nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Components of game experience: An automatic text analysis of online reviews
|
Wang, Xiaohui |
|
|
33 |
C |
p. |
artikel |
2 |
Computer-assisted learning for improving ADHD individuals’ executive functions through gamified interventions: A review
|
Alabdulakareem, Eatedal |
|
|
33 |
C |
p. |
artikel |
3 |
Corrigendum to “Modeling and adjusting in-game difficulty based on facial expression analysis” [Entertain. Comput. 31 (2019) 100307]
|
Blom, Paris Mavromoustakos |
|
|
33 |
C |
p. |
artikel |
4 |
From immersion to metagaming: Understanding rewind mechanics in interactive storytelling
|
Kleinman, Erica |
|
|
33 |
C |
p. |
artikel |
5 |
Generative music in video games: State of the art, challenges, and prospects
|
Plut, Cale |
|
|
33 |
C |
p. |
artikel |
6 |
Kinect-based human finger tracking method for natural haptic rendering
|
Lu, Xiong |
|
|
33 |
C |
p. |
artikel |
7 |
SketTune: Real-time input assistance for novices to compose music for self-expression
|
Akimoto, Kazuhisa |
|
|
33 |
C |
p. |
artikel |
8 |
Smart Reckoning: Reducing the traffic of online multiplayer games using machine learning for movement prediction
|
Duarte Jr., Elias P. |
|
|
33 |
C |
p. |
artikel |