience
|
Siriaraya, Panote |
|
|
44 |
C |
p. |
artikel |
13 |
Multiple Composite Scenarios: A Game-Based Methodology for the Prevention of Mental Disorders
|
Lepe-Salazar, Francisco |
|
|
44 |
C |
p. |
artikel |
14 |
[No title]
|
Liu, Yigang |
|
|
44 |
C |
p. |
artikel |
15 |
Office Madness: Investigating the impact of a game using a real life job and programming scenario on player experience and perceived short-term learning
|
Xinogalos, Stelios |
|
|
44 |
C |
p. |
artikel |
16 |
PMG-Net: Persian music genre classification using deep neural networks
|
Farajzadeh, Nacer |
|
|
44 |
C |
p. |
artikel |
17 |
Predicting subscription renewal using binary classification in World of Warcraft
|
Hossain, Md. Yousuf |
|
|
44 |
C |
p. |
artikel |
18 |
Structures of interaction for creating dramatic agency in epistemic narratives: Return of the Obra Dinn and Telling Lies as design exemplars
|
Rittenhouse, Brad |
|
|
44 |
C |
p. |
artikel |
19 |
Surveilling the gamers: Privacy impacts of the video game industry
|
Kröger, Jacob Leon |
|
|
44 |
C |
p. |
artikel |
20 |
What makes an ideal team? Analysis of Popular Multiplayer Online Battle Arena (MOBA) games
|
Thavamuni, Sagguneswaraan |
|
|
44 |
C |
p. |
artikel |
21 |
Young people’s engagement with digital gaming cultures – Validating and developing the digital gaming relationship theory
|
Meriläinen, Mikko |
|
|
44 |
C |
p. |
artikel |