nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Adaptive storytelling based on personality and preference modeling
|
de Lima, Edirlei Soares |
|
|
34 |
C |
p. |
artikel |
2 |
Analyzing the sophistication of Chinese checkers
|
Yisi, Wu |
|
|
34 |
C |
p. |
artikel |
3 |
A new non-deterministic drama manager for adaptive interactive storytelling
|
Utsch, Milo N.R. |
|
|
34 |
C |
p. |
artikel |
4 |
An extensive structural model proposal to explain online gaming behaviors
|
Arı, Erkan |
|
|
34 |
C |
p. |
artikel |
5 |
An interactive simulation-based game of a manufacturing process in heavy industry
|
Serpa, Ygor R. |
|
|
34 |
C |
p. |
artikel |
6 |
A self-determination theory-based laboratory experiment on social aspects of playing multiplayer first-person shooter games
|
Reer, Felix |
|
|
34 |
C |
p. |
artikel |
7 |
Collaboration or battle between minds? An attention training game through collaborative and competitive reinforcement
|
Sekhavat, Yoones A. |
|
|
34 |
C |
p. |
artikel |
8 |
Evaluating the user experience of omnidirectional VR walking simulators
|
Hooks, Kyle |
|
|
34 |
C |
p. |
artikel |
9 |
Finding appropriate settings for fairness and engagement in a newly designed game through self-playing AI program: A case study using Japanese crossword game 'MyoGo Renju’
|
Xinyue, Liu |
|
|
34 |
C |
p. |
artikel |
10 |
Like a pro: Communication, camaraderie and group cohesion in the Amazonian esports scenario
|
Macedo, Tarcízio |
|
|
34 |
C |
p. |
artikel |
11 |
Physioland – A serious game for physical rehabilitation of patients with neurological diseases
|
Martins, Tiago |
|
|
34 |
C |
p. |
artikel |
12 |
Playing first-person shooter games with machine learning techniques and methods using the VizDoom Game-AI research platform
|
Khan, Adil |
|
|
34 |
C |
p. |
artikel |
13 |
Problem structuring for technical decisions in mobile games for the companies: An operational research perspective
|
Budak, Gerçek |
|
|
34 |
C |
p. |
artikel |
14 |
Quality of experience (QoE) assessment of games on workstations and mobile
|
Laghari, Asif Ali |
|
|
34 |
C |
p. |
artikel |
15 |
The distant Horizon: Investigating the relationship between social sciences academic research and game development
|
Passarelli, Marcello |
|
|
34 |
C |
p. |
artikel |
16 |
The effects of juiciness in an action RPG
|
Kao, Dominic |
|
|
34 |
C |
p. |
artikel |
17 |
The function of video game violence: Training, discipline, and hybridity
|
Tulloch, Rowan |
|
|
34 |
C |
p. |
artikel |
18 |
The Magic Wardrobe: The subversion of the metaphor “coming out of the closet” as an artifact of resistance and struggle in a digital game
|
Da Pieve Rodrigues Valadares, Victor Hugo |
|
|
34 |
C |
p. |
artikel |
19 |
Which are the patterns of video game use in Spanish school adolescents? Gender as a key factor
|
Gómez-Gonzalvo, Fernando |
|
|
34 |
C |
p. |
artikel |