nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Adaptive virtual reality horror games based on Machine learning and player modeling
|
de Lima, Edirlei Soares |
|
|
43 |
C |
p. |
artikel |
2 |
A modeling environment for reinforcement learning in games
|
Gomes, Gilzamir |
|
|
43 |
C |
p. |
artikel |
3 |
A new approach to compute deficiency number of Mahjong configurations
|
Wang, Qichao |
|
|
43 |
C |
p. |
artikel |
4 |
A practical approach based on Bluetooth Low Energy and Neural Networks for indoor localization and targeted devices’ identification by smartphones
|
Pau, Giovanni |
|
|
43 |
C |
p. |
artikel |
5 |
Assessing the mental state of attention using a neurofeedback system and serious game tool
|
Machado, Fabiana S.V. |
|
|
43 |
C |
p. |
artikel |
6 |
Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles
|
Rezk, Anna Marie |
|
|
43 |
C |
p. |
artikel |
7 |
Chronology of self-competition in virtual reality exergames: A historical review
|
Syafiq Bahrin, Abdul |
|
|
43 |
C |
p. |
artikel |
8 |
CWcollab: Presenting multimedia with web-based context-aware collaboration
|
Tang, Chunxu |
|
|
43 |
C |
p. |
artikel |
9 |
3D object deforming and manipulating through dynamic hand gestures
|
Mahdikhanlou, Khadijeh |
|
|
43 |
C |
p. |
artikel |
10 |
Human and machine collaboration for painting game assets with deep learning
|
Rebouças Serpa, Ygor |
|
|
43 |
C |
p. |
artikel |
11 |
Instruction pictograms for experience-based displays and their use cases
|
Kobayashi, Kei |
|
|
43 |
C |
p. |
artikel |
12 |
Looking for archetypes: Applying game data mining to hearthstone decks
|
Mora, Antonio M. |
|
|
43 |
C |
p. |
artikel |
13 |
Measuring the effect of game updates on player engagement: A cue from DOTA2
|
Zhong, Xiaofang |
|
|
43 |
C |
p. |
artikel |
14 |
On exploiting transformers for detecting explicit song lyrics
|
Rospocher, Marco |
|
|
43 |
C |
p. |
artikel |
15 |
Particle swarm optimization for procedural content generation in an endless platform game
|
de Pontes, Rafael Guerra |
|
|
43 |
C |
p. |
artikel |
16 |
Procedural generation of branching quests for games
|
de Lima, Edirlei Soares |
|
|
43 |
C |
p. |
artikel |
17 |
Relationship between long-term recreational video gaming and visual processing
|
Silva, Gabriella M. |
|
|
43 |
C |
p. |
artikel |
18 |
Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games
|
Wienrich, Carolin |
|
|
43 |
C |
p. |
artikel |
19 |
Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project
|
Padilla-Zea, Natalia |
|
|
43 |
C |
p. |
artikel |
20 |
Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application
|
Khaleghi, Ali |
|
|
43 |
C |
p. |
artikel |
21 |
Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios
|
Dapica, Rubén |
|
|
43 |
C |
p. |
artikel |