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                             21 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Adaptive virtual reality horror games based on Machine learning and player modeling de Lima, Edirlei Soares

43 C p.
artikel
2 A modeling environment for reinforcement learning in games Gomes, Gilzamir

43 C p.
artikel
3 A new approach to compute deficiency number of Mahjong configurations Wang, Qichao

43 C p.
artikel
4 A practical approach based on Bluetooth Low Energy and Neural Networks for indoor localization and targeted devices’ identification by smartphones Pau, Giovanni

43 C p.
artikel
5 Assessing the mental state of attention using a neurofeedback system and serious game tool Machado, Fabiana S.V.

43 C p.
artikel
6 Beyond free will: Understanding approaches to agency and their suitability for Bandersnatch-like titles Rezk, Anna Marie

43 C p.
artikel
7 Chronology of self-competition in virtual reality exergames: A historical review Syafiq Bahrin, Abdul

43 C p.
artikel
8 CWcollab: Presenting multimedia with web-based context-aware collaboration Tang, Chunxu

43 C p.
artikel
9 3D object deforming and manipulating through dynamic hand gestures Mahdikhanlou, Khadijeh

43 C p.
artikel
10 Human and machine collaboration for painting game assets with deep learning Rebouças Serpa, Ygor

43 C p.
artikel
11 Instruction pictograms for experience-based displays and their use cases Kobayashi, Kei

43 C p.
artikel
12 Looking for archetypes: Applying game data mining to hearthstone decks Mora, Antonio M.

43 C p.
artikel
13 Measuring the effect of game updates on player engagement: A cue from DOTA2 Zhong, Xiaofang

43 C p.
artikel
14 On exploiting transformers for detecting explicit song lyrics Rospocher, Marco

43 C p.
artikel
15 Particle swarm optimization for procedural content generation in an endless platform game de Pontes, Rafael Guerra

43 C p.
artikel
16 Procedural generation of branching quests for games de Lima, Edirlei Soares

43 C p.
artikel
17 Relationship between long-term recreational video gaming and visual processing Silva, Gabriella M.

43 C p.
artikel
18 Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games Wienrich, Carolin

43 C p.
artikel
19 Social interaction and gamification with youth at risk of social exclusion: The technological approach of the Keystone project Padilla-Zea, Natalia

43 C p.
artikel
20 Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application Khaleghi, Ali

43 C p.
artikel
21 Who trains the trainers? Gamification of flight instructor learning in evidence-based training scenarios Dapica, Rubén

43 C p.
artikel
                             21 gevonden resultaten
 
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