nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An interactive greeting system using convolutional neural networks for emotion recognition
|
Lu, Ching-Ta |
|
|
40 |
C |
p. |
artikel |
2 |
Auto-encoder neural network based prediction of Texas poker opponent's behavior
|
Wang, Shuai |
|
|
40 |
C |
p. |
artikel |
3 |
Classifying games in container terminal logistics field: A systematic review
|
Nasution, Ninan Kara Gicha |
|
|
40 |
C |
p. |
artikel |
4 |
Design of a serious games to improve resilience skills in youngsters
|
Menendez-Ferreira, Raquel |
|
|
40 |
C |
p. |
artikel |
5 |
Enhancing the learning process of folk dances using augmented reality and non-invasive brain stimulation
|
Kico, Iris |
|
|
40 |
C |
p. |
artikel |
6 |
Examining the role of perceived value and consumer innovativeness on consumers’ intention to watch intellectual property films
|
Jiang, Xinyu |
|
|
40 |
C |
p. |
artikel |
7 |
From traditional gaming to mobile gaming: Video game players' switching behaviour
|
Cai, Xiaowei |
|
|
40 |
C |
p. |
artikel |
8 |
Improving Sleep-Wake Behaviors Using Mobile App Gamification
|
Ilhan, Ayse Ezgi |
|
|
40 |
C |
p. |
artikel |
9 |
Interweaving gaming and educational technologies: Clustering and forecasting the trends of game-based learning research by bibliometric and visual analysis
|
Hwang, Gwo-Jen |
|
|
40 |
C |
p. |
artikel |
10 |
Investigating Taiwan Instagram users’ behaviors for social media and social commerce development
|
Liao, Shu-Hsien |
|
|
40 |
C |
p. |
artikel |
11 |
Learning through interactive artifacts: Personal fabrication using electrochromic displays to remember Atari women programmers
|
Jensen, Walther |
|
|
40 |
C |
p. |
artikel |
12 |
“Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems
|
Pakanen, Minna |
|
|
40 |
C |
p. |
artikel |
13 |
Replaying online games for flow experience and outcome expectations: An exploratory study for the moderating role of external locus of control based on Turkish gamers’ evaluations
|
Kocak Alan, Alev |
|
|
40 |
C |
p. |
artikel |
14 |
Robot magic show as testbed for humanoid robot interaction
|
Jeong, Jaesik |
|
|
40 |
C |
p. |
artikel |
15 |
The key elements of gamification in corporate training – The Delphi method
|
Wang, Yung-Fu |
|
|
40 |
C |
p. |
artikel |
16 |
Towards an intelligent assistive system based on augmented reality and serious games
|
Ghorbani, Fatemeh |
|
|
40 |
C |
p. |
artikel |