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                             16 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 An interactive greeting system using convolutional neural networks for emotion recognition Lu, Ching-Ta

40 C p.
artikel
2 Auto-encoder neural network based prediction of Texas poker opponent's behavior Wang, Shuai

40 C p.
artikel
3 Classifying games in container terminal logistics field: A systematic review Nasution, Ninan Kara Gicha

40 C p.
artikel
4 Design of a serious games to improve resilience skills in youngsters Menendez-Ferreira, Raquel

40 C p.
artikel
5 Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation Kico, Iris

40 C p.
artikel
6 Examining the role of perceived value and consumer innovativeness on consumers’ intention to watch intellectual property films Jiang, Xinyu

40 C p.
artikel
7 From traditional gaming to mobile gaming: Video game players' switching behaviour Cai, Xiaowei

40 C p.
artikel
8 Improving Sleep-Wake Behaviors Using Mobile App Gamification Ilhan, Ayse Ezgi

40 C p.
artikel
9 Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis Hwang, Gwo-Jen

40 C p.
artikel
10 Investigating Taiwan Instagram users’ behaviors for social media and social commerce development Liao, Shu-Hsien

40 C p.
artikel
11 Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers Jensen, Walther

40 C p.
artikel
12 “Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems Pakanen, Minna

40 C p.
artikel
13 Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers’ evaluations Kocak Alan, Alev

40 C p.
artikel
14 Robot magic show as testbed for humanoid robot interaction Jeong, Jaesik

40 C p.
artikel
15 The key elements of gamification in corporate training – The Delphi method Wang, Yung-Fu

40 C p.
artikel
16 Towards an intelligent assistive system based on augmented reality and serious games Ghorbani, Fatemeh

40 C p.
artikel
                             16 gevonden resultaten
 
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