nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
An affective serious game for collaboration between humans and robots
|
Jerčić, Petar |
|
|
32 |
C |
p. |
artikel |
2 |
A personality-based emotional model for embodied conversational agents: Effects on perceived social presence and game experience of users
|
Sajjadi, Pejman |
|
|
32 |
C |
p. |
artikel |
3 |
Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
|
O’Connor, Stuart |
|
|
32 |
C |
p. |
artikel |
4 |
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning
|
Melo, Sidney Araujo |
|
|
32 |
C |
p. |
artikel |
5 |
Exploring video games that invoke curiosity
|
Gómez-Maureira, Marcello A. |
|
|
32 |
C |
p. |
artikel |
6 |
Game refinement theory: Paradigm shift from performance optimization to comfort in mind
|
Agarwal, Sakshi |
|
|
32 |
C |
p. |
artikel |
7 |
I-Ulysses: A technical report
|
Colreavy-Donnelly, Simon |
|
|
32 |
C |
p. |
artikel |
8 |
Predicting learning effects of computer games using the Gamified Knowledge Encoding Model
|
Oberdörfer, Sebastian |
|
|
32 |
C |
p. |
artikel |
9 |
Procedurally generating a digital math game’s levels: Does it impact players’ in-game behavior?
|
Rodrigues, Luiz |
|
|
32 |
C |
p. |
artikel |
10 |
Touch and play? Investigating the value of touchscreens for gamer experience
|
Halloran, John |
|
|
32 |
C |
p. |
artikel |
11 |
WebGL enabled smart avatar warping for body weight animated evolution
|
Bardis, Georgios |
|
|
32 |
C |
p. |
artikel |