nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Algorithmic adaptation and generalization of physically-constrained games
|
Uhlmann, Jeffrey |
|
|
36 |
C |
p. |
artikel |
2 |
A mixed integer programming formulation for Smashed Sums puzzle: Generating and solving problem instances
|
Keçeci, Barış |
|
|
36 |
C |
p. |
artikel |
3 |
Boosting: Rank and skill deception in esports
|
Conroy, Eoin |
|
|
36 |
C |
p. |
artikel |
4 |
Designing for meaningful social interaction in digital serious games
|
Fonseca, Xavier |
|
|
36 |
C |
p. |
artikel |
5 |
Digital gaming among adolescents in clinical settings: Do we underestimate this issue?
|
Bilginer, Çilem |
|
|
36 |
C |
p. |
artikel |
6 |
Digital gaming audiences: Awareness, without closeness
|
Watts, Evan R. |
|
|
36 |
C |
p. |
artikel |
7 |
Exploring alternatives with Unreal Engine’s Blueprints Visual Scripting System
|
Chu, Eric |
|
|
36 |
C |
p. |
artikel |
8 |
Improving girls’ perception of computer science as a viable career option through game playing and design: Lessons from a systematic literature review
|
Sharma, Kshitij |
|
|
36 |
C |
p. |
artikel |
9 |
Playful-consumption experiences and subjective well-being: Children’s smartphone usage
|
Abbasi, Amir Zaib |
|
|
36 |
C |
p. |
artikel |
10 |
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences
|
Ferro, Lauren S. |
|
|
36 |
C |
p. |
artikel |
11 |
Typical opinions mining based on Douban film comments in animated movies
|
Wu, Ting |
|
|
36 |
C |
p. |
artikel |