nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment
|
Cordeiro Barboza, Diego |
|
|
42 |
C |
p. |
artikel |
2 |
Current practice and challenges in coaching Esports players: An interview study with league of legends professional team coaches
|
Sabtan, Bader |
|
|
42 |
C |
p. |
artikel |
3 |
Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal
|
Khaleghi, Ali |
|
|
42 |
C |
p. |
artikel |
4 |
Dynamic difficulty adjustment technique-based mobile vocabulary learning game for children with autism spectrum disorder
|
Shohieb, Samaa M. |
|
|
42 |
C |
p. |
artikel |
5 |
Evolving action pre-selection parameters for MCTS in real-time strategy games
|
Ouessai, Abdessamed |
|
|
42 |
C |
p. |
artikel |
6 |
Factorial and construct validity of the Discrete Emotions Questionnaire for Videogames (DEQ-VG)
|
Bonk, Devin |
|
|
42 |
C |
p. |
artikel |
7 |
HikePal: A mobile exergame to motivate people with intellectual disabilities to do outdoor physical activities
|
Torrado, Juan C. |
|
|
42 |
C |
p. |
artikel |
8 |
Internet gaming disorder’s correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students
|
Ayraler Taner, Hande |
|
|
42 |
C |
p. |
artikel |
9 |
StepAR: A personalized exergame for people with multiple sclerosis based on video-mapping
|
Amiri, Zahra |
|
|
42 |
C |
p. |
artikel |
10 |
Teachers’ experience with digital games in Czech primary schools
|
Picka, Karel |
|
|
42 |
C |
p. |
artikel |
11 |
The mediating effect of fantasy on engagement in an AR game for learning
|
Zuo, Tengjia |
|
|
42 |
C |
p. |
artikel |
12 |
The relationship among gameplay self-efficacy, competition anxiety, and the performance of eSports players
|
Wang, Chih-Mei |
|
|
42 |
C |
p. |
artikel |
13 |
To Kill or Not to Kill – An experimental test of moral Decision-Making in gaming
|
Holl, Elisabeth |
|
|
42 |
C |
p. |
artikel |
14 |
Understanding dance semantics using spatio-temporal features coupled GRU networks
|
S., Shailesh |
|
|
42 |
C |
p. |
artikel |
15 |
Video games become more mainstream
|
Engelstätter, Benjamin |
|
|
42 |
C |
p. |
artikel |